Stan` Posted September 5, 2019 Report Share Posted September 5, 2019 Thanks for looking into it Can you fix the missing roman helmet as well so checkrefs.pl stops complaining ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 5, 2019 Author Report Share Posted September 5, 2019 On 05/09/2019 at 12:00 PM, Stan` said: Thanks for looking into it Can you fix the missing roman helmet as well so checkrefs.pl stops complaining ? Expand Already done too, just haven't committed. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 5, 2019 Author Report Share Posted September 5, 2019 Separated legs from tunics: Before: Reveal hidden contents After: Reveal hidden contents 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 5, 2019 Report Share Posted September 5, 2019 Does this break the animations ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 5, 2019 Author Report Share Posted September 5, 2019 On 05/09/2019 at 3:51 PM, Stan` said: Does this break the animations ? Expand Nope, just tested some, but still gonna check more for confirm. Yet i've found 1 wrong animation walking swordsman relax. legs behave wrong so will export it again baked. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 5, 2019 Report Share Posted September 5, 2019 Shaved , tanned. Reveal hidden contents Reveal hidden contents The classical Greek men ideal can get(?) 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 5, 2019 Author Report Share Posted September 5, 2019 Archer's riders animation 50% done: idle: Done Attack: Missing. Move: Done. Death: Missing. Reveal hidden contents Front rider still have some concepts. For turret rider i can add a frontal attack thought it is very possible it won't reach the target due to high attack range of elephant (this should be reduced seriously). And also im thinking on delete the shield from the turret rider for avoid clipping thus this can be ignored, but i would like to have an attacking turret rider instead of an useless statue above elephant. I wish to implement another elephant meele attack. maybe an stomp yet i need a concept of how it would be and the range should be 40 frames long. In other notice, remember i've made some time ago some attacking animations for exclusive kind of assets, Some of them i consider most of them would require some adjustment while others just some small timing tweaks. For example: Legion attacking. We also have crossbowman (though is just a template name) @Stan` if han goes into EA and even if it doesn't, should i export also han crossbow animations to the core game? 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted September 6, 2019 Report Share Posted September 6, 2019 On 05/09/2019 at 3:45 PM, Alexandermb said: Separated legs from tunics: Before: Reveal hidden contents After: Reveal hidden contents Expand Legs are too smooth. 1 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 6, 2019 Report Share Posted September 6, 2019 On 05/09/2019 at 11:48 PM, Alexandermb said: We also have crossbowman (though is just a template name) @Stan` if han goes into EA and even if it doesn't, should i export also han crossbow animations to the core game? Expand The should be fixed and committed to the han repository Same for the axes and other stuff (shooting anims etc) Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 6, 2019 Author Report Share Posted September 6, 2019 Attacking for archers added. In other talk: Looking this scene from HBO Rome had the idea of adding marching for rome as formations, yet i will have to reduce the speed of the formation. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 6, 2019 Report Share Posted September 6, 2019 On 06/09/2019 at 5:29 PM, Alexandermb said: Attacking for archers added. In other talk: Looking this scene from HBO Rome had the idea of adding marching for rome as formations, yet i will have to reduce the speed of the formation. Expand Reveal hidden contents This moment marching Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 6, 2019 Author Report Share Posted September 6, 2019 Experimenting with walking and relax animations for remove the lightweight shield effect we have on the walking animations. All this with the intention of soften the walking animations and less jogging side to side. (Gifs would really help me to show my point but my internet is reeeeally slow this days). Walking: Reveal hidden contents Looks similar to hoplite stance but with a more relaxed right arm and an straight shield arm for better sync with walking animation. Reveal hidden contents Will replace the spearman standing too since it looks kinda stiff compared to hoplite soft stance; Reveal hidden contents If ya'll agreed. In other talk: Archer attacking animation added for maurya elephant riders archers. 4 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 6, 2019 Author Report Share Posted September 6, 2019 Example of the relax: Reveal hidden contents Comparison: Reveal hidden contents 3 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted September 7, 2019 Report Share Posted September 7, 2019 On 06/09/2019 at 11:58 PM, Alexandermb said: Example of the relax: Reveal hidden contents Expand I love it! I've always thought that the relax stance looked stiff and unnatural... 1 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 7, 2019 Author Report Share Posted September 7, 2019 On 07/09/2019 at 4:05 AM, Sundiata said: I love it! I've always thought that the relax stance looked stiff and unnatural... Expand Saddly the walking speed is too fast. The walking animation looks so good at half speed and in 0.5 speed. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted September 7, 2019 Report Share Posted September 7, 2019 Nice tweak on the m_pants mesh. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 7, 2019 Author Report Share Posted September 7, 2019 On 07/09/2019 at 1:00 PM, wackyserious said: Nice tweak on the m_pants mesh. Expand Thanks! i followed some celic references for match the end of the foot. It was weird having just a pipe as a leg going straight with the foot. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 7, 2019 Author Report Share Posted September 7, 2019 Proposal: Replace the idle of the javelinist with this for a more relaxed stance. Reveal hidden contents Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 7, 2019 Author Report Share Posted September 7, 2019 Thoughts? Reveal hidden contents 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 7, 2019 Author Report Share Posted September 7, 2019 @wowgetoffyourcellphone thoughts on this idle for ready? Reveal hidden contents 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 7, 2019 Author Report Share Posted September 7, 2019 another idle intended for roman triari or if we implement animation variant based on stance (Pasive, aggresive, hold ground, defensive). Reveal hidden contents 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 7, 2019 Author Report Share Posted September 7, 2019 Replacement of ready idle if approved: Reveal hidden contents 2 Quote Link to comment Share on other sites More sharing options...
Hidan Posted September 7, 2019 Report Share Posted September 7, 2019 (edited) gauls and romans stand together ... wuts wrong in history Edited September 7, 2019 by Hidan Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 7, 2019 Author Report Share Posted September 7, 2019 On 07/09/2019 at 4:55 PM, Hidan said: gauls and romans stand together ... wuts wrong in history Expand Nothing wrong, remember sometime in history they used mercenaries as their legionaries and that was one of the factors that caused the debacle of the empire. 3 Quote Link to comment Share on other sites More sharing options...
Hidan Posted September 7, 2019 Report Share Posted September 7, 2019 gallic love Quote Link to comment Share on other sites More sharing options...
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