Jump to content

A25 Feedbacks from testing


Recommended Posts

2 hours ago, Yekaterina said:

A very strange behaviour of the petra bot: it sends women to chop wood at my base after a rush. I don't think this is a strategic masterpiece...

I've seen sth like that before; my ally's AI rushed (and I believe it captured a storehouse, which was very short lived) and then a woman would travel ~half the map to chop wood there.

edit: she went forth and back several times; maybe she was finishing that one special tree...

edit2: I looked if I could find a relevant save; and I did. When I load it and just let it run, I can see my ally commencing the attack and capture the storehouse; 2 mins later (10:10) I see the loaded woman walking by. HTH

savegame-5349.0adsave

Edited by Gurken Khan
  • Thanks 1
Link to comment
Share on other sites

18 minutes ago, Stan` said:

Ai never resigns

Solution: just kill it! :)

Sometimes I miss a woman standing around somewhere, but that's still less hassle than back in the day when I had to hunt down every last orphaned fishing boat (although I got pretty good at guessing where they're at) or checking every puddle on the map because as a last resort the AI would put down a foundation of a harbor...

Link to comment
Share on other sites

6 hours ago, seeh said:

UPDATE this screenshot of the stats show it already in minute 45 there is 0 population of the AI:

You might not have any victory conditions set in the game settings. If there is no victory option set, you can never win the game.

1405163370_Screenshotfrom2021-08-0107-33-50.png.dfc5cf903f4aad9c41aa32ee51f725c0.png

Edited by Nullus
  • Like 2
Link to comment
Share on other sites

9 hours ago, Yekaterina said:

Screenshot_20210731_230345.thumb.png.34ac5c6fe35d59f08d3fc80204544d73.png

This error occured in A24 when people are dancing with formations. Please check that it won't happen in A25. Thanks. 

(Build 19th July 24937-release)

This does not make sense why that would happen.

offsets are just recomputed few lines above and if formation would not have members it would disband and not calling this.

Do you happen to have replay?

Link to comment
Share on other sites

Quote

ERROR: JavaScript error: simulation/components/UnitAI.js line 4943 cmpAttack.GetBestAttackAgainst is not a function UnitAI.prototype.GetBestAttackAgainst@simulation/components/UnitAI.js:4943:19 Order.Attack@simulation/components/UnitAI.js:400:19 FSM.prototype.ProcessMessage@globalscripts/FSM.js:265:17 UnitAI.prototype.PushOrder@simulation/components/UnitAI.js:3873:16 UnitAI.prototype.ReplaceOrder@simulation/components/UnitAI.js:4039:8 UnitAI.prototype.AddOrder@simulation/components/UnitAI.js:5250:8 UnitAI.prototype.Attack@simulation/components/UnitAI.js:5470:7 attack/<@simulation/helpers/Commands.js:211:14 attack@simulation/helpers/Commands.js:210:67 ProcessCommand@simulation/helpers/Commands.js:53:23

ERROR: Failed to call ProcessCommand() global script function

Got this with both DE and EA. Create a formation of troops (hoplites in this instance). The default close order formation works. Now task these dudes to gather a treasure. They won't move (glitched out; perhaps a known problem?). Then task them to capture a building. Voila. That error is generated and they still do not move.

Can anyone else reproduce? I can reproduce it very easily and consistently. 

  • Thanks 1
Link to comment
Share on other sites

30 minutes ago, wowgetoffyourcellphone said:

Got this with both DE and EA. Create a formation of troops (hoplites in this instance). The default close order formation works. Now task these dudes to gather a treasure. They won't move (glitched out; perhaps a known problem?). Then task them to capture a building. Voila. That error is generated and they still do not move.

Can anyone else reproduce? I can reproduce it very easily and consistently. 

Treasure bug is trigger for error you see.

It is even worse because controller went into individual state so formation will not respond at all.

https://code.wildfiregames.com/rP24989

  • Thanks 1
Link to comment
Share on other sites

6 hours ago, Yekaterina said:

metadata.json 198 kB · 0 downloads commands.txt 1 MB · 1 download

Here are the replays. 

Another small problem: 0ad seems to interfere with KDE window effects. When 0ad is running, all window effects like wobbly windows, magic lamp and any animations would disappear. 

Thank you,

this one is really mysterious and I can’t see way how it can happen code wise. It looks like something else is changing variable when it should not. Most likely it will be not fixed anytime soon.
Ticket: https://trac.wildfiregames.com/ticket/6265

Link to comment
Share on other sites

2 hours ago, Yekaterina said:

What do you mean by 'the correct bush' though? Aren't they all the same? 

Screenshot_20210804_180751.png.bbee13f306cd946232716bf20aadf7be.png

 

Done it, made the bush quite a bit larger to select. 

I want often to click on a certain bush and not on a bush next to it or another object

Edited by Player of 0AD
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...