wowgetoffyourcellphone Posted December 27, 2017 Author Share Posted December 27, 2017 I think just in front of the hump for Arabian. Between for Bactrian yeah. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 27, 2017 Share Posted December 27, 2017 I think camel is more bigger. Chinese use the camel (Bactrian) too. 2 Link to comment Share on other sites More sharing options...
Sundiata Posted December 27, 2017 Share Posted December 27, 2017 Bedouin camel racing: Beja Camel racing: I think riders can sit just in front, on top, or just behind the hump, specific per culture and equipment used... 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 27, 2017 Share Posted December 27, 2017 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 28, 2017 Author Share Posted December 28, 2017 (edited) It's also interesting to note that the skeletons of Bactrian and Arabian camels are nearly identical. Most visual differences are not caused by actual skeletal morphology. Just interesting to note. Edited December 28, 2017 by wowgetoffyourcellphone 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 1, 2018 Author Share Posted January 1, 2018 (edited) Looks like some of the rider animations, at least the idles, work well enough for the camel. The camel mesh itself could use some serious updating. Edited January 1, 2018 by wowgetoffyourcellphone 3 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 1, 2018 Share Posted January 1, 2018 I want Bedouins 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted January 3, 2018 Share Posted January 3, 2018 Any prop point i should add before start making the camel ? i'm gonna rehuse the horse skeleton if its possible with some adjustments. Link to comment Share on other sites More sharing options...
Stan` Posted January 3, 2018 Share Posted January 3, 2018 I don't know, maybe the same as horses, to do things like this (TW : ROME II) 2 Link to comment Share on other sites More sharing options...
Alexandermb Posted January 3, 2018 Share Posted January 3, 2018 @stanislas69 have in mind any prop point for the merchant camels ? Link to comment Share on other sites More sharing options...
Alexandermb Posted January 3, 2018 Share Posted January 3, 2018 The bactrian will need textures, walk and run is ready. 1 Link to comment Share on other sites More sharing options...
Stan` Posted January 3, 2018 Share Posted January 3, 2018 1 hour ago, Alexandermb said: @stanislas69 have in mind any prop point for the merchant camels ? It looks to me like either the merchant would be on another camel and having a rope to tie it or it would walk beside it. Not sure if it could be on a horse. AFAIK the only civilisations using camels for merchants are Chinese (Still waiting for proof on this) Persians, Ptolemaics. @wowgetoffyourcellphone Are camels really walking like horses ? Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 3, 2018 Share Posted January 3, 2018 (edited) Have sense, illustrated Silk road. Edited January 3, 2018 by Lion.Kanzen Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 3, 2018 Share Posted January 3, 2018 @Alexandermb you can add the unit to Xiongnu(later) 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 3, 2018 Share Posted January 3, 2018 2 hours ago, stanislas69 said: I don't know, maybe the same as horses, to do things like this (TW : ROME II) Cataphract camel. or lancer camel. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 4, 2018 Author Share Posted January 4, 2018 2 hours ago, Alexandermb said: The bactrian will need textures, walk and run is ready. Bactrian needs a custom mesh too since it is so shaggy. 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted January 4, 2018 Share Posted January 4, 2018 This is how its going so far, 30 mins ago i added some new bones to the back legs to match the camel anatomy so it could have some weird frames in the back leg's. 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 4, 2018 Author Share Posted January 4, 2018 Can the geometry of the mesh be improved or is that a separate and related task? The run looks hilariously camel like. Link to comment Share on other sites More sharing options...
Stan` Posted January 4, 2018 Share Posted January 4, 2018 9 minutes ago, wowgetoffyourcellphone said: Can the geometry of the mesh be improved or is that a separate and related task? The run looks hilariously camel like. It can, and it should, else I fail to see the point of new anims. However I'm not sure Alexandermb wants to do it. 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted January 4, 2018 Share Posted January 4, 2018 i think its more texture related, the actual camel has around 800 tris yet it looks like a camel compared to the difference between old horse and new horse but in case of need i could try do some adjustments. and for now it does need new animations the actual walk and run doesn't fit the walking/runing speed and looks rushed, the actual walking animation is something like my 1st gif but x6 speed. Link to comment Share on other sites More sharing options...
Alexandermb Posted January 4, 2018 Share Posted January 4, 2018 @stanislas69 we can have mouth/teeths for the camel ? so i can add mout bones similar to the bear Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 4, 2018 Author Share Posted January 4, 2018 3 hours ago, Alexandermb said: the actual camel has around 800 tris How many triangles is the new horse? 3 hours ago, stanislas69 said: It can, and it should, else I fail to see the point of new anims. However I'm not sure Alexandermb wants to do it. even if the model is not improved, making new animations for the camel and the riders will definitely help keep those units up-to-standard with the new infantry and cavalry. 3 hours ago, Alexandermb said: in case of need i could try do some adjustments. I think the greatest adjustments could be with the neck and head and to round the humps out slightly better. The Bactrian camel could definitely use its own mesh though, even if only modified from the existing mesh. 1 Link to comment Share on other sites More sharing options...
Stan` Posted January 4, 2018 Share Posted January 4, 2018 6 hours ago, Alexandermb said: @stanislas69 we can have mouth/teeths for the camel ? so i can add mout bones similar to the bear I'm not sure it would help, would it ? Feel free to prove me wrong though. Link to comment Share on other sites More sharing options...
Alexandermb Posted January 4, 2018 Share Posted January 4, 2018 3 hours ago, stanislas69 said: I'm not sure it would help, would it ? Feel free to prove me wrong though. i want to cover al animation bones before commits and the camel texture has some free space in the file. 8 hours ago, wowgetoffyourcellphone said: How many triangles is the new horse? 1k. Link to comment Share on other sites More sharing options...
Alexandermb Posted January 4, 2018 Share Posted January 4, 2018 See how its going, if this is okay i start with the riders. (For a better perspective compare the camels animations from the actual ones to this ones and see what i mean about rushed walking) Added 3 seat points to the base camel Front-Mid-Back. Added 2 prop points for cargo each side near the back. Have the same head prop point of the horse. Have one in the chest i will delete if i don't find any use for it. Yes, bactrian model can have only 1 seat and different place of prop points. Mod folder.Camel_New.7z 1 Link to comment Share on other sites More sharing options...
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