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Phalanx

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Phalanx last won the day on January 11 2016

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About Phalanx

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  1. Duuude, that green one is one I made! Small internet amirite!? XD More seriously, it does seem like a lot of period art depicting the thureos show it kinda plain with no designs. But remember that we just recently upgraded the Seleucids to having painted armor. If that is accurate, and the Seleucids did paint their armor, who knows that they actually did with their shields? Personally, I like having the Anchor and Eagle (for the Ptolemies) on the shield, because it gives a visual cue at a glance who these spearmen belong to. Unless we can differentiate the outfits of both spearmen more drastically.
  2. That's a fair point! Just seems underwhelming imo
  3. I'm just curious, is there any progress of implementing combat-usable formations into the game? Or has that remained tabled for now?
  4. I know I'm a broken record, but I'm still a fan of renaming the sword unit to Argyraspides Thorakitai. The only time we see these "Romanized" units were at the Parade of Daphne, and Polybius and Bar Chovka suggest that they were Argyraspides Phalangites who were retrained, with Antiochus's intent to first reform the entire Argyraspides unit to this style (as it was the Royal Guard unit and most important) and then adopt it along the rest of the Seleucid army. Renaming it makes the unit feel more elite also, as opposed to just a cheap copy. I remember when I first downloaded the game, I didn't know if my "Romanized Thorakitai" were just copies of Principes, or if they were actually an elite unit. Renaming would help players make that connection (and make the unit feel cooler XD )
  5. I'm aware what I'm about to say doesn't really contain any information, just an observation that there is little information to be found. The use of transverse crests is debated. Nobody can really find an reference for the crest having any meaning such as royalty status or an officer position. Obviously it signifies an officer status in the late Roman army. That could be because they took that idea from the Greeks, as they appropriated a lot of armour ideas from the Greeks. But just like the Italo-Corinthian helmet, it might have been appropriated with mistaken intent. It also could have been appropriated from the Gauls. Only Greek examples of it being used are on a couple of Spartan figurines, and a few amphorae. It is possible that Leonidas used a Corinthian or Corino-Chalcidican mix helmet like he has on the statue with spear above. However that statue was made in the 1990's, and might represent an inaccurate portrayal of his armour. This bust was made a couple of years after he died, and might be a more accurate representation, HOWEVER XD when the bust was recovered, the crest had fallen off and the current crest is a recreation, so there is a possibility (though I doubt it based on the fact that there are no marks on the sides of the helmet to detonate attachment points) that he used a transverse crest. On top of that, its not even certain this is Leonidas. There was no inscription, and it is only referred to as "Leonidas" because it was found around the Spartan Acropolis, and the woman that found it just call it so. So nobody really knows about his armour. Maybe he had this transverse crest, or maybe he didn't. So I guess its up to the us to decide. Some accounts say he was a fairly down-to-earth general, so maybe he wore a normal crest like the rest of his Spartan "bois". Others say he was a majestic and proud royal, so maybe he did wear a transverse crest to show his status.
  6. Yep! Deleting the cache worked! Thank y'all!
  7. How do you do that? I can't find it in the right click menu for Tortoise.
  8. Touche, mon ami! XD Tortoise SVN does not tell me any error messages. Upon opening Pyrogenesis, it black screens, plays the menu music, but I get this as an error message (Its lenghty) Now I know diddly squat about code, but if I suppress this and continue, the main menu boots up, but I have weird block symbols instead of text on all buttons.
  9. ^ I have error messages and all my text characters are weirded out when I launch svn.
  10. Aren't these references pretty close to what we have already?
  11. I was thinking something along these lines. I found a single source describing the Romanized Seleucid Shield as a scutum-like shield, not a thureos, but that is only a single source.
  12. Yep, that is a fair question. I honestly have no idea. I cannot find any sources about what they actually had.
  13. What was broken about it? Did it just not work?
  14. Okay, this totally might be false, but I have a few comment about the Romanized Swords. I still think they should be referred as Argyraspides Romahicos, because the 5,000 swords seen at Daphne were taken from the 10,000 Argyrasdpides Phalangites (its is mentioned that there were only 5,000 of the phalangite silver shields present). But I think that they should mostly be wearing chain mail (I know some of the actors are, but a lot of them have a linothorax) And this one might not have a good reception, but I think they should have a scutum-like shield. Or at least one similar to a Hastatus. Because it's stated that Antiochus IV loved all things roman, which is why he decided to reform the infantry. It think it's weird that if he loved all this roman stuff so much as to directly copy it, he wouldn't copy the shield, which is arguably one of the most innovative parts of the Hastatus. But that is all just my opinion, it might be totally wrong, but it seems no-one (sourcewise) seems to know exactly how the Silver Shield Swords were equipped, besides them having chain mail.
  15. DISCLAIMER! I'M NOT A PROGRAMMER! I'm a Game Design/Metagame/Gameplay Mechanic Designer (at least studying to be one at university ) I have an idea about to to temporarily make formations semi-usable. Could it be programmed that formations automatically place all units within the formation in "Stand Ground" stance? this could stop the formation from dissipating as soon as an attack order is given. Possibly also make all formation movement attack move, to simulate the pushing of Phalanxes or Syntagmas and the fact that formations can't just run through enemy units. Possibly using auras or something to create the buffs and debuffs of entering formations. I have no idea how to stop units not in the front of a formation from attacking. Possibly if formations are programmed with a designated "Front row" or "Attacking rows" so all units that aren't in the aforementioned rows don't attack. But that might be wicked complicated.
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