wackyserious Posted May 4, 2019 Author Report Share Posted May 4, 2019 Committed. Sorry for the delay, I was occupied during the last two days 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 4, 2019 Report Share Posted May 4, 2019 Nice! Everything looks nice and authentic. I acquiesced on the player color because I realized a lot of the Persian textures already had a lot of player color. I like your textures, you do an incredible job. I even used some of your new textures for DE's Kardakes. Request. Can you re-commit them has RGB color instead of indexed color? lol I can't import them to Photoshop with SuperPNG for some reason. lol Request 2: Maybe look into the Persian Female Citizen textures. They could use updating, improving, and variation. 5 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 4, 2019 Report Share Posted May 4, 2019 Spoiler 1 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 4, 2019 Author Report Share Posted May 4, 2019 1 hour ago, wowgetoffyourcellphone said: Nice! Everything looks nice and authentic. I acquiesced on the player color because I realized a lot of the Persian textures already had a lot of player color. I like your textures, you do an incredible job. I even used some of your new textures for DE's Kardakes. Request. Can you re-commit them has RGB color instead of indexed color? lol I can't import them to Photoshop with SuperPNG for some reason. lol Request 2: Maybe look into the Persian Female Citizen textures. They could use updating, improving, and variation. Must have been the compression at tinypng.com (Definitely have no idea how RGB and Index function) Here is the zip of the raw .png 050419 - Persian Unit Texture (Commit).rar 1 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted May 4, 2019 Report Share Posted May 4, 2019 2 hours ago, wackyserious said: Must have been the compression at tinypng.com (Definitely have no idea how RGB and Index function) Don't use tinypng.com or similar services; what it does is convert 24-bit (i.e. 1677216) colours into 8-bit (i.e. 256) colours, which means you lose information. By contrast, the `pngcrush` command only removes unused file data. 1 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 4, 2019 Author Report Share Posted May 4, 2019 46 minutes ago, Nescio said: Don't use tinypng.com or similar services; what it does is convert 24-bit (i.e. 1677216) colours into 8-bit (i.e. 256) colours, which means you lose information. By contrast, the `pngcrush` command only removes unused file data. Thanks for clearing this one out. I am not familiar with this though, a quick online search led me to website, would that do? It was a current trend in the art department to compress the textures before committing it to SVN. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 4, 2019 Report Share Posted May 4, 2019 52 minutes ago, wackyserious said: am not familiar with this though, a quick online search led me to website, would that do? I guess it's a linux command line tool. Yeah I'm not sure that trend will stick or not. All textures are compressed with dds compression. And unpackaged mods should'nt be used 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 4, 2019 Report Share Posted May 4, 2019 11 hours ago, wackyserious said: Here is the zip of the raw .png Thank you. Ironically, I am wanting to add player color to a few of the textures. 1 1 Quote Link to comment Share on other sites More sharing options...
GunChleoc Posted May 5, 2019 Report Share Posted May 5, 2019 There are 2 Linux command line tools that you can use, pngcrush and optipng. Quote Link to comment Share on other sites More sharing options...
Guest Posted May 5, 2019 Report Share Posted May 5, 2019 And one of the most common one, https://imagemagick.org/ which is installed by default on some distros. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 5, 2019 Author Report Share Posted May 5, 2019 I am not on Linux though. Any good compromise? Quote Link to comment Share on other sites More sharing options...
GunChleoc Posted May 5, 2019 Report Share Posted May 5, 2019 (edited) If your machine is fast enough, you could installing an easy to use distribution like Linux Mint as a virtual machine - programs to do that are VMWare or Virtualbox. The programs might also be available in MSys, which is basically an Arch Linux that will run under Windows and is a lot more lightweight. Edited May 5, 2019 by GunChleoc 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 5, 2019 Report Share Posted May 5, 2019 One could also install the WSL (Windows subsystem for Linux) and use commands like on a real linux. I don't think it's really necessary though 2 Quote Link to comment Share on other sites More sharing options...
Guest Posted May 5, 2019 Report Share Posted May 5, 2019 (edited) https://imagemagick.org/script/download.php#windows is also an option. Edited May 5, 2019 by Guest Quote Link to comment Share on other sites More sharing options...
