Alexandermb Posted October 25, 2019 Author Report Share Posted October 25, 2019 5 minutes ago, Sundiata said: Some idle and march poses that might be interesting: Re-enactors show what i've mentioned, they rest the sarissa in the shoulder or hold it with two hands. Some of those idles are good for long version. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 25, 2019 Author Report Share Posted October 25, 2019 Following the references @Sundiata posted made a long idle: Spoiler Pikeman Idle Long - 01.mp4 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 25, 2019 Author Report Share Posted October 25, 2019 New walking for pikeman to make the sarissa heavier in the view: Spoiler Quote Link to comment Share on other sites More sharing options...
Sundiata Posted October 25, 2019 Report Share Posted October 25, 2019 Just now, Alexandermb said: New walking for pikeman to make the sarissa heavier in the view: Looks nice, but I think it would look a bit better if he holds up the sarissa a little higher so that it doesn't look like he'll bump the butt into every low obstacle on the way. Spoiler Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 25, 2019 Report Share Posted October 25, 2019 the pikes are complicate to use with single hand. only if are fixed i the ground. marching with a long sarissa will be difficult. the pike is kind flexible. se tenderia a mover como un vara pesada y larga , no es rigida. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 25, 2019 Author Report Share Posted October 25, 2019 1 hour ago, Sundiata said: Looks nice, but I think it would look a bit better if he holds up the sarissa a little higher so that it doesn't look like he'll bump the butt into every low obstacle on the way. Reveal hidden contents Moved upward the sarissa a lil bit: Spoiler 18 minutes ago, Lion.Kanzen said: the pikes are complicate to use with single hand. only if are fixed i the ground. marching with a long sarissa will be difficult. the pike is kind flexible. se tenderia a mover como un vara pesada y larga , no es rigida. Yes, they longitude makes them complicated to use with a single hand or the tip will be dancing instead of hitting a target. Same while moving, controlling with a single hand such spear would be difficult so i placed the sarissa resting on shoulder. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 26, 2019 Report Share Posted October 26, 2019 @Alexandermb Is it me or the helmets are too low on that screenshot ? (Naked Fanatics) 1 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted October 26, 2019 Report Share Posted October 26, 2019 lol - They look like they're too ashamed to show their faces. 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 26, 2019 Author Report Share Posted October 26, 2019 4 hours ago, Stan` said: @Alexandermb Is it me or the helmets are too low on that screenshot ? (Naked Fanatics) It looks like it nerds a little bit tilt backward. The height is fine. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 27, 2019 Author Report Share Posted October 27, 2019 Gonna proceed to commit the latest changes of animations on the pikeman. Stay aware that pikeman variant is now renamed from pikeman_base to base_pikeman_relaxed for follow the rest of the variants and also added the ready variant. Animations renamed from idle_relax to idle_relax_0#. attacking_melee_a to attacking_melee_01 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 27, 2019 Report Share Posted October 27, 2019 31 minutes ago, Alexandermb said: Gonna proceed to commit the latest changes of animations on the pikeman. Stay aware that pikeman variant is now renamed from pikeman_base to base_pikeman_relaxed for follow the rest of the variants and also added the ready variant. Animations renamed from idle_relax to idle_relax_0#. attacking_melee_a to attacking_melee_01 Missing file 'art/animation/biped/infantry/pikeman/idle_ready.dae' referenced by: 'public/art/variants/biped/formations/syntagma_back.xml' Missing file 'art/animation/biped/infantry/pikeman/idle_relax.dae' referenced by: 'public/art/actors/units/mauryas/hero_chariot_archer_ashoka_r_parasol.xml', 'public/art/variants/biped/rider/elephantry/turret_idle.xml' Missing file 'art/variants/biped/base_hoplite_ready.xml' referenced by: 'public/art/actors/units/athenians/infantry_spearman_e.xml' Missing file 'art/variants/biped/pikeman_base.xml' referenced by: 'public/art/actors/units/carthaginians/infantry_pikeman_c.xml', 'public/art/actors/units/macedonians/hero_infantry_pikeman_philip.xml', 'public/art/actors/units/ptolemies/infantry_pikeman_c.xml', 'public/art/actors/units/seleucids/infantry_pikeman_c.xml', 'public/art/actors/units/spartans/infantry_pikeman_c.xml' Can you fix those ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 27, 2019 Author Report Share Posted October 27, 2019 23 minutes ago, Stan` said: Missing file 'art/animation/biped/infantry/pikeman/idle_ready.dae' referenced by: 'public/art/variants/biped/formations/syntagma_back.xml' Missing file 'art/animation/biped/infantry/pikeman/idle_relax.dae' referenced by: 'public/art/actors/units/mauryas/hero_chariot_archer_ashoka_r_parasol.xml', 'public/art/variants/biped/rider/elephantry/turret_idle.xml' Missing file 'art/variants/biped/base_hoplite_ready.xml' referenced by: 'public/art/actors/units/athenians/infantry_spearman_e.xml' Missing file 'art/variants/biped/pikeman_base.xml' referenced by: 'public/art/actors/units/carthaginians/infantry_pikeman_c.xml', 'public/art/actors/units/macedonians/hero_infantry_pikeman_philip.xml', 'public/art/actors/units/ptolemies/infantry_pikeman_c.xml', 'public/art/actors/units/seleucids/infantry_pikeman_c.xml', 'public/art/actors/units/spartans/infantry_pikeman_c.xml' Can you fix those ? Fixed in last commit. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 27, 2019 Author Report Share Posted October 27, 2019 Proceeding now with the hoplite animations tweaks and renaming. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 27, 2019 Report Share Posted October 27, 2019 4 minutes ago, Alexandermb said: Proceeding now with the hoplite animations tweaks and renaming. Missing file 'art/animation/biped/infantry/pikeman/idle_relax.dae' referenced by: 'public/art/variants/biped/rider/elephantry/turret_idle.xml' https://jenkins.wildfiregames.com/blue/organizations/jenkins/docker-svn/detail/docker-svn/558/pipeline Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 27, 2019 Author Report Share Posted October 27, 2019 36 minutes ago, Stan` said: Missing file 'art/animation/biped/infantry/pikeman/idle_relax.dae' referenced by: 'public/art/variants/biped/rider/elephantry/turret_idle.xml' https://jenkins.wildfiregames.com/blue/organizations/jenkins/docker-svn/detail/docker-svn/558/pipeline Fixed, im making a mod file and lastly a diff. patch with the ready variant updated and see if we could implement it for infantry. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 27, 2019 Report Share Posted October 27, 2019 1 hour ago, Alexandermb said: Fixed, im making a mod file and lastly a diff. patch with the ready variant updated and see if we could implement it for infantry. Missing file 'art/animation/biped/infantry/hoplite/attack_melee_a.dae' referenced by: 'public/art/variants/biped/attack_melee_hoplite.xml' Missing file 'art/animation/biped/infantry/hoplite/attack_melee_b.dae' referenced by: 'public/art/variants/biped/attack_melee_hoplite.xml' Missing file 'art/animation/biped/infantry/hoplite/attack_melee_c.dae' referenced by: 'public/art/variants/biped/attack_melee_hoplite.xml' Missing file 'art/animation/biped/infantry/hoplite/idle_relax.dae' referenced by: 'public/art/variants/biped/base_gaul_fanatic.xml', 'public/art/variants/biped/base_gaul_fanatic.xml', 'public/art/variants/biped/base_gaul_fanatic.xml' Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 27, 2019 Author Report Share Posted October 27, 2019 @Stan` fixed the 3 hoplite, but for fanatic: The new idle i've done for the gaul/brit spearman is relatively similar to hoplite idle but less "straight" similar to reference posted before so it works for how the fanatic is already: Spoiler Should i use it for the celtic spearman and leave it as base for the fanatic? Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 27, 2019 Report Share Posted October 27, 2019 If its better yes Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 27, 2019 Author Report Share Posted October 27, 2019 @Sundiata you can share some opinions and references if kushites may have another "idle" like gauls, you are the most appropiated for reference them visually in their life time. Quote Link to comment Share on other sites More sharing options...
Sundiata Posted October 27, 2019 Report Share Posted October 27, 2019 Just now, Alexandermb said: @Sundiata you can share some opinions and references if kushites may have another "idle" like gauls, you are the most appropiated for reference them visually in their life time. I think they can have similar/the same animations as the other factions. But for something more specific, here are a bunch of ideas from mostly Sudan, idle and ready mixed. Some of the melee ones would require the units to put down their shield, and let the shield lean against their body, freeing up their hands. Spoiler For archers, resting the bow on the ground would be good for all civs: Excellent reference, this one If you want to get really fancy, the archers could even do a small simple dance, lol... There's actually reliefs of Nubian archers doing some kind of war dance. Don't know if it's possible to synchronize across a group of archers in close proximity to each other. Probably way to complicated huh... Anyway... For something typically East African pastoralist style, this pose is quite popular, good for spearmen. Another typically African pose is that African squat. I believe ancient writers even commented on this position being a natural resting position for Aethiops, (lol, I squat like this a lot). Basically like those squatting Slavs, you know, the ones with the adidas attire. For swordsmen, shield hanging down, leaning forward: More stuff that I can't really be bothered to sort Check out how the old man is using both hands to lean against his spear with his full weight, almost as if he's hanging from the spear Maasai, Kenya: I liked this one a lot of a Beja horsemen standing upright in his stirrups to get a better view, but then I remembered that they didn't have stirrups back then... Would still be cool for a cavalry man to sort of extend his body like this, face up a little, trying to get a better view. I dunno... 