Alexandermb Posted March 2, 2019 Report Share Posted March 2, 2019 Topic made with the only objective to reach a proper distribution and design of celtic shields for both factions Brithis - Gauls. Only a few shapes to be finished, more design's to be done with the proper 2D references.@Genava55 once when finished i'll give a mod so you can examine them in game a make a schema of distribution for later apply them in factions. Spoiler Spoiler Spoiler 4 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 2, 2019 Report Share Posted March 2, 2019 Okay so this is clearly awesome. However I have some concerns. 1. Are those all on the same texture ? We can't possibly add that many individual textures. 2. Do all of these use player color ? 3. They look very good from the distance but up close the painted wood doesn't look so good. Do you think you can make it look like the prom thureos shield paint ? Also one of the great advantages of having them in a texture atlas aside from performance is it would allow to add shield props more easily do you plan to delete the shield WikitMaker uses as is profile pic ? I really liked it. 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted March 2, 2019 Report Share Posted March 2, 2019 How many different shield shapes do you have and how many pattern colourings for each? Which ones will be used by the Britons and which ones by the Gauls? Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 2, 2019 Report Share Posted March 2, 2019 1 minute ago, Nescio said: Which ones will be used by the Britons and which ones by the Gauls? That's up to Genava55 to decide. But he pretty much covered it in his thread. Quote Link to comment Share on other sites More sharing options...
Genava55 Posted March 2, 2019 Report Share Posted March 2, 2019 7 hours ago, Alexandermb said: once when finished i'll give a mod so you can examine them in game a make a schema of distribution for later apply them in factions. Perfect 35 minutes ago, Nescio said: Which ones will be used by the Britons and which ones by the Gauls? These shapes should be exclusive to the Britons: Spoiler + some other possibles candidates like smaller shields and narrower shields (like the Witham shield). Also there are unique shield bosses and decoration as candidates for them. And the Britons should be able to share the oval shields with the other factions. 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 2, 2019 Author Report Share Posted March 2, 2019 4 hours ago, stanislas69 said: 1. Are those all on the same texture ? We can't possibly add that many individual textures. 2. Do all of these use player color ? 3. They look very good from the distance but up close the painted wood doesn't look so good. Do you think you can make it look like the prom thureos shield paint ? Also one of the great advantages of having them in a texture atlas aside from performance is it would allow to add shield props more easily do you plan to delete the shield WikitMaker uses as is profile pic ? I really liked it. 1.- i may have an idea making a rectangle textures for make them a single texture for every shield shape (kinda like making the paiting above persian tower shield) and later add in front of it as a 4 vertex plane the border as a basic_trans 2.- yep 3.- here some examples of the wooden textures i use from procedural materials: Spoiler With the proper 2D reference i'll render them in blender theres still some celtic designs i haven't find yet and some to be done. For now 9, missing square shields, pictish shields and one medium oval shield. Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 2, 2019 Report Share Posted March 2, 2019 @Alexandermb 1 - Also it would save the number of time you used the same back shield 3 - The texture are fine but I expect that paint over wood be smooth if done properly Quote Link to comment Share on other sites More sharing options...
Hidan Posted March 2, 2019 Report Share Posted March 2, 2019 Do u take this shields over celtic swordmen at ptolemaic and carthagian fractions? Sorry for noob english Quote Link to comment Share on other sites More sharing options...
Genava55 Posted March 3, 2019 Report Share Posted March 3, 2019 (edited) Since it will be more useful there, I copied the art I disseminated in the other threads here and add a few things: British Iron Age art: Spoiler British shields inspiration: Spoiler Early La Tène Continental Iron Age art : Spoiler Suite La Tène Continental art: Spoiler Coins art, 1st century BC mainly: Spoiler Edited March 3, 2019 by Genava55 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 3, 2019 Author Report Share Posted March 3, 2019 @Genava55 note any difference? Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted March 3, 2019 Report Share Posted March 3, 2019 6 minutes ago, Alexandermb said: note any difference? The player color seems a bit less saturated but maybe it is because of the dark background and the wooden part of the shields seem slightly different. Right? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 3, 2019 Author Report Share Posted March 3, 2019 15 minutes ago, Genava55 said: The player color seems a bit less saturated but maybe it is because of the dark background and the wooden part of the shields seem slightly different. Right? The left side is the Hex shield with generic texture for all shields, using the borders of the shield and the back as a basic_trans less textures, more variants, less work. Spoiler Quote Link to comment Share on other sites More sharing options...
