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7 minutes ago, guerringuerrin said:

@nani Stats overlay does not count kills

Replace line 224 in GuiInterface, "total" by "Unit".

"enemyUnitsKilledTotal": cmpPlayerStatisticsTracker?.enemyUnitsKilled.Unit ?? 0
Edited by Atrik
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Update

I don't plan to work on this mode anymore. 

Looking for a volunteer who wants to take over this mod and fixes. I will give him write access to the github project if he/she wants. Needs to know how to program a little in Javascript, not asking for perfect, I can give some light mentoring on the codebase of the mod and 0ad basics.

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1 hour ago, nani said:

Looking for a volunteer who wants to take over this mod and fixes. I will give him write access to the github project if he/she wants. Needs to know how to program a little in Javascript, not asking for perfect, I can give some light mentoring on the codebase of the mod and 0ad basics.

I volunteer !

 

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2 hours ago, Stan` said:

Might be nicer to try to merge single features in the main game.

Agreed, as an attached user of autociv, I find these features the most important:

1. Additional hotkeys to select all cavalry, all infantry etc

2. The stats panel

3. The additional chat commands: /link /team

4. Automatically changing civ when you type a name - you won't need to bother the host.

5. Maximum number of corpses = 1 to reduce confusion and lag. 

 

However, I do realise that some people may be against implementing some of these features into public, especially point 2 and 5.  So  some input from singleplayers would be appreciated. 

Edited by Seleucids
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