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===[COMMITTED]=== Animations


Alexandermb
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  On 25/10/2019 at 10:04 PM, Sundiata said:

Looks nice, but I think it would look a bit better if he holds up the sarissa a little higher so that it doesn't look like he'll bump the butt into every low obstacle on the way. 

 

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Moved upward the sarissa a lil bit:

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  On 25/10/2019 at 10:51 PM, Lion.Kanzen said:

the pikes are complicate to use with single hand. only if are fixed i the ground.

marching with a long sarissa will be difficult. the pike is kind flexible.

se tenderia a mover como un vara pesada y larga , no es rigida.

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Yes, they longitude makes them complicated to use with a single hand or the tip will be dancing instead of hitting a target. Same while moving, controlling with a single hand such spear would be difficult so i placed the sarissa resting on shoulder.

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Gonna proceed to commit the latest changes of animations on the pikeman.

Stay aware that pikeman variant is now renamed from pikeman_base to base_pikeman_relaxed for follow the rest of the variants and also added the ready variant.

Animations renamed from idle_relax to idle_relax_0#. attacking_melee_a to attacking_melee_01

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  On 27/10/2019 at 2:23 PM, Alexandermb said:

Gonna proceed to commit the latest changes of animations on the pikeman.

Stay aware that pikeman variant is now renamed from pikeman_base to base_pikeman_relaxed for follow the rest of the variants and also added the ready variant.

Animations renamed from idle_relax to idle_relax_0#. attacking_melee_a to attacking_melee_01

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Missing file 'art/animation/biped/infantry/pikeman/idle_ready.dae' referenced by: 'public/art/variants/biped/formations/syntagma_back.xml'

Missing file 'art/animation/biped/infantry/pikeman/idle_relax.dae' referenced by: 'public/art/actors/units/mauryas/hero_chariot_archer_ashoka_r_parasol.xml', 'public/art/variants/biped/rider/elephantry/turret_idle.xml'

Missing file 'art/variants/biped/base_hoplite_ready.xml' referenced by: 'public/art/actors/units/athenians/infantry_spearman_e.xml'

Missing file 'art/variants/biped/pikeman_base.xml' referenced by: 'public/art/actors/units/carthaginians/infantry_pikeman_c.xml', 'public/art/actors/units/macedonians/hero_infantry_pikeman_philip.xml', 'public/art/actors/units/ptolemies/infantry_pikeman_c.xml', 'public/art/actors/units/seleucids/infantry_pikeman_c.xml', 'public/art/actors/units/spartans/infantry_pikeman_c.xml'

Can you fix those ? :)

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  On 27/10/2019 at 2:55 PM, Stan` said:
Missing file 'art/animation/biped/infantry/pikeman/idle_ready.dae' referenced by: 'public/art/variants/biped/formations/syntagma_back.xml'

Missing file 'art/animation/biped/infantry/pikeman/idle_relax.dae' referenced by: 'public/art/actors/units/mauryas/hero_chariot_archer_ashoka_r_parasol.xml', 'public/art/variants/biped/rider/elephantry/turret_idle.xml'

Missing file 'art/variants/biped/base_hoplite_ready.xml' referenced by: 'public/art/actors/units/athenians/infantry_spearman_e.xml'

Missing file 'art/variants/biped/pikeman_base.xml' referenced by: 'public/art/actors/units/carthaginians/infantry_pikeman_c.xml', 'public/art/actors/units/macedonians/hero_infantry_pikeman_philip.xml', 'public/art/actors/units/ptolemies/infantry_pikeman_c.xml', 'public/art/actors/units/seleucids/infantry_pikeman_c.xml', 'public/art/actors/units/spartans/infantry_pikeman_c.xml'

Can you fix those ? :)

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Fixed in last commit.

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  On 27/10/2019 at 3:34 PM, Alexandermb said:

Proceeding now with the hoplite animations tweaks and renaming.

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Missing file 'art/animation/biped/infantry/pikeman/idle_relax.dae' referenced by: 'public/art/variants/biped/rider/elephantry/turret_idle.xml'

https://jenkins.wildfiregames.com/blue/organizations/jenkins/docker-svn/detail/docker-svn/558/pipeline

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  On 27/10/2019 at 3:39 PM, Stan` said:
Missing file 'art/animation/biped/infantry/pikeman/idle_relax.dae' referenced by: 'public/art/variants/biped/rider/elephantry/turret_idle.xml'

https://jenkins.wildfiregames.com/blue/organizations/jenkins/docker-svn/detail/docker-svn/558/pipeline

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Fixed, im making a mod file and lastly a diff. patch with the ready variant updated and see if we could implement it for infantry.

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  On 27/10/2019 at 4:16 PM, Alexandermb said:

Fixed, im making a mod file and lastly a diff. patch with the ready variant updated and see if we could implement it for infantry.

