Alexandermb Posted August 19, 2019 Author Report Share Posted August 19, 2019 3 minutes ago, Stan` said: I'll try to run chekrefs on the git mod to see if things are missing. Hopefully you will find the same as faterbushido. Thought i havent committed the latest archer changes, neither the jav shieldarm Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 19, 2019 Author Report Share Posted August 19, 2019 10 minutes ago, Nescio said: That looks nice! Would it be possible for archers to switch animations? E.g. use: 45Ā° angle when attacking targets at >50% of max range horizontal when attacking targets at <50% of max range Thats the idea yeah, hope that could be implemented. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 19, 2019 Report Share Posted August 19, 2019 13 minutes ago, Alexandermb said: Hopefully you will find the same as faterbushido. Thought i havent committed the latest archer changes, neither the jav shieldarm Can you do so ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 19, 2019 Author Report Share Posted August 19, 2019 Just now, Stan` said: Can you do so ? Yep, i was eating before finish cretan properly. Spoiler Should i also add the state split animations? Idle > Prepare > Aim > Loose > Reload? Just in case 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 19, 2019 Report Share Posted August 19, 2019 3 minutes ago, Alexandermb said: Yep, i was eating before finish cretan properly. Ā Hide contents Should i also add the state split animations? Idle > Prepare > Aim > Loose > Reload? Just in case Well I'd like to keep things simple before those are implemented if that makes sense (which means less maintenance down the road) 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 19, 2019 Author Report Share Posted August 19, 2019 6 minutes ago, Stan` said: Well I'd like to keep things simple before those are implemented if that makes sense (which means less maintenance down the road) Committed latest changes Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 19, 2019 Report Share Posted August 19, 2019 Cloning. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 19, 2019 Report Share Posted August 19, 2019 @Alexandermb Same drill than @fatherbushido's reds are missing files, green are existing ones referencing them I'm really happy I added the mod support to checkrefs.pl Missing file 'art/actors/props/units/armor/greave_06_bronze_l.xml' referenced by: 'meshes/art/actors/units/romans/infantry_swordsman_e.xml' 'meshes/art/actors/units/romans/infantry_swordsman_e.xml' Missing file 'art/actors/props/units/armor/greave_06_bronze_r.xml' referenced by: 'meshes/art/actors/units/romans/infantry_swordsman_e.xml' 'meshes/art/actors/units/romans/infantry_swordsman_e.xml' Missing file 'art/animation/biped/infantry/swordsman/jog_relax_shieldsmall.dae' referenced by: 'meshes/art/variants/biped/base_spearman_ready_fast.xml' 'meshes/art/variants/biped/base_spearman_ready_fast.xml' 'meshes/art/variants/biped/base_spearman_ready_fast.xml' 'meshes/art/variants/biped/base_spearman_ready_fast.xml' Missing file 'art/variants/biped/formations/syntagma_mid.xml' referenced by: 'meshes/art/actors/units/macedonians/infantry_pikeman_a.xml' 'meshes/art/actors/units/macedonians/infantry_pikeman_a.xml' 'meshes/art/actors/units/macedonians/infantry_pikeman_b.xml' 'meshes/art/actors/units/macedonians/infantry_pikeman_b.xml' Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 19, 2019 Author Report Share Posted August 19, 2019 Just now, Stan` said: @Alexandermb Same drill than @fatherbushido's reds are missing files, green are existing ones referencing them I'm really happy I added the mod support to checkrefs.pl Missing file 'art/actors/props/units/armor/greave_06_bronze_l.xml' referenced by: 'meshes/art/actors/units/romans/infantry_swordsman_e.xml' 