Alexandermb Posted February 1, 2019 Report Share Posted February 1, 2019 Today i was making the celtic unit props update, so when we talk about the spears i realized that everything is getting updated but the Weapons texture is still outdate and very low resolution wich make some weapons like swords like rubber toys so here are a few testing (Specially the bloodie weapons). Wildfire Art department: @LordGood @stanislas69 @wackyserious Reveal hidden contents First textures were baked following the prop.weap.dds uv but i will change that to a better space usage and less repeated staffs or blades (Maybe include Aged weapons) Here the testings on celt sword: Reveal hidden contents Comparisson with the spartan sword: Reveal hidden contents Maybe with this merge the gladius posted in 2017. Spear test: Reveal hidden contents A little preview of 2k textures because i don't want to burn my pc yet. Reveal hidden contents Probably new uv usage: Right side: Poles Middle: Swords Handles Or ornamentations (Specially if possible the gladius weapon handle) Left Side: Blades (Rusted, Blood Half, Bloodie, Iron, Gold?) Reveal hidden contents @wowgetoffyourcellphone any weapon/blade/shape you have in mind before filling the space ? 2 2 Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted February 1, 2019 Report Share Posted February 1, 2019 I wouldn't recommend having rusted blades in the game. Soldiers were expected to properly maintain their weapons, which meant sharpening and polishing. While the presence of blood could be excused on the battlefield, rust less so. 2 Quote Link to comment Share on other sites More sharing options...
MythyCool Posted February 1, 2019 Report Share Posted February 1, 2019 (edited) On 01/02/2019 at 11:27 PM, Thorfinn the Shallow Minded said: I wouldn't recommend having rusted blades in the game. Soldiers were expected to properly maintain their weapons, which meant sharpening and polishing. While the presence of blood could be excused on the battlefield, rust less so. Expand You're right about that most army's had their officers check their soldiers equipment to see if they were fit for battle. Edited February 1, 2019 by MythyCool Quote Link to comment Share on other sites More sharing options...
MythyCool Posted February 1, 2019 Report Share Posted February 1, 2019 On 01/02/2019 at 11:27 PM, Thorfinn the Shallow Minded said: I wouldn't recommend having rusted blades in the game. Soldiers were expected to properly maintain their weapons, which meant sharpening and polishing. While the presence of blood could be excused on the battlefield, rust less so. Expand And the Romans had a specific routine to sharpen and clean their blades before battle. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 1, 2019 Author Report Share Posted February 1, 2019 On 01/02/2019 at 11:27 PM, Thorfinn the Shallow Minded said: I wouldn't recommend having rusted blades in the game. Soldiers were expected to properly maintain their weapons, which meant sharpening and polishing. While the presence of blood could be excused on the battlefield, rust less so. Expand Just for prop's purpose, map's having rotten bones of an army and rused blades because of time. Like if possible in some time maybe make the celtic helmets in their damaged version when healths drop belows certain amount. 2 Quote Link to comment Share on other sites More sharing options...
MythyCool Posted February 1, 2019 Report Share Posted February 1, 2019 (edited) On 01/02/2019 at 11:27 PM, Thorfinn the Shallow Minded said: I wouldn't recommend having rusted blades in the game. Soldiers were expected to properly maintain their weapons, which meant sharpening and polishing. While the presence of blood could be excused on the battlefield, rust less so. Expand Spartans also did fine maintenance on their war equipment especially their Xiphos and historian's believe they used their sword almost as much as their spears also the Roman Gladius is the Roman equivalent of a Spartans Xiphos. Also the foundation of the Roman culture was mostly based off of the Spartans. The Romans looked up to the Spartans and Julius Cesar's took most of his head officer's on a vacation to Sparta when he was emperor to watch the Spartan game's. Edited February 1, 2019 by MythyCool Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 1, 2019 Author Report Share Posted February 1, 2019 First texture: Reveal hidden contents 4 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 2, 2019 Author Report Share Posted February 2, 2019 Second texture: Reveal hidden contents 1 1 Quote Link to comment Share on other sites More sharing options...
Diatryma Posted February 2, 2019 Report Share Posted February 2, 2019 On 01/02/2019 at 11:52 PM, Alexandermb said: First texture: Reveal hidden contents Expand that blood splatter looks like lipstick. I don't think they'll let me show you what blood looks like. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 2, 2019 Author Report Share Posted February 2, 2019 Before & After: Reveal hidden contents Maybe add more darkness On 02/02/2019 at 1:00 AM, Diatryma said: that blood splatter looks like lipstick. I don't think they'll let me show you what blood looks like. Expand Recently celtic sword (Gonna make proer handguard before finishing) Before & After: Reveal hidden contents 2 1 Quote Link to comment Share on other sites More sharing options...