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Missing file 'art/animation/biped/infantry/hoplite/attack_melee_a.dae' referenced by: 'public/art/variants/biped/attack_melee_hoplite.xml'
Missing file 'art/animation/biped/infantry/hoplite/attack_melee_b.dae' referenced by: 'public/art/variants/biped/attack_melee_hoplite.xml'
Missing file 'art/animation/biped/infantry/hoplite/attack_melee_c.dae' referenced by: 'public/art/variants/biped/attack_melee_hoplite.xml'
Missing file 'art/animation/biped/infantry/hoplite/idle_relax.dae' referenced by: 'public/art/variants/biped/base_gaul_fanatic.xml', 'public/art/variants/biped/base_gaul_fanatic.xml', 'public/art/variants/biped/base_gaul_fanatic.xml'

 

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@Stan` fixed the 3 hoplite, but for fanatic:

The new idle i've done for the gaul/brit spearman is relatively similar to hoplite idle but less "straight" similar to reference posted before so it works for how the fanatic is already:

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Should i use it for the celtic spearman and leave it as base for the fanatic?

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  On 27/10/2019 at 7:07 PM, Alexandermb said:

@Sundiata you can share some opinions and references if kushites may have another "idle" like gauls, you are the most appropiated for reference them visually in their life time.

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I think they can have similar/the same animations as the other factions. But for something more specific, here are a bunch of ideas from mostly Sudan, idle and ready mixed. Some of the melee ones would require the units to put down their shield, and let the shield lean against their body, freeing up their hands. 

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@Alexandermb

For cavalry:

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Edited by Sundiata
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@Alexandermb

Missing file 'art/animation/biped/infantry/hoplite/attack_melee_a.dae' referenced by: 'public/art/variants/biped/attack_melee_hoplite.xml'

Missing file 'art/animation/biped/infantry/hoplite/attack_melee_b.dae' referenced by: 'public/art/variants/biped/attack_melee_hoplite.xml'

Missing file 'art/animation/biped/infantry/hoplite/attack_melee_c.dae' referenced by: 'public/art/variants/biped/attack_melee_hoplite.xml'

Missing file 'art/animation/biped/infantry/hoplite/idle_relax.dae' referenced by: 'public/art/variants/biped/base_gaul_fanatic.xml', 'public/art/variants/biped/base_gaul_fanatic.xml', 'public/art/variants/biped/base_gaul_fanatic.xml'

Sure you don't want to use that animation mojo to rig and animate Mickets models and let me do the texturing ?

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@Sundiata sadly for cavalry i can't use longer idles than 60 frames, since this would end in broken animations switching inmediatly one for another breaking visual. Maybe this would be possible after implement turret.

@Stan` if turrets are implemented, also may be good to consider each horse in chariots and trader carts as another entity. Only as entity i don't mind if they still have the same chariot HP as a single entity but it could fix the sync bug of each horse playing the same idle, the same walking animation and the same death animation at the same time.

Same could be applied to riders, if each one is considered an entity maybe this could give us the chance to have longer idles for riders and horses since they will be another entity.

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Missing file 'art/animation/biped/infantry/spearman/attack_melee_a.dae' referenced by: 'public/art/variants/biped/base_gaul_fanatic.xml'
Missing file 'art/animation/biped/infantry/spearman/idle_relax_shield_long_01.dae' referenced by: 'public/art/variants/biped/base_spearman_relax.xml'
Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shield_a.dae' referenced by: 'public/art/variants/biped/base_rhomphaia_shield.xml', 'public/art/variants/biped/base_rhomphaia_shield_fast.xml'
Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shield_b.dae' referenced by: 'public/art/variants/biped/attack_melee_female.xml', 'public/art/variants/biped/base_gaul_fanatic.xml', 'public/art/variants/biped/base_rhomphaia_shield.xml', 'public/art/variants/biped/base_rhomphaia_shield_fast.xml'
Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shield_c.dae' referenced by: 'public/art/variants/biped/base_rhomphaia_shield.xml', 'public/art/variants/biped/base_rhomphaia_shield_fast.xml'
Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shieldarm_a.dae' referenced by: 'public/art/variants/biped/attack_melee_swordsman_shieldarm.xml'
Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shieldarm_b.dae' referenced by: 'public/art/variants/biped/attack_melee_swordsman_shieldarm.xml'
Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shieldarm_c.dae' referenced by: 'public/art/variants/biped/attack_melee_swordsman_shieldarm.xml'
Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shieldsmall_01.dae' referenced by: 'public/art/variants/biped/base_swordsman_shieldsmall_fast.xml', 'public/art/variants/biped/base_swordsman_shieldsmall_relax.xml'
Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shieldsmall_02.dae' referenced by: 'public/art/variants/biped/base_swordsman_shieldsmall_fast.xml', 'public/art/variants/biped/base_swordsman_shieldsmall_relax.xml'
Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shieldsmall_03.dae' referenced by: 'public/art/variants/biped/base_swordsman_shieldsmall_fast.xml', 'public/art/variants/biped/base_swordsman_shieldsmall_relax.xml'

@Alexandermb So any hopes for some animals ? :)

  On 28/10/2019 at 3:50 PM, Alexandermb said:

if turrets are implemented, also may be good to consider each horse in chariots and trader carts as another entity. Only as entity i don't mind if they still have the same chariot HP as a single entity but it could fix the sync bug of each horse playing the same idle, the same walking animation and the same death animation at the same time.

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The problem is mainly turret restoration, currently there is no such thing as common health. Could be an idea for @Freagarach It guess that would be in V3

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  • Alexandermb changed the title to ===[COMMITTED]=== Animations

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