'meshes/art/actors/units/romans/infantry_swordsman_e.xml' Missing file 'art/actors/props/units/armor/greave_06_bronze_r.xml' referenced by: 'meshes/art/actors/units/romans/infantry_swordsman_e.xml' 'meshes/art/actors/units/romans/infantry_swordsman_e.xml' Missing file 'art/animation/biped/infantry/swordsman/jog_relax_shieldsmall.dae' referenced by: 'meshes/art/variants/biped/base_spearman_ready_fast.xml' 'meshes/art/variants/biped/base_spearman_ready_fast.xml' 'meshes/art/variants/biped/base_spearman_ready_fast.xml' 'meshes/art/variants/biped/base_spearman_ready_fast.xml' Missing file 'art/variants/biped/formations/syntagma_mid.xml' referenced by: 'meshes/art/actors/units/macedonians/infantry_pikeman_a.xml' 'meshes/art/actors/units/macedonians/infantry_pikeman_a.xml' 'meshes/art/actors/units/macedonians/infantry_pikeman_b.xml' 'meshes/art/actors/units/macedonians/infantry_pikeman_b.xml' From all of that, infantry actors are just placeholders for testing. I'll do the whole actor update after finishing comitting the whole animation + greaves + aspis + pelta + sheaths for swords. i didn't found any jog_relax_shieldsmall with sword in actions so replaced with the one using the actual "shieldsmall_swordsman" Just committed the fix. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 19, 2019 Report Share Posted August 19, 2019 1 hour ago, Alexandermb said: Just committed the fix. Missing file 'art/actors/props/units/armor/greave_06_bronze_l.xml' referenced by: 'meshes/art/actors/units/romans/infantry_swordsman_e.xml', 'meshes/art/actors/units/romans/infantry_swordsman_e.xml' Missing file 'art/actors/props/units/armor/greave_06_bronze_r.xml' referenced by: 'meshes/art/actors/units/romans/infantry_swordsman_e.xml', 'meshes/art/actors/units/romans/infantry_swordsman_e.xml' Missing file 'art/variants/biped/formations/syntagma_mid.xml' referenced by: 'meshes/art/actors/units/macedonians/infantry_pikeman_a.xml', 'meshes/art/actors/units/macedonians/infantry_pikeman_a.xml', 'meshes/art/actors/units/macedonians/infantry_pikeman_b.xml', 'meshes/art/actors/units/macedonians/infantry_pikeman_b.xml' Quote Link to comment Share on other sites More sharing options...
Freagarach Posted August 19, 2019 Report Share Posted August 19, 2019 4 hours ago, Alexandermb said: Attack zone just like onagers do in AoE 2? thatĀ could be the rain of arrows im talking about. That'll be D1971 :) Ā 2 hours ago, Stan` said: I'll try to run chekrefs on the git mod to see if things are missing. Often loading the "Units_demo"-map also shows errors, but I do not know whether that map is updated automatically? B.t.w. this looks awesome 2 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 19, 2019 Author Report Share Posted August 19, 2019 1 minute ago, Stan` said: Missing file 'art/actors/props/units/armor/greave_06_bronze_l.xml' referenced by: 'meshes/art/actors/units/romans/infantry_swordsman_e.xml', 'meshes/art/actors/units/romans/infantry_swordsman_e.xml' Missing file 'art/actors/props/units/armor/greave_06_bronze_r.xml' referenced by: 'meshes/art/actors/units/romans/infantry_swordsman_e.xml', 'meshes/art/actors/units/romans/infantry_swordsman_e.xml' Missing file 'art/variants/biped/formations/syntagma_mid.xml' referenced by: 'meshes/art/actors/units/macedonians/infantry_pikeman_a.xml', 'meshes/art/actors/units/macedonians/infantry_pikeman_a.xml', 'meshes/art/actors/units/macedonians/infantry_pikeman_b.xml', 'meshes/art/actors/units/macedonians/infantry_pikeman_b.xml' Nope, won't be fixed. Those actors placeholders, those won't gonna be committed. Ignore the actors unitsĀ folders. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 19, 2019 Report Share Posted August 19, 2019 1 minute ago, Freagarach said: Often loading the "Units_demo"-map also shows errors, but I do not know whether that map is updated automatically? It just loads all templates using a script Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 19, 2019 Report Share Posted August 19, 2019 2 minutes ago, Alexandermb said: Nope, won't be fixed. Those actors placeholders, those won't gonna be committed. Ignore the actors unitsĀ folders. Alrighty so just art animations, variants, skeletons, meshes ? Shouldn't I delete stuff first ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 19, 2019 Author Report Share Posted August 19, 2019 Just now, Stan` said: Alrighty so just art animations, variants, skeletons, meshes ? Shouldn't I delete stuff first ? Most of the ones wich needs to be deleted are in the "new" folder, wich make it easier to delete. Quote Link to comment Share on other sites More sharing options...
Freagarach Posted August 19, 2019 Report Share Posted August 19, 2019 (edited) On 8/18/2019 at 2:54 PM, Stan` said: Maybe @FreagarachĀ and @wraitii could review your patch It (the feature of diffent stances) was actually on my ToDo-list for rainy days (which we have quite a lot here in the Netherlands). Happy to take a look at your patch of course, just ping me when you've got something Edited August 19, 2019 by Freagarach 1 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 19, 2019 Author Report Share Posted August 19, 2019 23 minutes ago, Freagarach said: It (the feature of diffent stances) was actually on my ToDo-list for rainy days (which we have quite a lot here in the Netherlands). Happy to take a look at your patch of course, just ping me when you've got something The master mind behind the stance based animation was @AngenĀ wich can be found in this mod: Ā Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 20, 2019 Report Share Posted August 20, 2019 @Alexandermb It's done, can you remove the useless files ? https://trac.wildfiregames.com/timeline @fatherbushido did the ForkAD devs fix checkrefs.pl (or write a new script) that handles the unused art files properly ? Quote Link to comment Share on other sites More sharing options...
Enrique Posted August 20, 2019 Report Share Posted August 20, 2019 Speaking from the lack of knowledge fromĀ the latest animation additions, wouldn't be higher priority to make more death variations for infantry units? Afaik, I just made one on the original animation set and I don't really know if any other death variations were added later on. On the same train of thought, it could be interesting to apply the same changes done lately to the armature in the blendfile with the ragdoll setup to make such animations based on physics (bake the animation and keyframe required bones by inserting "visual loc-rot" keyframe. (I would make a test first keyframing all bones and if the animation look weird, leave out the root bone from the keyframing bone set) 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 20, 2019 Report Share Posted August 20, 2019 2 minutes ago, Enrique said: Afaik, I just made one on the original animation set and I don't really know if any other death variations were added later on. Spoiler, none were added 2 minutes ago, Enrique said: Speaking from the lack of knowledge fromĀ the latest animation additions, wouldn't be higher priority to make more death variations for infantry units? Well the priority here was to fix the debug build of the game, then i guess it would be time to update the Art Task Thread 3 minutes ago, Enrique said: On the same train of thought, it could be interesting to apply the same changes done lately to the armature in the blendfile with the ragdoll setup to make such animations based on physics (bake the animation and keyframe required bones by inserting "visual loc-rot" keyframe. (I would make a test first keyframing all bones and if the animation look weird, leave out the root bone from the keyframing bone set) Sounds good ! Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 20, 2019 Author Report Share Posted August 20, 2019 1 hour ago, Enrique said: Speaking from the lack of knowledge fromĀ the latest animation additions, wouldn't be higher priority to make more death variations for infantry units? Afaik, I just made one on the original animation set and I don't really know if any other death variations were added later on. On the same train of thought, it could be interesting to apply the same changes done lately to the armature in the blendfile with the ragdoll setup to make such animations based on physics (bake the animation and keyframe required bones by inserting "visual loc-rot" keyframe. (I would make a test first keyframing all bones and if the animation look weird, leave out the root bone from the keyframing bone set) I hate the death animations (at least doing manually) but i do have learned something about the physics and did that with an unit mesh but didn't found how to bake it properly. But when doing the SCAR animations i've applied gravity to magazine when reloading so kinda know how now, applying keyframes to the constraits 1 Quote Link to comment Share on other sites More sharing options...
Enrique Posted August 20, 2019 Report Share Posted August 20, 2019 1 hour ago, Alexandermb said: I hate the death animations (at least doing manually) but i do have learned something about the physics and did that with an unit mesh but didn't found how to bake it properly. But when doing the SCAR animations i've applied gravity to magazine when reloading so kinda know how now, applying keyframes to the constraits 1- bake the physics animation 2- Scroll through the timeline with the bones you want to keyframe selected 3- Insert keyframes for all bones selected using "visual loc-rot" each frame or each 2 frames (depending how much fidelity you want)Ā 4- Save the animation in the dopesheet and append it from a blendfile without the physics setup and see the result. 5- Profit 1 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 20, 2019 Author Report Share Posted August 20, 2019 @wowgetoffyourcellphoneĀ having this finally committed. Would you mind taking two screenshots in proper scenarios and with your graphics settings for update the loading screen tips wallpapers of formations. I have in mind one for phalanx recreating gaugamela or something like that and one of romans attacking walls in testudo formation. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 20, 2019 Report Share Posted August 20, 2019 @Alexandermb You will hate me but you have to fix all those Missing file 'art/actors/props/units/helmets/hele_straw_01.xml' referenced by Ā 'public/art/actors/units/athenians/infantry_slinger_e.xml' Missing file 'art/actors/props/units/samnite_panoply_bronze.xml' referenced by Ā 'public/art/actors/units/carthaginians/infantry_swordsman_2_a.xml' Missing file 'art/actors/props/units/shields/aspis_mace_a.xml' referenced by Ā 'public/art/actors/units/ptolemies/infantry_pikeman_a.xml' Missing file 'art/actors/props/units/shields/aspis_sml_player_color.xml' referenced by Ā 'public/art/actors/units/ptolemies/infantry_pikeman_b.xml' Missing file 'art/actors/props/units/shields/pelta_back_01.xml' referenced by Ā 'public/art/actors/props/units/shields/pelta_front_01.xml' Missing file 'art/actors/props/units/shields/props/aspis_back_bronze_03.xml' referenced by Ā 'public/art/actors/props/units/shields/aspis_ptol_p.xml' Missing file 'art/animation/biped/cavalryidle.psa' referenced by Ā 'public/art/variants/biped/base_camel_archer.xml' Ā 'public/art/variants/biped/base_camel_archer.xml' Ā 'public/art/variants/biped/base_camel_javelinist.xml' Ā 'public/art/variants/biped/base_camel_javelinist.xml' Missing