wackyserious Posted March 3, 2019 Report Share Posted March 3, 2019 I tend to play around with the player color when creating textures. I create three variants to achieve a wider range of color value for each player color (dark tone, mid tone and light tone) Also, painted surface are somewhat powdery in texture. Plus a little dirt buildup around the spine area and the edging the shield might add a little more flavor to those awesome shields! I really cant wait to join the fun next month. The end of the semester is just a few weeks ahead. 3 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted March 3, 2019 Report Share Posted March 3, 2019 I almost forgot, drop shadows to add more depth effects. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 3, 2019 Author Report Share Posted March 3, 2019 5 hours ago, wackyserious said: I tend to play around with the player color when creating textures. I create three variants to achieve a wider range of color value for each player color (dark tone, mid tone and light tone) Also, painted surface are somewhat powdery in texture. Plus a little dirt buildup around the spine area and the edging the shield might add a little more flavor to those awesome shields! 1 interesting, would it worth doing it for 23+ texture for now? i mean, having the three tones in all variants means around 70+ when finished (some are british exclusive i guess) 2 i could try add some shadow inside the alpha channel where the player color goes around the edges, but the spina would need a basic rectangular shape with dirt around the spina using alpha channel. This are the used textures for now: Spoiler And a preview of a shield: Spoiler @Genava55 give it a try here: Celtic_Shields.7z To try them all together in entities write (Celt) and you see theres two celt_infantry_jav holding a spear, B: No boss E: BossNote: Some textures may not fit in the shield but they are just for a preview, later texture variants will be assigned per shield type. There are 3 variants for spinas: White - Player color - Brown (wood) decide if they will be used or saved for later shields. 1 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted March 3, 2019 Report Share Posted March 3, 2019 Yes, it would be too many if we apply it to all. Three-tones could be used for plain painted shields. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted March 3, 2019 Report Share Posted March 3, 2019 Or an alternating variety depending on how it looks on the overall design. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 3, 2019 Report Share Posted March 3, 2019 I feel like y'all have made this overly complex. It's all awesome af though. One suggestion or request would be that you stick to one general shape or a shape and its variants per unit type. This is for visual verification of the unit on the battlefield (I admit that realistically they would be mixed, but this is a game and it has its needs). 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 4, 2019 Author Report Share Posted March 4, 2019 Added the medium shields and assigned them to the gauls according to the gaul_design doc: Spoiler And two more designs: Spoiler Separated units by factions, (artistiscally speaking so only actors) and assigned some of the shields following the gaul design doc (i can't find the british doc): Spoiler @Genava55 another mod file: Celtic_Shields.7z Side Note: Don't try the cavalry, they are using the Horse - Update 2.0 mod i have, forgot to mention. Going to upload the horse mod in the horse topic in case you want to test the gaul cavalry. Side Side Note: If you feel theres some bosses who needs to be divided or classified, name them and i'll do the changes 2 Quote Link to comment Share on other sites More sharing options...
av93 Posted March 4, 2019 Report Share Posted March 4, 2019 11 hours ago, wowgetoffyourcellphone said: One suggestion or request would be that you stick to one general shape or a shape and its variants per unit type. This is for visual verification of the unit on the battlefield (I admit that realistically they would be mixed, but this is a game and it has its needs). In the middle of battle you neee to find fast if the enemy cavalry is charging your skirmishers o they are suiciding them against your spearmen 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 4, 2019 Author Report Share Posted March 4, 2019 Two shapes more: Also, needed to point this: i've added 5 shield shapes in minutes, and the result is 13 shield shapes + 23 texture variants + the amount of spinas + the amount of bosses + 2 celt manipulas. Wich is kinda like a random digits password generator. i managed to make the shield making process less stressfull making shield by shield texture including their ornates, and now its just: Select your shield background. Select your faction paiting. Select your shield shape. (Optional) Assign your spina. (Optional) Assign yor boss. Complex works of weeks, end being a door to simplify works of minutes. Spoiler I Hope other's factions shields takes this path too, being a full scale shield update in days and not months. 6 1 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted March 4, 2019 Report Share Posted March 4, 2019 @Alexandermb awesome, I will test it this evening or tomorrow. Superb work! @wowgetoffyourcellphone thanks for the advice, I will try to keep this in mind for the design of the units! 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 4, 2019 Author Report Share Posted March 4, 2019 Adding shadows to shields borders, the difference is clearly noticeable Spoiler 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 4, 2019 Report Share Posted March 4, 2019 Thumbs up for shadows ! Can you try to make the paint more glossy/smooth ? Might be nice to have some scratches as well. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 4, 2019 Author Report Share Posted March 4, 2019 1 hour ago, stanislas69 said: Thumbs up for shadows ! Can you try to make the paint more glossy/smooth ? Might be nice to have some scratches as well. i may need an example of the glossy thing you mention: Here two textures: Spoiler I want to find a way of adding scratches on the alpha channel inside the border (Shield_B) to add more variation (or health variants) 1 Quote Link to comment Share on other sites More sharing options...
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