Diatryma Posted February 2, 2019 Report Share Posted February 2, 2019 (edited) darker and dirty remember the blood coagulates. Reveal hidden contents Edited February 2, 2019 by Diatryma 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 2, 2019 Author Report Share Posted February 2, 2019 On 02/02/2019 at 1:31 AM, Diatryma said: darker and dirty remember the blood coagulates. Expand Better like this? not sure how to make a better blood spread like the one in that axe Reveal hidden contents 1 Quote Link to comment Share on other sites More sharing options...
Diatryma Posted February 2, 2019 Report Share Posted February 2, 2019 it doesn't look like liquid like blood splatter. Reveal hidden contents the axe look some kind dust/powder. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 2, 2019 Author Report Share Posted February 2, 2019 On 02/02/2019 at 1:55 AM, Diatryma said: it doesn't look like liquid like blood splatter. Reveal hidden contents the axe look some kind dust/powder. Expand Axe wasn't supossed to be rendered , if i'm not wrong, specularity would also help with the blood look like. let see how it develops when i've made the specular map. Reveal hidden contents Nope, can't figure yet how to make it drip like the reference. 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 2, 2019 Author Report Share Posted February 2, 2019 Update: Third Texture Reveal hidden contents Starting the blade updates with rome Weapons (was already done 2 years ago) same as spears Handle - Blades Reveal hidden contents 1 1 Quote Link to comment Share on other sites More sharing options...
Diatryma Posted February 2, 2019 Report Share Posted February 2, 2019 (edited) Reveal hidden contents Reveal hidden contents These references are going to serve you quite well, in my opinion, you should look for the blade of the sword to have some variations, try that the blade is completely polished, those examples that I give, probably use them for elite units and in other cases you should try that it is like the axes that you presented before, dirty and corroded, a little rusty metal would not be bad but only in the edges just to give a little bit of volume and "realistic" detail. Edited February 2, 2019 by Diatryma 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 2, 2019 Author Report Share Posted February 2, 2019 Update: Added normals and spec map. Updated some spears and javelins Updated the pillum Reveal hidden contents Spears blades updated: Reveal hidden contents Added more variation based on @Genava55 celtic references. Reveal hidden contents Fulham and more variations theres six hilts pers shape 18 in total: Reveal hidden contents Mainz: Reveal hidden contents Spatha: Reveal hidden contents And pompeii: Reveal hidden contents Preview of spears: Reveal hidden contents Preview of spatha: Reveal hidden contents 5 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 2, 2019 Report Share Posted February 2, 2019 There seem to be a smoothing group issue on the spearhead. Either use the edge split modifier or separate faces using the Y key. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 2, 2019 Author Report Share Posted February 2, 2019 On 02/02/2019 at 4:39 PM, stanislas69 said: There seem to be a smoothing group issue on the spearhead. Either use the edge split modifier or separate faces using the Y key. Expand Re-exported again the blades (8 normal spears blades) manually dividing the faces. They are using parallax now. Reveal hidden contents 1 Quote Link to comment Share on other sites More sharing options...
Diatryma Posted February 2, 2019 Report Share Posted February 2, 2019 I'm not sure with Mainz version. Reveal hidden contents Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 2, 2019 Author Report Share Posted February 2, 2019 On 02/02/2019 at 5:46 PM, Diatryma said: I'm not sure with Mainz version. Expand i used a reference the time i did those blades following the shape schema. Update: Fourth texture (Changed the way the axe is placed and the shape of it): Reveal hidden contents Maur 2h Axe Reveal hidden contents @Rolf Dew for minotaur but bigger: Reveal hidden contents 2 Quote Link to comment Share on other sites More sharing options...
Diatryma Posted February 2, 2019 Report Share Posted February 2, 2019 On 02/02/2019 at 7:14 PM, Alexandermb said: i used a reference the time i did those blades following the shape schema. Update: Fourth texture (Changed the way the axe is placed and the shape of it): Reveal hidden contents Maur 2h Axe Reveal hidden contents @Rolf Dew for minotaur but bigger: Reveal hidden contents Expand even textures? Quote Link to comment Share on other sites More sharing options...
Rolf Dew Posted February 2, 2019 Report Share Posted February 2, 2019 (edited) @Alexandermb that axe looks great, will look amazing on the Minotaur! Well done! Thank you very much! Edited February 2, 2019 by Rolf Dew Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 2, 2019 Author Report Share Posted February 2, 2019 Update: five texture; slightly moved the swords to fill the empty space, added the rope texture into the texture in case a weapon use it later (Bows for ex), Also polished a bit the sword texture for a cleaner and shiny version (Still want to have cubemaps reflections as a material for weapons and helmets reflecting the skybox). Gonna make two weapon textures, 1 As it is now and Golden version for not having to make multiple meshes for just a golden piece (so modders who need a golden sword just change the texture variant). Reveal hidden contents Prayse the new swords: Reveal hidden contents textures: Reveal hidden contents 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 3, 2019 Report Share Posted February 3, 2019 Can you try to increase the shadows on the axe blade ? Quote Link to comment Share on other sites More sharing options...
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