22loco Posted January 21, 2019 Report Share Posted January 21, 2019 Hello, my native language is Spanish. I support this project 100%. I can help with the idea of the mythological game. I was diagramming in an excel (microsoft) ideas of a game of mythology. I have already chosen the resources that the mod will have: food, wood, gold (metal), favor, export (the latter new) 8 factions (Greek-Atlanteans, Nordics, Celts, Vedas [Hindu], Mesoamerican, Chinese, mythology of tribes [Yoruba]). All with the chosen god and its corresponding power and its main mythological unit. Besides, I had already decided the generation of favor of each civilization and its heroes and its unique human unity. These 8 factions, are divided into 4 groups: Where they share by group: 1- system of similar villagers, 2- most important resource (with the objective of developing the civ) 3- units of intermediate ages (I already have them chosen) I have chosen the building system. if they want I contribute my excel !!! so they discard my ideas and other ideas are born The question I ask the developer of the mod is: The idea is to make a game type Age mythology or one with very good historical base like 0 a.d? If it is one with a good historical base ... would not all civilizations have similar humanities and the potential of the game will be diminished? Quote Link to comment Share on other sites More sharing options...
Rolf Dew Posted January 21, 2019 Author Report Share Posted January 21, 2019 (edited) 1 hour ago, 22loco said: Hello, my native language is Spanish. I support this project 100%. I can help with the idea of the mythological game. I was diagramming in an excel (microsoft) ideas of a game of mythology. I have already chosen the resources that the mod will have: food, wood, gold (metal), favor, export (the latter new) 8 factions (Greek-Atlanteans, Nordics, Celts, Vedas [Hindu], Mesoamerican, Chinese, mythology of tribes [Yoruba]). All with the chosen god and its corresponding power and its main mythological unit. Besides, I had already decided the generation of favor of each civilization and its heroes and its unique human unity. These 8 factions, are divided into 4 groups: Where they share by group: 1- system of similar villagers, 2- most important resource (with the objective of developing the civ) 3- units of intermediate ages (I already have them chosen) I have chosen the building system. if they want I contribute my excel !!! so they discard my ideas and other ideas are born The question I ask the developer of the mod is: The idea is to make a game type Age mythology or one with very good historical base like 0 a.d? If it is one with a good historical base ... would not all civilizations have similar humanities and the potential of the game will be diminished? Hi! I appreciate your feedback! The mod will have a semi-historical focus, with probably an emphasis on fun and playibilty over a purely historical focus. Feel free to discuss with the Dev team on the ideas channel on discord concerning your ideas! Edited January 21, 2019 by Rolf Dew Quote Link to comment Share on other sites More sharing options...
Rolf Dew Posted January 22, 2019 Author Report Share Posted January 22, 2019 @asterix @Angen @stanislas69 @(-_-) It seems like the Norse and Athenians are the two most popular factions for the first version! We just need to decide on apropiate gods, powers/auras and mythical units for them. Athenians gods : Athena, Poseidon and perhaps Dionysus ? Norse gods: Odin, Thor and Loki ? Anyone feel free to suggest other gods, God powers and mythical units. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 22, 2019 Report Share Posted January 22, 2019 If you go for Thor Odin and Loki, you migh as well go for Hades, Zeus,, and Poseidon 1 Quote Link to comment Share on other sites More sharing options...
