Alexandermb Posted November 22, 2017 Author Report Share Posted November 22, 2017 Tried to do some fixes on the front legs, head and chest (actually it was some bones) based on the references from @Sundiata 4 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted November 22, 2017 Report Share Posted November 22, 2017 Nice... 1 Quote Link to comment Share on other sites More sharing options...
Imarok Posted November 22, 2017 Report Share Posted November 22, 2017 Much better Though the head is probably too wide around the eyes. Compare: Also the belly of the horse should be flat and not that sharp. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 23, 2017 Author Report Share Posted November 23, 2017 (edited) Some updates with the galop fix and some adjustments to belly/head Files >>Horse_new.7z<< Screenshots with riders Edited November 23, 2017 by Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 23, 2017 Author Report Share Posted November 23, 2017 (edited) Some 2d artist could make an armor look on this uv's for test if the horse could be remeshed for make it look like its wearing an armor similar to the Menu wallpaper Uv's exported in a png Spoiler Edited November 23, 2017 by Alexandermb Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 23, 2017 Report Share Posted November 23, 2017 @Alexandermb I think Enrique added props for this purpose. He then animated them. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 23, 2017 Report Share Posted November 23, 2017 That front skirt should just be a prop like the scale one. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 23, 2017 Author Report Share Posted November 23, 2017 The prop point Works fine with chestband but that skirt goes from the chest to the upper neck, or it can just be new textures/props meshes or use the same style of the cape's copying the animation file ex:"file/biped/xxxxxxxx" in any case those horse with props needs some love if the horse will be updated in any alpha Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 23, 2017 Author Report Share Posted November 23, 2017 Here is an example of what i mean, both are seleucid champions but only 1 looks like a champion unit (visual speaking) the elephant has: helmet > unique mesh Helmet prop > unique mesh Armor > unique mesh The horse have Generic front armor Generic blanket 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 6, 2017 Author Report Share Posted December 6, 2017 (edited) Update: some cleaning and blender files @stanislas69 i'll be adding crossbow cavalry animations soon for the TM cavalry included Elephant riders animation in the mod folder Mod with files Horse_new.7z Blender horse file with helpers New_Horse.7z Rider animations with helpers Ridder_animations.7z Edited December 6, 2017 by Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 6, 2017 Report Share Posted December 6, 2017 I'll have a look. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 6, 2017 Report Share Posted December 6, 2017 (edited) I don't know if you've done this yet but the horses themselves should have their own variant files. Yea or Nay? art/variants/quadraped Edited December 6, 2017 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 6, 2017 Author Report Share Posted December 6, 2017 (edited) 9 hours ago, wowgetoffyourcellphone said: I don't know if you've done this yet but the horses themselves should have their own variant files. Yea or Nay? art/variants/quadraped i'll add them when everything is verified and timers are correct. added reverse spear variant and crossbow variant Edited December 6, 2017 by Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 7, 2017 Author Report Share Posted December 7, 2017 Roman Cavalry will use ready variant's for keep the disciplinary roman style. Spoiler Spartan/Mace Cavalry reverse spear variant Spoiler 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 7, 2017 Report Share Posted December 7, 2017 The angle of that guy's wrist is very unnatural. Otherwise these are looking nice. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 7, 2017 Author Report Share Posted December 7, 2017 @wowgetoffyourcellphone fixed any other suggestion ? i got most things looking good 3 Quote Link to comment Share on other sites More sharing options...
Phalanx Posted December 7, 2017 Report Share Posted December 7, 2017 SO, I had someone who rides horses on my university's equestrian team review the anims. (She is also studying Computer Graphics with me) and she comments that the back legs of the horses in the run anim is really bizzare. In the anim, the lower leg bends way to high up. She suggests this video to see that. She says the butt goes farther down when the back legs are extended forward. Apparently it is really obvious and notable. Just throwing that out. I kinda noticed it as well, but what do I know about horses? Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 7, 2017 Report Share Posted December 7, 2017 @Phalanx Thanks for sharing Is she interested in contributing ? Quote Link to comment Share on other sites More sharing options...
Sundiata Posted December 7, 2017 Report Share Posted December 7, 2017 (edited) @Alexandermb, I actually think what makes the back legs still look a bit bizarre are the fact that in the animation, when the hind legs are at their highest point underneath the horse, the bottom of the horse's hoofs are pointing downwards at an angle of 180°, while the bottom of the hoofs are supposed to point outwards at an angle of about 135°. Basically it needs to bend a little more (it's a little detail, but it could make the anim more natural). Another small suggestion is to add another bone to the back half of the tail, so that the tip of the tail can whip up and down more convincingly. @Phalanx Nice vid, but the horse's gait in that vid is canter, while the horse in Alexander's anim is galloping (faster/intenser). It makes the comparison at bit difficult, though I agree that the lower half of the back leg doesn't need to come up as high it does in the anim (it should indeed still angle a little downwards at it's highest). ps: wasn't wowgetoffyourcellphone referring to this guy's wrist: Spoiler Also, maybe: You're almost there! Edited December 7, 2017 by Sundiata 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 7, 2017 Report Share Posted December 7, 2017 (edited) 3 hours ago, Alexandermb said: @wowgetoffyourcellphone fixed any other suggestion ? i got most things looking good I meant the idle. I urge you to try to bend your wrist like that (you can't). Edited December 7, 2017 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 7, 2017 Author Report Share Posted December 7, 2017 (edited) Testing adding some bones in every leg will keep trying until get it (Not 100% finished yet) also added the bone tail but din't seem to change something i will try removing the helper Here's a frontal look i look carefully to avoid clipping Edited December 8, 2017 by Alexandermb 4 Quote Link to comment Share on other sites More sharing options...
Phalanx Posted December 8, 2017 Report Share Posted December 8, 2017 @stanislas69 Alas, she is studying User Experience and doesn't have animation skills. (and to be honest is very oblivious to the world of computer games. She had no clue what Starcraft was. She had never heard of it) @Alexandermb I don't know if you can see it, but in your most recent gallop anim. The lower portion of the back legs flex really weirdly. I found different references for a gallop this time (thanks for the heads up, @Sundiata ) and I found what was weirding me and her out. In your anim, particularly the right back leg, the upper leg rotates forward till it is about at the point I captured in this still, and then the lower leg suddenly rotates downward, almost like a human leg, before contacting the ground. Apparently, for a gallop, it is more of an extending of the back leg (the butt kinda drops to allow the entire back leg it extend further) instead of a hard hinge. This video has a great portion at :54 that shows a nice gallop, and you can kinda see what I am saying. Forgive me if I'm sounding too nit-picky, I am really impressed by your work! However the new horses turn out, I'm just excited that they won't have the horrific walk anim they have now! FLOATING HORSES!!! 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 8, 2017 Report Share Posted December 8, 2017 @Phalanx Having some suggestions about the ux wouldn't be that bad Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 8, 2017 Author Report Share Posted December 8, 2017 @Phalanx thanks for sharing and don't worry i don't want to deliver a weird horse animations, i'm on the same side as you i know nothing about horses and yet after looking closer this week i had to add 4 more bones to the legs to make the walk look of a horse, the only one that doesn't fit yet to the 4 new bones is the galop animation the patterns are very helpfull so i will use that one i was using the same refence images but they were pictures only. 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 8, 2017 Author Report Share Posted December 8, 2017 btw @wowgetoffyourcellphone you were talking about made new uv layout and some other things made apart (saddle? straps?) if you have in mind new prop points tell me so i'll add them we already have this props: Crest, Front Armor, Saddle, Rider, and i added the shield point in the left leg Quote Link to comment Share on other sites More sharing options...
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