file 'art/animation/biped/new/death_a.dae' referenced by Ā 'public/art/actors/props/units/capes/gaul_infantry_spearman_c.xml' Ā 'public/art/actors/props/units/capes/hoplite.xml' Ā 'public/art/actors/props/units/capes/hoplite_fast.xml' Ā 'public/art/variants/biped/fisher/base.xml' Missing file 'art/animation/biped/new/death_b.dae' referenced by Ā 'public/art/actors/props/units/capes/gaul_infantry_spearman_c.xml' Ā 'public/art/actors/props/units/capes/hoplite.xml' Ā 'public/art/actors/props/units/capes/hoplite_fast.xml' Ā 'public/art/variants/biped/fisher/base.xml' Missing file 'art/animation/biped/new/death_rider_elephant_african.dae' referenced by Ā 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' Ā 'public/art/variants/biped/rider/elephantry/african_turret_death.xml' Ā 'public/art/variants/biped/rider/elephantry/african_turret_death.xml' Missing file 'art/animation/biped/new/death_rider_elephant_asian.dae' referenced by Ā 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' Ā 'public/art/variants/biped/rider/elephantry/asian_turret_death.xml' Ā 'public/art/variants/biped/rider/elephantry/asian_turret_death.xml' Missing file 'art/animation/biped/new/hoplite_idle_relax.dae' referenced by Ā 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' Missing file 'art/animation/biped/new/inf_sarissa_rest.dae' referenced by Ā 'public/art/variants/biped/rider/elephantry/turret_idle.xml' Missing file 'art/animation/biped/new/onager_attack_a.dae' referenced by Ā 'public/art/actors/units/romans/onager_operator_a.xml' Missing file 'art/animation/biped/new/onager_attack_b.dae' referenced by Ā 'public/art/actors/units/romans/onager_operator_b.xml' Missing file 'art/animation/biped/new/onager_attack_c.dae' referenced by Ā 'public/art/actors/units/romans/onager_operator_c.xml' Missing file 'art/animation/biped/new/onager_idle_a.dae' referenced by Ā 'public/art/actors/units/romans/onager_operator_a.xml' Missing file 'art/animation/biped/new/onager_idle_b.dae' referenced by Ā 'public/art/actors/units/romans/onager_operator_b.xml' Missing file 'art/animation/biped/new/onager_idle_c.dae' referenced by Ā 'public/art/actors/units/romans/onager_operator_c.xml' Missing file 'art/animation/biped/new/pike_idle_relax.dae' referenced by Ā 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' Ā 'public/art/actors/units/mauryas/hero_chariot_archer_ashoka_r_parasol.xml' Missing file 'art/animation/biped/rider/cavalry/archer/death.dae' referenced by Ā 'public/art/variants/biped/rider/death_archer.xml' Ā 'public/art/variants/biped/rider/death_archer.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/attack_shield_stab_01.dae' referenced by Ā 'public/art/variants/biped/rider/cavalry/base_spearman_big_shield.xml' Ā 'public/art/variants/biped/rider/cavalry/base_spearman_big_shield.xml' Ā 'public/art/variants/biped/rider/cavalry/base_spearman_big_shield.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/attack_shield_stab_02.dae' referenced by Ā 'public/art/variants/biped/rider/cavalry/base_spearman_big_shield.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/attack_shield_stab_reverse_01.dae' referenced by Ā 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml' Ā 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml' Ā 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/attack_shield_stab_reverse_02.dae' referenced by Ā 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/idle_shield_relax_c.dae' referenced by Ā 'public/art/variants/biped/base_cavalry_spearman_relax_shield_c.xml' Ā 'public/art/variants/biped/base_cavalry_spearman_relax_shield_reverse.