Rolf Dew Posted January 22, 2019 Author Report Share Posted January 22, 2019 (edited) 5 minutes ago, stanislas69 said: If you go for Thor Odin and Loki, you migh as well go for Hades, Zeus,, and Poseidon Yeah I think that sounds good! Take a look at the discord faction section please, perhaps we can think of some appropriate powers, auras and units. Edited January 22, 2019 by Rolf Dew Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 22, 2019 Report Share Posted January 22, 2019 (edited) 9 hours ago, Rolf Dew said: @asterix @Angen @stanislas69 @(-_-) It seems like the Norse and Athenians are the two most popular factions for the first version! We just need to decide on apropiate gods, powers/auras and mythical units for them. Athenians gods : Athena, Poseidon and perhaps Dionysus ? Norse gods: Odin, Thor and Loki ? Anyone feel free to suggest other gods, God powers and mythical units. 8 hours ago, stanislas69 said: If you go for Thor Odin and Loki, you migh as well go for Hades, Zeus,, and Poseidon 8 hours ago, Rolf Dew said: Yeah I think that sounds good! Take a look at the discord faction section please, perhaps we can think of some appropriate powers, auras and units. No, I think @Rolf Dew's first suggestion for Athenians is spot on. While "Norse" is a generic faction, "Athenians" is very specific, unlike "Greeks" from the original AOM. For the Athenians, Athena was their patron deity which makes her a prime choice for a Major God. Poseidon gives you a good track for naval benefits, which plays to the Athenian naval tradition (and he was also a part of the Athens founding myth). And Dionysus was the subject of a very important civic festival and cult, but Demeter could be another good choice for the 3rd Major God, because of the cult of the Eleusinian Mysteries being extremely important as well. The Eponymous Heroes could be an interesting choice for an Athenian-centric Minor God choice or God Power (summon a bunch of hero units to a specific spot). The Panathenaic Festival being another interesting idea for a God Power. These things can differentiate them from the Spartans who, although had the same religion per se, worshiped different gods in the pantheon in different ways. Edited January 22, 2019 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted January 22, 2019 Report Share Posted January 22, 2019 10 hours ago, Rolf Dew said: @asterix @Angen @stanislas69 @(-_-) Norse gods: Odin, Thor and Loki ? Since there have been pleny of games with mythological Gods of the norse faction i would recommend also Baldur, Freya i would like to expand more the norse mythology beyond the basic Gods, you know what i mean "Spread the Word" of the gods . 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 22, 2019 Report Share Posted January 22, 2019 8 minutes ago, Alexandermb said: Since there have been pleny of games with mythological Gods of the norse faction i would recommend also Baldur, Freya i would like to expand more the norse mythology beyond the basic Gods, you know what i mean "Spread the Word" of the gods . I believe the standard Age of Mythology god roster is 3 major gods and 9 minor gods per civ, so there's plenty of room to add the gods of your choice. https://ageofempires.fandom.com/wiki/Norse 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted January 22, 2019 Report Share Posted January 22, 2019 30 minutes ago, wowgetoffyourcellphone said: I believe the standard Age of Mythology god roster is 3 major gods and 9 minor gods per civ, so there's plenty of room to add the gods of your choice. https://ageofempires.fandom.com/wiki/Norse Excelent then! 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 22, 2019 Report Share Posted January 22, 2019 1 minute ago, Alexandermb said: Excelent then! What happens is that you choose a Major God at the beginning of the match. This determines which Minor Gods you have access to later. At each phase advancement you get to choose a new Minor God to add to your pantheon based on your Major God choice. Each choice unlocks new monsters, technologies, and God Powers specific to that god. 2 Quote Link to comment Share on other sites More sharing options...
Rolf Dew Posted January 22, 2019 Author Report Share Posted January 22, 2019 (edited) 53 minutes ago, wowgetoffyourcellphone said: What happens is that you choose a Major God at the beginning of the match. This determines which Minor Gods you have access to later. At each phase advancement you get to choose a new Minor God to add to your pantheon based on your Major God choice. Each choice unlocks new monsters, technologies, and God Powers specific to that god. This is the plan if the minor god concept is possible in 0 ad. In this mod Major Gods give a choice between two unique techs and minor gods only give one unique tech. There might be 6 minor gods due to the 3 phases of 0 ad's civ center. 2 per a major god. Edited January 22, 2019 by Rolf Dew Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 22, 2019 Report Share Posted January 22, 2019 You could very easily opt for 4 ages, per AOM. 1 Quote Link to comment Share on other sites More sharing options...
