Alexandermb Posted February 1, 2019 Report Share Posted February 1, 2019 Today i was making the celtic unit props update, so when we talk about the spears i realized that everything is getting updated but the Weapons texture is still outdate and very low resolution wich make some weapons like swords like rubber toys so here are a few testing (Specially the bloodie weapons). Wildfire Art department: @LordGood @stanislas69 @wackyserious Spoiler First textures were baked following the prop.weap.dds uv but i will change that to a better space usage and less repeated staffs or blades (Maybe include Aged weapons) Here the testings on celt sword: Spoiler Comparisson with the spartan sword: Spoiler Maybe with this merge the gladius posted in 2017. Spear test: Spoiler A little preview of 2k textures because i don't want to burn my pc yet. Spoiler Probably new uv usage: Right side: Poles Middle: Swords Handles Or ornamentations (Specially if possible the gladius weapon handle) Left Side: Blades (Rusted, Blood Half, Bloodie, Iron, Gold?) Spoiler @wowgetoffyourcellphone any weapon/blade/shape you have in mind before filling the space ? 2 2 Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted February 1, 2019 Report Share Posted February 1, 2019 I wouldn't recommend having rusted blades in the game. Soldiers were expected to properly maintain their weapons, which meant sharpening and polishing. While the presence of blood could be excused on the battlefield, rust less so. 2 Quote Link to comment Share on other sites More sharing options...
MythyCool Posted February 1, 2019 Report Share Posted February 1, 2019 (edited) 4 minutes ago, Thorfinn the Shallow Minded said: I wouldn't recommend having rusted blades in the game. Soldiers were expected to properly maintain their weapons, which meant sharpening and polishing. While the presence of blood could be excused on the battlefield, rust less so. You're right about that most army's had their officers check their soldiers equipment to see if they were fit for battle. Edited February 1, 2019 by MythyCool Quote Link to comment Share on other sites More sharing options...
MythyCool Posted February 1, 2019 Report Share Posted February 1, 2019 5 minutes ago, Thorfinn the Shallow Minded said: I wouldn't recommend having rusted blades in the game. Soldiers were expected to properly maintain their weapons, which meant sharpening and polishing. While the presence of blood could be excused on the battlefield, rust less so. And the Romans had a specific routine to sharpen and clean their blades before battle. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 1, 2019 Author Report Share Posted February 1, 2019 12 minutes ago, Thorfinn the Shallow Minded said: I wouldn't recommend having rusted blades in the game. Soldiers were expected to properly maintain their weapons, which meant sharpening and polishing. While the presence of blood could be excused on the battlefield, rust less so. Just for prop's purpose, map's having rotten bones of an army and rused blades because of time. Like if possible in some time maybe make the celtic helmets in their damaged version when healths drop belows certain amount. 2 Quote Link to comment Share on other sites More sharing options...
MythyCool Posted February 1, 2019 Report Share Posted February 1, 2019 (edited) 22 minutes ago, Thorfinn the Shallow Minded said: I wouldn't recommend having rusted blades in the game. Soldiers were expected to properly maintain their weapons, which meant sharpening and polishing. While the presence of blood could be excused on the battlefield, rust less so. Spartans also did fine maintenance on their war equipment especially their Xiphos and historian's believe they used their sword almost as much as their spears also the Roman Gladius is the Roman equivalent of a Spartans Xiphos. Also the foundation of the Roman culture was mostly based off of the Spartans. The Romans looked up to the Spartans and Julius Cesar's took most of his head officer's on a vacation to Sparta when he was emperor to watch the Spartan game's. Edited February 1, 2019 by MythyCool Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 1, 2019 Author Report Share Posted February 1, 2019 First texture: Spoiler 4 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 2, 2019 Author Report Share Posted February 2, 2019 Second texture: Spoiler 1 1 Quote Link to comment Share on other sites More sharing options...
Diatryma Posted February 2, 2019 Report Share Posted February 2, 2019 1 hour ago, Alexandermb said: First texture: Hide contents that blood splatter looks like lipstick. I don't think they'll let me show you what blood looks like. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 2, 2019 Author Report Share Posted February 2, 2019 Before & After: Spoiler Maybe add more darkness 7 minutes ago, Diatryma said: that blood splatter looks like lipstick. I don't think they'll let me show you what blood looks like. Recently celtic sword (Gonna make proer handguard before finishing) Before & After: Spoiler 2 1 Quote Link to comment Share on other sites More sharing options...