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/trot_shield_c.dae' referenced by Ā 'public/art/variants/biped/base_cavalry_spearman_relax_shield_c.xml' Ā 'public/art/variants/biped/base_cavalry_spearman_relax_shield_reverse.xml' Missing file 'art/animation/biped/rider_archer_atk_a.psa' referenced by Ā 'public/art/variants/biped/base_camel_archer.xml' Missing file 'art/animation/biped/rider_gallop.psa' referenced by Ā 'public/art/variants/biped/base_camel_archer.xml' Ā 'public/art/variants/biped/base_camel_javelinist.xml' Missing file 'art/animation/biped/rider_javelin_atk_a.psa' referenced by Ā 'public/art/variants/biped/base_camel_javelinist.xml' Missing file 'art/animation/biped/rider_spear_shield_atk_a.psa' referenced by Ā 'public/art/variants/biped/base_camel_archer.xml' Missing file 'art/animation/biped/rider_sword_death_a.psa' referenced by Ā 'public/art/variants/biped/base_camel_archer.xml' Ā 'public/art/variants/biped/base_camel_javelinist.xml' Missing file 'art/animation/biped/rider_sword_shield_atk_a.psa' referenced by Ā 'public/art/variants/biped/base_camel_archer.xml' Ā 'public/art/variants/biped/base_camel_archer.xml' Ā 'public/art/variants/biped/base_camel_javelinist.xml' Ā 'public/art/variants/biped/base_camel_javelinist.xml' Ā 'public/art/variants/biped/base_camel_javelinist.xml' Missing file 'art/meshes/props/shield/aspis_03_front.dae' referenced by Ā 'public/art/actors/props/units/shields/aspis_ptol_p.xml' Missing file 'art/meshes/props/shields/pelta_back.dae' referenced by Ā 'public/art/actors/props/units/shields/pelta_back_player_color.xml' Ā 'public/art/actors/props/units/shields/pelta_back_wicker.xml' Missing file 'art/meshes/props/shields/pelta_front.dae' referenced by Ā 'public/art/actors/props/units/shields/pelta_front_01.xml' Missing file 'art/textures/skins/props/shield/aspis_spart_lambda_06.png' referenced by Ā 'public/art/variants/shields/spart_aspis_h_02.xml' Missing file 'art/textures/skins/props/shield/aspis_spart_lambda_07.png' referenced by Ā 'public/art/variants/shields/spart_aspis_h_01.xml' Missing file 'art/textures/skins/props/shield/handgrips_01.png' referenced by Ā 'public/art/actors/props/units/shields/props/aspis_handgrip_02.xml' Missing file 'art/textures/skins/props/shield/pelta_back.png' referenced by Ā 'public/art/actors/props/units/shields/pelta_back_player_color.xml' Ā 'public/art/actors/props/units/shields/pelta_back_wicker.xml' Missing file 'art/textures/skins/props/shield/pelta_back_spec.png' referenced by Ā 'public/art/actors/props/units/shields/pelta_back_player_color.xml' Ā 'public/art/actors/props/units/shields/pelta_back_wicker.xml' Missing file 'art/textures/skins/props/shield/pelta_front.png' referenced by Ā 'public/art/actors/props/units/shields/pelta_front_01.xml' Missing file 'art/variants/biped/base_spearman_relax_fast.xml' referenced by Ā 'public/art/actors/props/units/capes/gaul_infantry_spearman_c.xml' Missing file 'art/variants/biped/formations/syntagma_mid.xml' referenced by Ā 'public/art/actors/units/macedonians/infantry_pikeman_a.xml' Ā 'public/art/actors/units/macedonians/infantry_pikeman_b.xml' 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 20, 2019 Author Report Share Posted August 20, 2019 29 minutes ago, Stan` said: @Alexandermb You will hate me but you have to fix all those Missing file 'art/actors/props/units/helmets/hele_straw_01.xml' referenced by Ā 'public/art/actors/units/athenians/infantry_slinger_e.xml' Missing file 'art/actors/props/units/samnite_panoply_bronze.xml' referenced by Ā 'public/art/actors/units/carthaginians/infantry_swordsman_2_a.xml' Missing file 'art/actors/props/units/shields/aspis_mace_a.xml' referenced by Ā 'public/art/actors/units/ptolemies/infantry_pikeman_a.xml' Missing file 'art/actors/props/units/shields/aspis_sml_player_color.xml' referenced by Ā 'public/art/actors/units/ptolemies/infantry_pikeman_b.xml' Missing file 'art/actors/props/units/shields/pelta_back_01.xml' referenced by Ā 'public/art/actors/props/units/shields/pelta_front_01.xml' Missing