Nescio Posted May 27, 2019 Report Share Posted May 27, 2019 (edited) Scythians, Persians, and other Iranian peoples were well known for wearing trousers: Spoiler Most of their units already have trousers, but some don't, so it would be great if that can be changed for the following: units/athenians/infantry_archer_c.xml (Scythian archer) units/persians/cavalry_swordsman_b.xml (Hyrcanian cavalry) units/persians/fisherman.xml units/persians/infantry_archer_b.xml (Sogdian archer) units/seleucids/cavalry_archer_b.xml (Dahae horse archer) (pers_infantry_javelinist_b and *_a don't have trousers either, but that's fine, because those are Anatolians Lydians.) Edited May 30, 2019 by Nescio Lydia 1 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted May 30, 2019 Report Share Posted May 30, 2019 (edited) And another detailed example of Achaemenid imperial iconography (on Darius' tomb): Spoiler Above each figure is a short inscription (three lines of Old Persian cuneiform); transcriptions are available at https://www.livius.org/sources/content/achaemenid-royal-inscriptions/dne/ Edited May 30, 2019 by Nescio transcriptions 4 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 24, 2019 Author Report Share Posted July 24, 2019 On 5/27/2019 at 8:56 PM, Nescio said: units/athenians/infantry_archer_c.xml (Scythian archer) I will commit the updated actor files for this week. On 5/27/2019 at 8:56 PM, Nescio said: units/persians/infantry_archer_b.xml (Sogdian archer) What could basic Sogdian archers use for their texture in the current texture asset? Could you recommend On 5/27/2019 at 8:56 PM, Nescio said: units/persians/cavalry_swordsman_b.xml (Hyrcanian cavalry) units/persians/fisherman.xml units/seleucids/cavalry_archer_b.xml (Dahae horse archer) The same for these three. Thanks! Quote Link to comment Share on other sites More sharing options...
Nescio Posted July 24, 2019 Report Share Posted July 24, 2019 1 hour ago, wackyserious said: I will commit the updated actor files for this week. What could basic Sogdian archers use for their texture in the current texture asset? Could you recommend The same for these three. Thanks! Something with trousers. See also my previous post (May 30) for national dresses according to Persian iconography. East Iranian peoples (Scythians, Sarmatians, Saka, Dahae, Sogdians, Hyrcanians, etc.) were rather similar to each other. The fisherman should probably be an Elamite, because that's the primary coastal region of Persia (Elam is roughly equivalent to modern Khuzestan). 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 24, 2019 Author Report Share Posted July 24, 2019 @Nescio Would something like this be appropriate for the basic rank archer? I was thinking of plain simple long sleeved tunic and trousers (We currently have the textures which are used by the basic rank Persian spearmen) 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted July 24, 2019 Report Share Posted July 24, 2019 Yes, long sleeves and trousers are fine, but those head-dresses are not (should be a simple cap). The _a versions of these units are great, so ideally the _b should have a simpler version of that. Or add trousers to the current _b texture. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted January 6, 2020 Author Report Share Posted January 6, 2020 @Nescio Sorry if it took several months to address this issue, academics and the work on other textures buried the progress here. Some basic Sogdian archers (Re-used existing assets) and a more rural Sardian auxillaries. The advanced (animal pelt vests) could also be used for hillmen infantry if we will add them in the future. Could I use animal pelt vests for basic rank Hyrcanian cavalry? 1 Quote Link to comment Share on other sites More sharing options...
Sturm Posted January 6, 2020 Report Share Posted January 6, 2020 1 hour ago, wackyserious said: @Nescio Sorry if it took several months to address this issue, academics and the work on other textures buried the progress here. Some basic Sogdian archers (Re-used existing assets) and a more rural Sardian auxillaries. The advanced (animal pelt vests) could also be used for hillmen infantry if we will add them in the future. Could I use animal pelt vests for basic rank Hyrcanian cavalry? These heads... 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted January 6, 2020 Author Report Share Posted January 6, 2020 Work on the new head textures are stalled at the moment. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted January 6, 2020 Author Report Share Posted January 6, 2020 Drawing inspiration from Europa Barbarorum II, these are a mix of Armenian, Anatolian and Iranian units. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 6, 2020 Report Share Posted January 6, 2020 3 hours ago, wackyserious said: Work on the new head textures are stalled at the moment. Is it? We can add new heads. I just wanted to work on the perks but it doesn't mean other work cannot be done in parallel. 2 Quote Link to comment Share on other sites More sharing options...
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