Diatryma Posted February 2, 2019 Report Share Posted February 2, 2019 (edited) darker and dirty remember the blood coagulates. Spoiler Edited February 2, 2019 by Diatryma 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 2, 2019 Author Report Share Posted February 2, 2019 18 minutes ago, Diatryma said: darker and dirty remember the blood coagulates. Better like this? not sure how to make a better blood spread like the one in that axe Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Diatryma Posted February 2, 2019 Report Share Posted February 2, 2019 it doesn't look like liquid like blood splatter. Spoiler the axe look some kind dust/powder. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 2, 2019 Author Report Share Posted February 2, 2019 20 minutes ago, Diatryma said: it doesn't look like liquid like blood splatter. Hide contents the axe look some kind dust/powder. Axe wasn't supossed to be rendered , if i'm not wrong, specularity would also help with the blood look like. let see how it develops when i've made the specular map. Spoiler Nope, can't figure yet how to make it drip like the reference. 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 2, 2019 Author Report Share Posted February 2, 2019 Update: Third Texture Spoiler Starting the blade updates with rome Weapons (was already done 2 years ago) same as spears Handle - Blades Spoiler 1 1 Quote Link to comment Share on other sites More sharing options...
Diatryma Posted February 2, 2019 Report Share Posted February 2, 2019 (edited) Spoiler Spoiler These references are going to serve you quite well, in my opinion, you should look for the blade of the sword to have some variations, try that the blade is completely polished, those examples that I give, probably use them for elite units and in other cases you should try that it is like the axes that you presented before, dirty and corroded, a little rusty metal would not be bad but only in the edges just to give a little bit of volume and "realistic" detail. Edited February 2, 2019 by Diatryma 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 2, 2019 Author Report Share Posted February 2, 2019 Update: Added normals and spec map. Updated some spears and javelins Updated the pillum Spoiler Spears blades updated: Spoiler Added more variation based on @Genava55 celtic references. Spoiler Fulham and more variations theres six hilts pers shape 18 in total: Spoiler Mainz: Spoiler Spatha: Spoiler And pompeii: Spoiler Preview of spears: Spoiler Preview of spatha: Spoiler 5 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 2, 2019 Report Share Posted February 2, 2019 There seem to be a smoothing group issue on the spearhead. Either use the edge split modifier or separate faces using the Y key. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 2, 2019 Author Report Share Posted February 2, 2019 20 minutes ago, stanislas69 said: There seem to be a smoothing group issue on the spearhead. Either use the edge split modifier or separate faces using the Y key. Re-exported again the blades (8 normal spears blades) manually dividing the faces. They are using parallax now. Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Diatryma Posted February 2, 2019 Report Share Posted February 2, 2019 I'm not sure with Mainz version. Spoiler Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 2, 2019 Author Report Share Posted February 2, 2019 1 hour ago, Diatryma said: I'm not sure with Mainz version. i used a reference the time i did those blades following the shape schema. Update: Fourth texture (Changed the way the axe is placed and the shape of it): Spoiler Maur 2h Axe Spoiler @Rolf Dew for minotaur but bigger: Spoiler 2 Quote Link to comment Share on other sites More sharing options...
Diatryma Posted February 2, 2019 Report Share Posted February 2, 2019 12 minutes ago, Alexandermb said: i used a reference the time i did those blades following the shape schema. Update: Fourth texture (Changed the way the axe is placed and the shape of it): Reveal hidden contents Maur 2h Axe Reveal hidden contents @Rolf Dew for minotaur but bigger: Reveal hidden contents even textures? Quote Link to comment Share on other sites More sharing options...
Rolf Dew Posted February 2, 2019 Report Share Posted February 2, 2019 (edited) @Alexandermb that axe looks great, will look amazing on the Minotaur! Well done! Thank you very much! Edited February 2, 2019 by Rolf Dew Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 2, 2019 Author Report Share Posted February 2, 2019 Update: five texture; slightly moved the swords to fill the empty space, added the rope texture into the texture in case a weapon use it later (Bows for ex), Also polished a bit the sword texture for a cleaner and shiny version (Still want to have cubemaps reflections as a material for weapons and helmets reflecting the skybox). Gonna make two weapon textures, 1 As it is now and Golden version for not having to make multiple meshes for just a golden piece (so modders who need a golden sword just change the texture variant). Spoiler Prayse the new swords: Spoiler textures: Spoiler 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 3, 2019 Report Share Posted February 3, 2019 Can you try to increase the shadows on the axe blade ? Quote Link to comment Share on other sites More sharing options...
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