file 'art/actors/props/units/shields/props/aspis_back_bronze_03.xml' referenced by Ā 'public/art/actors/props/units/shields/aspis_ptol_p.xml' Missing file 'art/animation/biped/cavalryidle.psa' referenced by Ā 'public/art/variants/biped/base_camel_archer.xml' Ā 'public/art/variants/biped/base_camel_archer.xml' Ā 'public/art/variants/biped/base_camel_javelinist.xml' Ā 'public/art/variants/biped/base_camel_javelinist.xml' Missing file 'art/animation/biped/new/death_a.dae' referenced by Ā 'public/art/actors/props/units/capes/gaul_infantry_spearman_c.xml' Ā 'public/art/actors/props/units/capes/hoplite.xml' Ā 'public/art/actors/props/units/capes/hoplite_fast.xml' Ā 'public/art/variants/biped/fisher/base.xml' Missing file 'art/animation/biped/new/death_b.dae' referenced by Ā 'public/art/actors/props/units/capes/gaul_infantry_spearman_c.xml' Ā 'public/art/actors/props/units/capes/hoplite.xml' Ā 'public/art/actors/props/units/capes/hoplite_fast.xml' Ā 'public/art/variants/biped/fisher/base.xml' Missing file 'art/animation/biped/new/death_rider_elephant_african.dae' referenced by Ā 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' Ā 'public/art/variants/biped/rider/elephantry/african_turret_death.xml' Ā 'public/art/variants/biped/rider/elephantry/african_turret_death.xml' Missing file 'art/animation/biped/new/death_rider_elephant_asian.dae' referenced by Ā 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' Ā 'public/art/variants/biped/rider/elephantry/asian_turret_death.xml' Ā 'public/art/variants/biped/rider/elephantry/asian_turret_death.xml' Missing file 'art/animation/biped/new/hoplite_idle_relax.dae' referenced by Ā 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' Missing file 'art/animation/biped/new/inf_sarissa_rest.dae' referenced by Ā 'public/art/variants/biped/rider/elephantry/turret_idle.xml' Missing file 'art/animation/biped/new/onager_attack_a.dae' referenced by Ā 'public/art/actors/units/romans/onager_operator_a.xml' Missing file 'art/animation/biped/new/onager_attack_b.dae' referenced by Ā 'public/art/actors/units/romans/onager_operator_b.xml' Missing file 'art/animation/biped/new/onager_attack_c.dae' referenced by Ā 'public/art/actors/units/romans/onager_operator_c.xml' Missing file 'art/animation/biped/new/onager_idle_a.dae' referenced by Ā 'public/art/actors/units/romans/onager_operator_a.xml' Missing file 'art/animation/biped/new/onager_idle_b.dae' referenced by Ā 'public/art/actors/units/romans/onager_operator_b.xml' Missing file 'art/animation/biped/new/onager_idle_c.dae' referenced by Ā 'public/art/actors/units/romans/onager_operator_c.xml' Missing file 'art/animation/biped/new/pike_idle_relax.dae' referenced by Ā 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' Ā 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' Ā 'public/art/actors/units/mauryas/hero_chariot_archer_ashoka_r_parasol.xml' Missing file 'art/animation/biped/rider/cavalry/archer/death.dae' referenced by Ā 'public/art/variants/biped/rider/death_archer.xml' Ā 'public/art/variants/biped/rider/death_archer.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/attack_shield_stab_01.dae' referenced by Ā 'public/art/variants/biped/rider/cavalry/base_spearman_big_shield.xml' Ā 'public/art/variants/biped/rider/cavalry/base_spearman_big_shield.xml' Ā 'public/art/variants/biped/rider/cavalry/base_spearman_big_shield.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/attack_shield_stab_02.dae' referenced by Ā 'public/art/variants/biped/rider/cavalry/base_spearman_big_shield.