Alexandermb Posted December 25, 2017 Report Share Posted December 25, 2017 (edited) This is the one you were concerned about (still working on it), i have to tweak the mouth its seems that it opened to much for this body compared to the one i used yesterday. And made the mouth a bit less large and more curved since it only have -500 triangles and this is not an animal i think it will be spawned a lot in a map of 0 AD Edited December 25, 2017 by Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 25, 2017 Author Report Share Posted December 25, 2017 Nice ! I see you managed to make him stand, I had some issues with that. It should also have a lower ground attack  *Crumbles under the review queue* Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 25, 2017 Report Share Posted December 25, 2017 (edited) Thats why i like to use the helpers like the one's in the horse or the biped body, they help the armature to behave like that, an arm as an arm a leg as a leg. In this case the helpers are the 4 paws. Btw also managed to sit: Â Edited December 25, 2017 by Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 25, 2017 Author Report Share Posted December 25, 2017 That's not really working well though... Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 25, 2017 Report Share Posted December 25, 2017 Ready to use.Bear_animated.7zBear_Rigged.blend Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 26, 2017 Author Report Share Posted December 26, 2017 It's on my list. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 26, 2017 Author Report Share Posted December 26, 2017 Hey ! Had some time to review. The death animation is okay. The rest though... is not so good. The way the body distorts is weird. Attack A & B do not seem natural at all... The sitting Idle is okay. The other have weird distorsions The running animation is close to being okay, it only needs a more cohesive movement. Walk anim looks fine. @Sundiata @wowgetoffyourcellphone Can I have some more feedback from the game ready files ? 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 26, 2017 Report Share Posted December 26, 2017 10 minutes ago, stanislas69 said: Hey ! Had some time to review. The death animation is okay. The rest though... is not so good. The way the body distorts is weird. Attack A & B do not seem natural at all... The sitting Idle is okay. The other have weird distorsions The running animation is close to being okay, it only needs a more cohesive movement. Walk anim looks fine. @Sundiata @wowgetoffyourcellphone Can I have some more feedback from the game ready files ? by distortions what exactly you mean for have an idea where to start fixing and yes, the attack indeed looks unnatural but i couldn't imagine a way for attack to fits 0 AD yet they were mostly for see if it is a good way to start for the public opinion Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 26, 2017 Author Report Share Posted December 26, 2017 I mean the belly and the paws distort badly and make the texture look more stretched that it really is. Best way to ask for public opinion => Ask for specific opinions ;D Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 26, 2017 Report Share Posted December 26, 2017 The ones i realy have my concern are "attack" and run. Btw found the distortions on the paws you said, those were the IK rotation bones i added them after make the idles, they are like the knee Bone in the Biped armature. but for the belly that one is a bone i add on the animals for simulate the breathing, the biped armature uses a rotation in the Y axis as a breath, but for animals i use scale in X axis by the belly. Quote Link to comment Share on other sites More sharing options...
Sundiata Posted December 26, 2017 Report Share Posted December 26, 2017 Yeah, the bear has this funny bunny hop thing going on... Left and right legs need to be switching back and forth, like scissors.   Quote        Quote Link to comment Share on other sites More sharing options...
elexis Posted December 27, 2017 Report Share Posted December 27, 2017 3 hours ago, stanislas69 said: I mean the belly and the paws distort badly and make the texture look more stretched that it really is. Are you saying it is unbearable? (Sorry I had to) 3 1 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 27, 2017 Report Share Posted December 27, 2017 On ‎22‎/‎11‎/‎2015 at 9:33 AM, Enrique said: While I understand your point of view, the nature of an open source project entails the disposal of old assets/works in favor of new/improved ones everywhere within the project. Specially for projects that have been so long in development. Not only in art with models/textures, but also in the code area (see old pathfinder vs new, aegis ai vs petra ai, etc) There are also different reasons that hurt more than others, i.e. the disposal of the hanging gardens wonder in favor of the gate of all nations because it's more historically accurate and suited for the timeframe of the game, versus the reasons of better topology for animation that this particular case case is based on. When I added the bear to the tasks that had to be done (or redone in this case) was mainly because of the poor topology the current mesh has and I could see problems arising with the animation phase due to its topology. Stan's mesh is an improvement from the old mesh in the form of the head and texture, but the topology problems remains since it's so heavily based on the old mesh. Here's the mesh comparision: I hope you understand that replacing old work with new/improved stuff is not a matter of annoying/disrespect to the author, but for the improvement of the project itself. Wasn't a fight exactly was difference of ideas. @stanislas69 I have bad memories for this things. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 27, 2017 Author Report Share Posted December 27, 2017 That's what I thought. 1 Quote Link to comment Share on other sites More sharing options...
serveurix Posted December 27, 2017 Report Share Posted December 27, 2017 12 hours ago, elexis said: Are you saying it is unbearable? (Sorry I had to) No one dared to make that terrible joke, it's fortunate you were willing to bear that responsibility for us. _o_ Quote Link to comment Share on other sites More sharing options...
Sundiata Posted December 27, 2017 Report Share Posted December 27, 2017 I bearly understand what's so funny.... 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 27, 2017 Report Share Posted December 27, 2017 20 hours ago, Sundiata said: Yeah, the bear has this funny bunny hop thing going on... Left and right legs need to be switching back and forth, like scissors.          Those are very helpful, also have any idea how attack should be ? 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted December 27, 2017 Report Share Posted December 27, 2017 20 minutes ago, Alexandermb said: any idea how attack should be ? Yes, violent! Â Â Â Â 2 Quote Link to comment Share on other sites More sharing options...
elexis Posted December 28, 2017 Report Share Posted December 28, 2017 On 12/27/2017 at 12:26 AM, Sundiata said: Â After a tiring day of modeling meshes and animations, a cold bear can cheer one up. Â 1 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted December 28, 2017 Report Share Posted December 28, 2017 1 minute ago, elexis said: After a tiring day of modeling meshes and animations, a cold bear can cheer one up. Yeah, sometimes you've just got to kick back and relax, to find your bearings. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 25, 2018 Report Share Posted May 25, 2018 Someone could do a handpaint for this dude ? i had to do a new mesh because both meshes were limitating the body movement and thats where the distortions started Spoiler  1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 25, 2018 Author Report Share Posted May 25, 2018 Yeah sure I'll update my texture to it Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 25, 2018 Report Share Posted May 25, 2018 3 hours ago, Alexandermb said: Someone could do a handpaint for this dude ? i had to do a new mesh because both meshes were limitating the body movement and thats where the distortions started  Hide contents  Are... those feet accurate? Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 25, 2018 Author Report Share Posted May 25, 2018 They are made for walking, and that's just what they'll do Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 25, 2018 Report Share Posted May 25, 2018 @stanislas69Â it has no uv projected yet because i couldn't find any good looking CC gorilla picture with a perfectly fitted side view. Files:Bear.7z Quote Link to comment Share on other sites More sharing options...
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