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===[TASK]=== Weapons Texture Update


Alexandermb
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Today i was making the celtic unit props update, so when we talk about the spears i realized that everything is getting updated but the Weapons texture is still outdate and very low resolution wich make some weapons like swords like rubber toys so here are a few testing (Specially the bloodie weapons).

Wildfire Art department: @LordGood @stanislas69 @wackyserious

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First textures were baked following the prop.weap.dds uv but i will change that to a better space usage and less repeated staffs or blades (Maybe include Aged weapons)

Here the testings on celt sword:

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Comparisson with the spartan sword:

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Maybe with this merge the gladius posted in 2017.

Spear test:

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A little preview of 2k textures because i don't want to burn my pc yet.

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Probably new uv usage:
Right side: Poles
Middle: Swords Handles Or ornamentations (Specially if possible the gladius weapon handle) 
Left Side: Blades (Rusted, Blood Half, Bloodie, Iron,  Gold?)

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@wowgetoffyourcellphone any weapon/blade/shape you have in mind before filling the space ?

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  On 01/02/2019 at 11:27 PM, Thorfinn the Shallow Minded said:

I wouldn't recommend having rusted blades in the game.  Soldiers were expected to properly maintain their weapons, which meant sharpening and polishing.  While the presence of blood could be excused on the battlefield, rust less so.

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You're right about that most army's had their officers check their soldiers equipment to see if they were fit for battle.

Edited by MythyCool
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  On 01/02/2019 at 11:27 PM, Thorfinn the Shallow Minded said:

I wouldn't recommend having rusted blades in the game.  Soldiers were expected to properly maintain their weapons, which meant sharpening and polishing.  While the presence of blood could be excused on the battlefield, rust less so.

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And the Romans had a specific routine to sharpen and clean their blades before battle.

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  On 01/02/2019 at 11:27 PM, Thorfinn the Shallow Minded said:

I wouldn't recommend having rusted blades in the game.  Soldiers were expected to properly maintain their weapons, which meant sharpening and polishing.  While the presence of blood could be excused on the battlefield, rust less so.

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Just for prop's purpose, map's having rotten bones of  an army and rused blades because of time.

Like if possible in some time maybe make the celtic helmets in their damaged version when healths drop belows certain amount.

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  On 01/02/2019 at 11:27 PM, Thorfinn the Shallow Minded said:

I wouldn't recommend having rusted blades in the game.  Soldiers were expected to properly maintain their weapons, which meant sharpening and polishing.  While the presence of blood could be excused on the battlefield, rust less so.

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Spartans also did fine maintenance on their war equipment especially their Xiphos and historian's believe they used their sword almost as much as their spears also the Roman Gladius is the Roman equivalent of a Spartans Xiphos. Also the foundation of the Roman culture was mostly based off of the Spartans. The Romans looked up to the Spartans and Julius Cesar's took most of his head officer's on a vacation to Sparta when he was emperor to watch the Spartan game's.

Edited by MythyCool
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Before & After:

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Maybe add more darkness

  On 02/02/2019 at 1:00 AM, Diatryma said:

that blood splatter looks like lipstick.
I don't think they'll let me show you what blood looks like.

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Recently celtic sword (Gonna make proer handguard before finishing) Before & After:

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  On 02/02/2019 at 1:55 AM, Diatryma said:

it doesn't look like liquid like blood splatter.

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Axe wasn't supossed to be rendered :P, if i'm not wrong, specularity would also help with the blood look like. let see how it develops when i've made the specular map.

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Nope, can't figure yet how to make it drip like the reference.

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These references are going to serve you quite well, in my opinion, you should look for the blade of the sword to have some variations, try that the blade is completely polished, those examples that I give, probably use them for elite units and in other cases you should try that it is like the axes that you presented before, dirty and corroded, a little rusty metal would not be bad but only in the edges just to give a little bit of volume and "realistic" detail.

Edited by Diatryma
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Update:

  • Added normals and spec map.
  • Updated some spears and javelins
  • Updated the pillum
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Spears blades updated:

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Added more variation based on @Genava55 celtic references.

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Fulham and more variations theres six hilts pers shape 18 in total:

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Mainz:

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Spatha:

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And pompeii:

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Preview of spears:

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Preview of spatha:

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  On 02/02/2019 at 4:39 PM, stanislas69 said:

There seem to be a smoothing group issue on the spearhead. Either use the edge split modifier or separate faces using the Y key.

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Re-exported again the blades (8 normal spears blades) manually dividing the faces. They are using parallax now.

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  On 02/02/2019 at 5:46 PM, Diatryma said:

I'm not sure with Mainz version.

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i used a reference the time i did those blades following the shape schema.

Update:
Fourth texture (Changed the way the axe is placed and the shape of it):

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Maur 2h Axe

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@Rolf Dew for minotaur but bigger:

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  On 02/02/2019 at 7:14 PM, Alexandermb said:

i used a reference the time i did those blades following the shape schema.

Update:
Fourth texture (Changed the way the axe is placed and the shape of it):

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Maur 2h Axe

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@Rolf Dew for minotaur but bigger:

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even textures?

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Update:

five texture; slightly moved the swords to fill the empty space, added the rope texture into the texture in case a weapon use it later (Bows for ex), Also polished a bit the sword texture for a cleaner and shiny version (Still want to have cubemaps reflections as a material for weapons and helmets reflecting the skybox).

Gonna make two weapon textures, 1 As it is now and Golden version for not having to make multiple meshes for just a golden piece (so modders who need a golden sword just change the texture variant).

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Prayse the new swords:

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textures:

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