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/attack_shield_stab_reverse_01.dae' referenced by Ā 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml' Ā 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml' Ā 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/attack_shield_stab_reverse_02.dae' referenced by Ā 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/idle_shield_relax_c.dae' referenced by Ā 'public/art/variants/biped/base_cavalry_spearman_relax_shield_c.xml' Ā 'public/art/variants/biped/base_cavalry_spearman_relax_shield_reverse.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/trot_shield_c.dae' referenced by Ā 'public/art/variants/biped/base_cavalry_spearman_relax_shield_c.xml' Ā 'public/art/variants/biped/base_cavalry_spearman_relax_shield_reverse.xml' Missing file 'art/animation/biped/rider_archer_atk_a.psa' referenced by Ā 'public/art/variants/biped/base_camel_archer.xml' Missing file 'art/animation/biped/rider_gallop.psa' referenced by Ā 'public/art/variants/biped/base_camel_archer.xml' Ā 'public/art/variants/biped/base_camel_javelinist.xml' Missing file 'art/animation/biped/rider_javelin_atk_a.psa' referenced by Ā 'public/art/variants/biped/base_camel_javelinist.xml' Missing file 'art/animation/biped/rider_spear_shield_atk_a.psa' referenced by Ā 'public/art/variants/biped/base_camel_archer.xml' Missing file 'art/animation/biped/rider_sword_death_a.psa' referenced by Ā 'public/art/variants/biped/base_camel_archer.xml' Ā 'public/art/variants/biped/base_camel_javelinist.xml' Missing file 'art/animation/biped/rider_sword_shield_atk_a.psa' referenced by Ā 'public/art/variants/biped/base_camel_archer.xml' Ā 'public/art/variants/biped/base_camel_archer.xml' Ā 'public/art/variants/biped/base_camel_javelinist.xml' Ā 'public/art/variants/biped/base_camel_javelinist.xml' Ā 'public/art/variants/biped/base_camel_javelinist.xml' Missing file 'art/meshes/props/shield/aspis_03_front.dae' referenced by Ā 'public/art/actors/props/units/shields/aspis_ptol_p.xml' Missing file 'art/meshes/props/shields/pelta_back.dae' referenced by Ā 'public/art/actors/props/units/shields/pelta_back_player_color.xml' Ā 'public/art/actors/props/units/shields/pelta_back_wicker.xml' Missing file 'art/meshes/props/shields/pelta_front.dae' referenced by Ā 'public/art/actors/props/units/shields/pelta_front_01.xml' Missing file 'art/textures/skins/props/shield/aspis_spart_lambda_06.png' referenced by Ā 'public/art/variants/shields/spart_aspis_h_02.xml' Missing file 'art/textures/skins/props/shield/aspis_spart_lambda_07.png' referenced by Ā 'public/art/variants/shields/spart_aspis_h_01.xml' Missing file 'art/textures/skins/props/shield/handgrips_01.png' referenced by Ā 'public/art/actors/props/units/shields/props/aspis_handgrip_02.xml' Missing file 'art/textures/skins/props/shield/pelta_back.png' referenced by Ā 'public/art/actors/props/units/shields/pelta_back_player_color.xml' Ā 'public/art/actors/props/units/shields/pelta_back_wicker.xml' Missing file 'art/textures/skins/props/shield/pelta_back_spec.png' referenced by Ā 'public/art/actors/props/units/shields/pelta_back_player_color.xml' Ā 'public/art/actors/props/units/shields/pelta_back_wicker.xml' Missing file 'art/textures/skins/props/shield/pelta_front.png' referenced by Ā 'public/art/actors/props/units/shields/pelta_front_01.xml' Missing file 'art/variants/biped/base_spearman_relax_fast.xml' referenced by Ā 'public/art/actors/props/units/capes/gaul_infantry_spearman_c.xml' Missing file 'art/variants/biped/formations/syntagma_mid.xml' referenced by Ā 'public/art/actors/units/macedonians/infantry_pikeman_a.xml' Ā 'public/art/actors/units/macedonians/infantry_pikeman_b.xml' Do you happen to have the elephant riders animations in new foldersĀ Ā i didn't know they were in there to be honest.Ā There is an ongoing blackout again in my country but im trying to fix what i can fast before it reaches my house, at least 11 states whitout electric power. 2 Quote Link to comment Share on other sites More sharing options...
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