Stan` Posted May 30, 2018 Author Report Share Posted May 30, 2018 13 minutes ago, asterix said: @stanislas69 ok I tried every mod and I got in all three mods and with all civilizations except Chinese, the same error as Alexandermb showed interestingly thought it was complaining in object manager in all three mods that the decal is missing in medium farmstead and in terra magna also that it did not found Xion post. The farmstead and the cavalry thing can probably be fixed quickly... Im not sure why those error occur. Maybe I forgot some textures.xml in my package mod 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 31, 2018 Report Share Posted May 31, 2018 Quote Function call failed: return value was -120102 (Invalid/unsupported texture format) Location: tex_dds.cpp:446 (decode_pf) Call stack: 01137F0D 01136B69 01139295 0113AF43 01131035 011310C4 errno = 0 (No error reported here) OS error = 0 (no error code was set) Also experienced a crash to desktop. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 31, 2018 Author Report Share Posted May 31, 2018 I suspect it's me being over zealous with AO maps. I tried to reduce their compressed size but I think it might fail for textures that are possessing an alpha channel. I'll try that tonight. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 31, 2018 Author Report Share Posted May 31, 2018 18 hours ago, stanislas69 said: I suspect it's me being over zealous with AO maps. I tried to reduce their compressed size but I think it might fail for textures that are possessing an alpha channel. I'll try that tonight. It's now fixed.@wackyserious Can you commit the textures you want to commit to the Millenniumad repository ?@Alexandermb Can you fix the corral mud Millenniumad ? Also can you fix the skeletons that conflict with the shark in terra_magna ? I fixed the rubble After that we should be ready for the package and a release. Any idea on @wowgetoffyourcellphone https://github.com/0ADMods/terra_magna/issues/41 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted June 1, 2018 Report Share Posted June 1, 2018 Can I commit it later today? I have an appointment this morning which could take a few hours. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 1, 2018 Report Share Posted June 1, 2018 40 minutes ago, stanislas69 said: It's now fixed.@wackyserious Can you commit the textures you want to commit to the Millenniumad repository ?@Alexandermb Can you fix the corral mud Millenniumad ? Also can you fix the skeletons that conflict with the shark in terra_magna ? I fixed the rubble shark its ok here and seems like it have a wrong translate it only says "Great White" but it shouldn't say something like "Great White Shark" but in spanish?: Spoiler This are the only skeleton files added in terra_magna and all of them seems to be ok: Spoiler And about corral you mean anglo corral having dirt instead of mud? if that so i'll fix it asap. Spoiler Also, since we have time for a little fix, i would like to add the oars like in MilleniumAD as prop points to this chin ship right now it only has them as static mesh: Spoiler Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 1, 2018 Report Share Posted June 1, 2018 These need more props... Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 1, 2018 Report Share Posted June 1, 2018 1 minute ago, Lion.Kanzen said: These need more props... For a ship its kinda basic wich is correct, what it really needs is crew and allow movements inside the ship wich i hope we get someday. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 1, 2018 Report Share Posted June 1, 2018 Just now, Alexandermb said: For a ship its kinda basic wich is correct, what it really needs is crew and allow movements inside the ship wich i hope we get someday. and its a very old model made by Scion Studios(first 0 AD modders) before we take under CoM. Spoiler Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 1, 2018 Report Share Posted June 1, 2018 @stanislas69 the broken one is this, but is weird the civ center works whitout the armature file and they don't share any relationship between bones names Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 1, 2018 Author Report Share Posted June 1, 2018 5 hours ago, wackyserious said: Can I commit it later today? I have an appointment this morning which could take a few hours. Yeah sure just not like next week 5 hours ago, Alexandermb said: And about corral you mean anglo corral having dirt instead of mud? if that so i'll fix it asap. Hide contents Well it complaining about a missing mud file in the packaged version. 