Rolf Dew Posted January 22, 2019 Author Report Share Posted January 22, 2019 True, we will implement that and then make 9 minor gods! Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted January 22, 2019 Report Share Posted January 22, 2019 Since i've did the Horse armature and @Enrique shared the blend file of the new units i think it will be pretty easy mix both horse and human body to make a centaur. Same would be with the Siren or any other human - Creature mixed armature. 1 Quote Link to comment Share on other sites More sharing options...
Rolf Dew Posted January 22, 2019 Author Report Share Posted January 22, 2019 2 minutes ago, Alexandermb said: Since i've did the Horse armature and @Enrique shared the blend file of the new units i think it will be pretty easy mix both horse and human body to make a centaur. Great! Can the centaur be ranged please? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted January 22, 2019 Report Share Posted January 22, 2019 30 minutes ago, Rolf Dew said: Great! Can the centaur be ranged please? Actually i would make both, Ranged and Melee. Imagine something like delenda est Gaia aggressive centaurs. 1 Quote Link to comment Share on other sites More sharing options...
Rolf Dew Posted January 22, 2019 Author Report Share Posted January 22, 2019 1 minute ago, Alexandermb said: Actually i would make both, Ranged and Melee. Imagine something like delenda est Gaia aggressive centaurs. Ah yes I agree, I didn't think of Gaia units! Quote Link to comment Share on other sites More sharing options...
Rolf Dew Posted January 23, 2019 Author Report Share Posted January 23, 2019 (edited) Updated unit list Greeks Major Gods: Poseidon Myth unit: trojan cetus (100 glory) Chimera (100 glory) Global Power (tech) increased fishing or armor and damage for all combat ships (King of the oceans) (Fish Harvest) (100 glory) Hero: Hercules (100 glory) (two hander) Zeus Myth unit: Cyclops (100 glory) Global power (tech): increased armor for combat units or increased damage (Endurance)(Powerful blow) (100 glory) Hero: Jason (100 glory) (sword and shield) Hades Myth unit: cerberus (100 glory) Global power (tech): increased health for combat units or increased mining rate (Strength Training)(slave labor) (100 glory) Hero: Perseus (100 glory)(short sword) Minor Gods: Athena Myth unit: medusa (100 glory) Global power (tech) : hoplite have faster attack speed and slightly more health (Goddess of war) Artemis Myth unit: Centaur (100 glory) Global power (tech): increased ranged unit damage (Master Archer) Demeter Myth unit: Scylla (100 glory) Global power (tech): increased farming rate (Harvest of the gods) Dionysus Myth Unit: Hydra (100 glory) Global power (tech): increased trade income (Wine Fit for a God) Hera Myth unit: Nemean Lion (100 glory) Global power (tech): increased armor for cavalry (Queen of Olympus) Ares Myth unit: Minotaur (100 glory) Global power (tech): increased attack rate and movement speed for cavalry units (March to War) Aphrodite Myth unit:Satyr (100 glory) Global power (tech): increased health and slight movement speed increase for villagers (Love Festival) Hephaestus Myth unit: Colossus (100 glory) Global power (tech): increased health for towers but reduced attack rate (Powerful builder) Apollo Myth unit: Pegasus (100 glory) Global power (tech): increased movement speed for all infantry (Speed of a God) Titan: Polyphemus (giant cyclops) Norse Odin Myth unit: Nidhogg (100 glory) Global power (tech): Increased health for ranged units or increased glory rate (mighty warriors)(Sovereign of Asgard) (100 glory) Hero: Bödvar Bjarki Thor Myth unit: Hildisvíni (battle boar) (100 glory) Global power (tech): increased mining rate or armor increase for all units (Mine Lord) (Master Smith) (100 glory) Hero: Sigurd Loki Myth unit: Jörmungandr (sea serpent) (100 glory) Global power (tech): faster movement speed for all cavalry or faster movement speed for trade caravans (Forced march)(Speedy traders)(100 glory) Hero: Starkad Minor Gods: Baldur Myth unit: Einherjar (100 glory) Global power (tech): increased damage for all melee units (Bravery) (100 glory) Freya Myth unit: Valkyries (100 glory) Global power (tech): increased health for melee units (Love of the Goddess)(100 glory) Frigg Myth unit: Fire giant (100 glory) Global power (tech): increased line