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted October 27, 2019 Report Share Posted October 27, 2019 (edited) @Alexandermb For cavalry: Spoiler Check out how African cavalry rest the butt of their lances on the ground: Heavy cavalry from Sudan, Mahdist revolution: others Horses, especially stallions can be rather boisterous, making them a little difficult to control sometimes. Horses jumping up, trampling it's feet on the spot and making short, 360° turns are all common. Sometimes the does some show jumps on the spot just for fun. Rider looking back would be a nice animation as well: Edited October 28, 2019 by Sundiata Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 28, 2019 Report Share Posted October 28, 2019 @Alexandermb Missing file 'art/animation/biped/infantry/hoplite/attack_melee_a.dae' referenced by: 'public/art/variants/biped/attack_melee_hoplite.xml' Missing file 'art/animation/biped/infantry/hoplite/attack_melee_b.dae' referenced by: 'public/art/variants/biped/attack_melee_hoplite.xml' Missing file 'art/animation/biped/infantry/hoplite/attack_melee_c.dae' referenced by: 'public/art/variants/biped/attack_melee_hoplite.xml' Missing file 'art/animation/biped/infantry/hoplite/idle_relax.dae' referenced by: 'public/art/variants/biped/base_gaul_fanatic.xml', 'public/art/variants/biped/base_gaul_fanatic.xml', 'public/art/variants/biped/base_gaul_fanatic.xml' Sure you don't want to use that animation mojo to rig and animate Mickets models and let me do the texturing ? 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 28, 2019 Author Report Share Posted October 28, 2019 @Stan` i've renamed the animations from _a to _0# in swordsman and spearman animation, can you check if something is missing or went wrong? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 28, 2019 Author Report Share Posted October 28, 2019 @Sundiata sadly for cavalry i can't use longer idles than 60 frames, since this would end in broken animations switching inmediatly one for another breaking visual. Maybe this would be possible after implement turret.@Stan` if turrets are implemented, also may be good to consider each horse in chariots and trader carts as another entity. Only as entity i don't mind if they still have the same chariot HP as a single entity but it could fix the sync bug of each horse playing the same idle, the same walking animation and the same death animation at the same time. Same could be applied to riders, if each one is considered an entity maybe this could give us the chance to have longer idles for riders and horses since they will be another entity. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 28, 2019 Report Share Posted October 28, 2019 Missing file 'art/animation/biped/infantry/spearman/attack_melee_a.dae' referenced by: 'public/art/variants/biped/base_gaul_fanatic.xml' Missing file 'art/animation/biped/infantry/spearman/idle_relax_shield_long_01.dae' referenced by: 'public/art/variants/biped/base_spearman_relax.xml' Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shield_a.dae' referenced by: 'public/art/variants/biped/base_rhomphaia_shield.xml', 'public/art/variants/biped/base_rhomphaia_shield_fast.xml' Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shield_b.dae' referenced by: 'public/art/variants/biped/attack_melee_female.xml', 'public/art/variants/biped/base_gaul_fanatic.xml', 'public/art/variants/biped/base_rhomphaia_shield.xml', 'public/art/variants/biped/base_rhomphaia_shield_fast.xml' Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shield_c.dae' referenced by: 'public/art/variants/biped/base_rhomphaia_shield.xml', 'public/art/variants/biped/base_rhomphaia_shield_fast.xml' Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shieldarm_a.dae' referenced by: 'public/art/variants/biped/attack_melee_swordsman_shieldarm.xml' Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shieldarm_b.dae' referenced by: 'public/art/variants/biped/attack_melee_swordsman_shieldarm.xml' Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shieldarm_c.dae' referenced by: 'public/art/variants/biped/attack_melee_swordsman_shieldarm.xml' Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shieldsmall_01.dae' referenced by: 'public/art/variants/biped/base_swordsman_shieldsmall_fast.xml', 'public/art/variants/biped/base_swordsman_shieldsmall_relax.xml' Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shieldsmall_02.dae' referenced by: 'public/art/variants/biped/base_swordsman_shieldsmall_fast.xml', 'public/art/variants/biped/base_swordsman_shieldsmall_relax.xml' Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shieldsmall_03.dae' referenced by: 'public/art/variants/biped/base_swordsman_shieldsmall_fast.xml', 'public/art/variants/biped/base_swordsman_shieldsmall_relax.xml' @Alexandermb So any hopes for some animals ? 2 hours ago, Alexandermb said: if turrets are implemented, also may be good to consider each horse in chariots and trader carts as another entity. Only as entity i don't mind if they still have the same chariot HP as a single entity but it could fix the sync bug of each horse playing the same idle, the same walking animation and the same death animation at the same time. The problem is mainly turret restoration, currently there is no such thing as common health. Could be an idea for @Freagarach It guess that would be in V3 Quote Link to comment Share on other sites More sharing options...
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