5 hours ago, Alexandermb said: Also, since we have time for a little fix, i would like to add the oars like in MilleniumAD as prop points to this chin ship right now it only has them as static mesh: Sure. You need to add the rudder while you are at it. 2 hours ago, Alexandermb said: the broken one is this, but is weird the civ center works whitout the armature file and they don't share any relationship between bones names It's better to not rely on whatever is done in the public mod. Notice I added a few skeleton files to make sure none was missing. Also it's better to let my script handle the making of those than to make them by hand. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 1, 2018 Report Share Posted June 1, 2018 6 hours ago, stanislas69 said: Any idea on @wowgetoffyourcellphone https://github.com/0ADMods/terra_magna/issues/41 Honestly, look at the way DE does it. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 1, 2018 Author Report Share Posted June 1, 2018 6 hours ago, wowgetoffyourcellphone said: Honestly, look at the way DE does it. Okay EDIT: I firgured out what was wrong and prevented units from garrisoning Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 1, 2018 Report Share Posted June 1, 2018 @stanislas69 hun_chariot armature wans't needed neither two files in the mechanical/animations folder they were broken thats why they mess with the shark/croc so i'll deleted them, but about the mud i'm not sure wich one is missing but i changed the dirt_3x3 in anglo corral, tell me if it fix something. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 1, 2018 Report Share Posted June 1, 2018 Moved the chinese props to their respective /structures/chinese folder and this are unused by actual chinese structures don't know if theres anything planned for them: Spoiler Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 2, 2018 Author Report Share Posted June 2, 2018 Well Trees are used for maps. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 2, 2018 Report Share Posted June 2, 2018 Quote Spoiler Function call failed: return value was -120102 (Invalid/unsupported texture format) Location: tex_dds.cpp:446 (decode_pf) Call stack: decode_pf (tex_dds.cpp:485) pf = 0x3605504C -> dwSize = 32 (0x00000020) dwFlags = 5 (0x00000005) dwFourCC = 827611204 (0x31545844) dwRGBBitCount = 0 (0x00000000) dwRBitMask = 0 (0x00000000) dwGBitMask = 0 (0x00000000) dwBBitMask = 0 (0x00000000) dwABitMask = 0 (0x00000000) bpp = 0x00000005 flags = 0x0520E5B4 -> 0 (0x00000000) TexCodecDds::decode (tex_dds.cpp:610) this = (unavailable) data = 0x0520E5AC -> [8] { 0 (0x00), 4 (0x04), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00) } __formal = 699192 (0x000AAB38) t = 0x000A1007 -> m_Data = (shared_ptr<unsigned char>) m_DataSize = (unavailable - internal error) m_Ofs = (unavailable - internal error) m_Width = (unavailable - internal error) m_Height = (unavailable - internal error) m_Bpp = (unavailable - internal error) m_Flags = (unavailable - internal error) Tex::decode (tex.cpp:736) this = (unavailable) Data = 0x005E2AE8 -> (shared_ptr<unsigned char>) DataSize = 128 (0x00000080) c = 0x005E2AE8 (see above) OglTex_reload (ogl_tex.cpp:476) ot = 0x000AAB38 -> t = m_Data = (shared_ptr<unsigned char>) m_DataSize = (unavailable - internal error) m_Ofs = (unavailable - internal error) m_Width = (unavailable - internal error) m_Height = (unavailable - internal error) m_Bpp = (unavailable - internal error) m_Flags = (unavailable - internal error) id = (unavailable - internal error) fmt = (unavailable - internal error) int_fmt = (unavailable - internal error) state = filter = (unavailable - internal error) wrap_s = (unavailable - internal error) wrap_t = (unavailable - internal error) anisotropy = (unavailable - internal error) q_flags = (unavailable - internal error) tmu = (unavailable - internal error) flags = (unavailable - internal error) uploaded_size = (unavailable - internal error) vfs = 0x098E59D8 -> (shared_ptr<IVFS>) pathname = 0x00F3F7BC -> path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = [8] { 47 ('/'), 243, 60656, 3628, 63588, 243, 62272, 82 ('R') } h = 257425776 (0x000000000F580170) file = (shared_ptr<unsigned char>) fileSize = 699192 (0x000AAB38) call_init_and_reload (h_mgr.cpp:446) h = 257425776 (0x000000000F580170) type = 0x005E2A3C -> init = 0x004BE100 -> (OglTex_init) reload = 0x004BE170 -> (OglTex_reload) dtor = 0x004BE270 -> (OglTex_dtor) validate = 0x004BE2C0 -> (OglTex_validate) to_string = 0x004BE530 -> (OglTex_to_string) user_size = 68 (0x00000044) name = 0x0058C2AC -> "OglTex" hd = 0x0520E560 -> h = 257425776 (0x000000000F580170) key = 1924531022 (0x72B6034E) refs = 1 (0x00000001) keep_open = 2 (0x00000002) unique = 2 (0x00000002) disallow_reload = 2 (0x00000002) type = 0x005E2A3C (see above) num_derefs = 0 (0x00000000) pathname = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = [8] { 47 ('/'), 0, 20480, 13829, 16064, 14453, 43832, 10 } user = [104] [8] { 0 (0x00), 80 (0x50), 5 (0x05), 54 (0x36), 192 (0xC0), 62 (0x3E), 117 (0x75), 56 (0x38) } 80 (0x50) 5 (0x05) 54 (0x36) 192 (0xC0) 62 (0x3E) 117 (0x75) 56 (0x38) 56 (0x38) 171 (0xAB) 10 (0x0A) 0 (0x00) 128 (0x80) 0 (0x00) 0 (0x00) 0 (0x00) ... vfs = 0x098E59D8 (see above) pathname = 0x00F3F7BC (see above) init_args = 0x00F3F648 -> 0x00F3F670 -> [8] { 0, 0, 0, 0, 0, 247, 243, 0 } err = 0 (0x0000000000000000) alloc_new_handle (h_mgr.cpp:489) type = 0x005E2A3C (see above) vfs = 0x098E59D8 (see above) pathname = 0x00F3F7BC (see above) key = 1924531022 (0x72B6034E) flags = 17 (0x00000011) init_args = 0x00F3F648 (see above) hd = 0x0520E560 (see above) h = 257425776 (0x000000000F580170) h_alloc (h_mgr.cpp:536) type = 0x005E2A3C (see above) vfs = 0x098E59D8 (see above) pathname = 0x00F3F7BC (see above) flags = 17 (0x00000011) s = (H_ScopedLock) args = 0x00F3F670 (see above) ogl_tex_load (ogl_tex.cpp:548) vfs = 0x098E59D8 (see above) pathname = 0x00F3F7BC (see above) flags = 17 (0x00000011) CTextureManagerImpl::LoadTexture (texturemanager.cpp:188) this = (unavailable) texture = 0x215B50D0 -> (shared_ptr<CTexture>) path = 0x00F3F7BC (see above) profile2__ = m_Name = 0x00571DF0 -> "load texture" flags = 0 (0x00000000) h = 1982428260973150271 (0x1B8300000000003F) CTextureManagerImpl::TryLoadingCached (texturemanager.cpp:276) this = (unavailable) texture = 0x215B50D0 (see above) hash = m_Digest = [4] { 1732584193 (0x67452301), 4023233417 (0xEFCDAB89), 2562383102 (0x98BADCFE), 271733878 (0x10325476) } m_Buf = [64] 3 (0x03) 0 (0x00) 0 (0x00) 0 (0x00) 1 (0x01) 0 (0x00) 0 (0x00) 0 (0x00) 2 (0x02) 0 (0x00) 0 (0x00) 0 (0x00) 1 (0x01) 0 (0x00) 0 (0x00) 0 (0x00) ... m_BufLen = 32 (0x00000020) m_InputLen = 32 (0x0000000000000020) loadPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') CTextureManagerImpl::MakeProgress (texturemanager.cpp:392) this = (unavailable) dest = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') ok = false texture = (shared_ptr<CTexture>) RendererIncrementalLoad (main.cpp:315) profile2__ = m_Name = 0x00550CAC -> "renderer incremental load" Frame (main.cpp:366) realTimeSinceLastFrame = 0.229265 (0x3E6AC47D) time = 235.919 (0x406D7D6505C0CE0A) profile2__ = m_Name = 0x00550CC8 -> "frame" profile2__ = m_Name = 0x406D7D65 -> (unavailable - internal error) RunGameOrAtlas (main.cpp:632) argc = 1 (0x00000001) argv = 0x011E0008 -> 0x011E0028 -> "C:\Users\Perfect Lion\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe" replayFile = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') modsToInstall = (unsupported vector<Path >) scriptEngine = (Singleton<ScriptEngine>) m_Runtimes = (unsupported list<JSRuntime const * >) args = m_Args = (unsupported vector<pair<CStr8,CStr8> >) m_Arg0 = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_ArgsWithoutName = (unsupported vector<CStr8 >) res = 3.95726e-010 (0x3DFB31B02CEA81F5) modPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 52361 paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1919 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 644 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 65534 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 160 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 30800 replay = m_Stream = 0x3DFB31B0 -> (basic_istream<char,char_traits<char> >) mod = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 64368 zip = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 mods = (unsupported vector<CStr8 >) paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 28178 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 32 (' ') m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1520 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 10703 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 53248 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 64040 builder = m_VFS = (shared_ptr<IVFS>) m_Files = (unsupported vector<Path >) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1394 m_NumBaseMods = 18839632 (0x011F7850) installedMods = (unsupported vector<CStr8 >) installer = m_VFS = (shared_ptr<IVFS>) m_ModsDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1522 