of sight for all buildings and attack range for towers(Foreknowledge of the Goddess)(100 glory) Ullr Myth unit: Troll (100 glory) Global power (tech): increased damage for all ranged units (100 glory)(Divine Archery) Tyr Myth unit: Fenrir (wolf) (100 glory) Global power (tech) : increased armor for melee units and slight damage increase (God of War)(100 glory) Heimdallr Myth unit: Draugr (100 glory) Global power (tech) : increased damage for towers, but reduced armor (The Watchman)(100 glory) Forseti Myth unit: Frost giant (100 glory) Global power (tech) : increased armor for all walls (Defense is better than Offense)(100 glory) Njord Myth unit: Kraken (100 glory) Global power (tech) : increased health for combat ships (God of the Sea)(100 glory) Vidar Myth unit : Giant (100 glory) Global power (tech) : (increased health for melee units) (Strength of a God) (100 glory) Titan: Hrungnir (giant) Percentages, numbers and costs are still to be decided Edited January 26, 2019 by Rolf Dew Old list please refer to discord or the newest list in the forum Quote Link to comment Share on other sites More sharing options...
Rolf Dew Posted January 23, 2019 Author Report Share Posted January 23, 2019 (edited) Updated faction list above. Edited January 23, 2019 by Rolf Dew Quote Link to comment Share on other sites More sharing options...
Rolf Dew Posted January 24, 2019 Author Report Share Posted January 24, 2019 Quick update: The god selection system and the glory system are done. first two factions unit list and bonuses are more less decided. Will keep you updated on further developments. For latest information, check the discord. 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted January 24, 2019 Report Share Posted January 24, 2019 A Few animation have been done since reusing horse and unit animations make everything easier: Spoiler 3 Quote Link to comment Share on other sites More sharing options...
Rolf Dew Posted January 25, 2019 Author Report Share Posted January 25, 2019 8 hours ago, Alexandermb said: A Few animation have been done since reusing horse and unit animations make everything easier: Hide contents Looking good! Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted January 25, 2019 Report Share Posted January 25, 2019 @wackyserious @Sundiata @stanislas69 what could be the best UV usage for the centaur? for now i'm just thinking on two options. Mix the mesh and make the texture of the human body and the horse as this Reusing actual textures for some as posible: Spoiler Or make as separated mesh but used together as root prop like the rider but the human body and the horse keeping his UV as it is now. Animations done so far: Spoiler 4 Idle_Relax. 4 Idle_Ready_Bow Trot Gallop Walk_Relax Attack_Long Bow_shoot_Hip/Back Promotion In case someone wonder, horse armors can be used as long as they are exported again with the centaur armature: Spoiler 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 25, 2019 Report Share Posted January 25, 2019 Having a 256x512 texture sound fine. You will need different variant of the mesh for flaps skirts and stuff. 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted January 25, 2019 Report Share Posted January 25, 2019 i have a few questions since the centaur is pretty much done. What are the centaur behavior you have in mind? What are the props they will use? What would be the weapons they use? What would be their default walking animation? What would be their class (Champ - Citizen Soldier)? Would the centaurs have experience and level up? Would the centaurs use special weapons? For now i have ready animations for basic weapons such as: Bow, Javelin, Spear 1H. 2 Death animation 2 Walking animation (Ready - Relax) 1 Trot animation Generic 1 Jog animation 1 Gallop animation generic 1 Promotion animation 1 Pray animation 13 Idle animation ( Ready Bow, Ready Jav, Ready Hoplite, Ready Spear Shield, Relax, Carry Meat) 1 Attacking stab animation with shield 1 Attacking Jav animation 2 Attacking Bow animation (Hip, Back) TODO: More attacking animation for spear shield Attacking animation for sword and axe Attacking animation for 2h Weapons Carry animations for Wood, Stone/Metal, Berrys Seeding animations. 1 Quote Link to comment Share on other sites More sharing options...
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