m_CacheDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_InstalledMods = (unsupported vector<CStr8 >) paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 28178 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 32 (' ') m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1520 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 10703 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 53248 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 64040 SDL_main (main.cpp:678) argc = 1 (0x00000001) argv = 0x011E0008 (see above) main_utf8 (sdl_windows_main.c:126) argc = 1 (0x00000001) argv = 0x011E0008 (see above) wmain (sdl_windows_main.c:151) argc = 1 (0x00000001) wargv = 0x01201AB0 -> 0x01201AB8 -> 67 (0x0043) wenvp = 0x012014F0 -> 58976 (0xE660) argv = 0x011E0008 (see above) retval = 0 (0x00000000) i = 1 (0x00000001) CallStartupWithinTryBlock (wseh.cpp:364) ret = 4774320 (0x0048D9B0) RtlValidSecurityDescriptor (:0) RtlValidSecurityDescriptor (:0) errno = 0 (No error reported here) OS error = 0 (no error code was set) only disabling shadows in TM, or supress option in crash window.system_info.txt system_info.txt crashlog.txt interestinglog.html Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 2, 2018 Author Report Share Posted June 2, 2018 Yeah I fixed it locally need to rebundle was waiting for the last fixes by @Alexandermb 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted June 2, 2018 Report Share Posted June 2, 2018 @stanislas69 In the process of committing it at the moment, sorry for the delay. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 2, 2018 Author Report Share Posted June 2, 2018 @wackyserious This should be the next release candidate for Millennium A.D. I couldn't find any art bugs, but there might be some others. (Especially versions, and maybe release title)@Alexandermb the mud error was because you used terra magna's mud decals, be cautious, as much as possible for standalone mods only load on at once. The Sharknado bug is indeed fixed. I fixed minister gameplay as well @Alexandermb Can you remove the oars dependency to the snekkja ? Terra Magna shouldn't use files from there. Looks like Ponies ascendant/and milleniumad are almost ready for modio. @asterix made the announcement, so once those bugs are fixed I guess we can release at last. millenniumad.pyromod Quote Link to comment Share on other sites More sharing options...
asterix Posted June 2, 2018 Report Share Posted June 2, 2018 Function call failed: return value was -120102 (Invalid/unsupported texture format) Location: tex_dds.cpp:446 (decode_pf) Call stack: 009B6C77 009B9295 009BAF43 009B1035 009B10C4 errno = 13 (Insufficient access rights to open file) OS error = 0 (no error code was set)@stanislas69 @wackyserious@Alexandermbthis still shows when i play every faction but do not crash just hitting continue but it spams quite a lot this dialog but other errors are gone. 1 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 2, 2018 Report Share Posted June 2, 2018 (edited) Found this: Sails are broken because of the 2 deleted sail textures: options are revert the deleted files commit, or just remove them from the variants in the actor xml file. Spoiler Fixed the dependecy of the oars in TM: Spoiler Osprey "The Vikings" book reference for norse sail: Spoiler Edited June 2, 2018 by Alexandermb 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 3, 2018 Report Share Posted June 3, 2018 And found this two also: Spoiler @stanislas69 We could retrieve this two textures? Spoiler Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 3, 2018 Author Report Share Posted June 3, 2018 9 hours ago, asterix said: Function call failed: return value was -120102 (Invalid/unsupported texture format) Location: tex_dds.cpp:446 (decode_pf) Call stack: 009B6C77 009B9295 009BAF43 009B1035 009B10C4 errno = 13 (Insufficient access rights to open file) OS error = 0 (no error code was set)@stanislas69 @wackyserious@Alexandermbthis still shows when i play every faction but do not crash just hitting continue but it spams quite a lot this dialog but other errors are gone. Which mod ? @Alexandermb as you wish as long as it's fixed Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 3, 2018 Report Share Posted June 3, 2018 (edited) @stanislas69 chinese storehouse/farmstead wont open: Spoiler is directly related to garrison holder tag: Spoiler Wouldn't be better if we disable that ? Edited June 3, 2018 by Alexandermb Quote Link to comment Share on other sites More sharing options...
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