Lion.Kanzen Posted October 20, 2017 Report Share Posted October 20, 2017 Nobody offer to help you? Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 20, 2017 Report Share Posted October 20, 2017 I guess @wowgetoffyourcellphone will focus more on art for now. This isn't a bad thing per se. And who knows maybe that investment will convince him to contribute in an other way like what he did for DE. Side Note : I wonder if a mod could crowdfund the game dev. Quote Link to comment Share on other sites More sharing options...
sphyrth Posted October 20, 2017 Report Share Posted October 20, 2017 I'll consider this project dead until wow decides to revive it. After all, he's still here just in case that happens. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 21, 2017 Report Share Posted October 21, 2017 There's nothing much I can do with the mod unless the team comes up with some more interesting gameplay additions. @LordGood's new archery ranges and stables and workshops are intriguing though. I could try to make a coin resource, but whatever code I come up with will become deprecated lickedy friggin split. Another thing I could try is extending the slave/citizen concept to all/most civs per my gameplay proposal here: 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 21, 2017 Author Report Share Posted October 21, 2017 I'm understand your point, the game losses players each alpha since A16, only have new comers but isn't enough , the game isn't funny have players start to boring easily, immtalkmof me or your WFG community I'm talking people in other forums and pages. The player prefer AoE , EE or Ron, even AoE Online (project celeste) are making 0 A.D looks a game without single vision, with nice boring features, like collage of goods things that Don't work well, the actual game is monotone. Even a community manager can't solve this. Who want support a project without soul, is only a pretty face, and the void inside? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 21, 2017 Author Report Share Posted October 21, 2017 By the way next alpha, sadly... will be less attractive. There no a mod to match DE. One are balance( over same content, boring) other are great civilization focus. But no gameplay... boring. ---------- This be should be open. https://trac.wildfiregames.com/ticket/1067 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 21, 2017 Report Share Posted October 21, 2017 @Lion.Kanzen Not really, this was about giving the possibility. What you want here is someone to use it. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 21, 2017 Author Report Share Posted October 21, 2017 Can be nice divide the mod by features and departments like a big jigsaw But keep in mine the other pieces. Even @DarcReaver can participate, he don't need rush the things only give analysis.. I try to implement my part art, icons and new eyecandy buildings. Another can try gameplay wraitii may be or another community member. Another balance the gaming and add counters this most delicate, this mean add and cut off things. Testing And as we do with CoM adding new even civs . You can help all pieces , niektb can be project admin If Alexander and lordgood want to join. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 24, 2018 Report Share Posted February 24, 2018 (edited) Don't know where to start on fixing all the actors. Well, I started, but then realized the gargantuan task ahead and gave up. Unit actors all renamed to a new scheme. All infantry need fixed for carry anims. All new camel stuff. Soon, cavalry will need fixed for the new movement animations. They already all need fixed because variants were moved... Just too much. Motivation completely gone. Edited February 24, 2018 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 24, 2018 Author Report Share Posted February 24, 2018 14 minutes ago, wowgetoffyourcellphone said: Don't know where to start on fixing all the actors. Well, I started, but then realized the gargantuan task ahead and gave up. Unit actors all renamed to a new scheme. All infantry need fixed for carry anims. All new camel stuff. Soon, cavalry will need fixed for the new movement animations. They already all need fixed because variants were moved... Just too much. Motivation completely gone. You need a coder volunteer. you need a kind of guy enjoy fixing that. we can call masochistic coder. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 24, 2018 Report Share Posted February 24, 2018 I'll help. I broke it I'll fix it. Apologies are like putting tape on broken glass. I'll fork DE and make a pull request or commit directly depending on how you want it @wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
elexis Posted February 24, 2018 Report Share Posted February 24, 2018 Was looking around if I could help somewhere. I'd suggest to not copy gamesetup.xml. It's easily outdated (already the case) and then either breaks or doesn't get the new features. I noticed two changes. The first one is giving more space for the civ selection. I can commit that for mods. The second change is resizing the tab buttons. I can't offer that because the space can easily be used by translated strings. Obviously this isn't the final UI design yet either. But if you really want to change the size, you could it externally too. But keeping the xml copy around will only cause more maintenance trouble. Spoiler --- gamesetup.xml2 2018-02-24 11:58:50.136065581 +0100 +++ /media/tmpfs2/gamesetup.xml 2018-02-24 11:56:25.259465107 +0100 @@ -113,11 +113,11 @@ sprite_over="ModernGearHover" sprite_pressed="ModernGearPressed" > <translatableAttribute id="tooltip">Configure AI settings.</translatableAttribute> </object> - <object name="playerCiv[n]" type="dropdown" style="ModernDropDown" size="50%+69 2 85% 30" tooltip_style="onscreenToolTip" dropdown_size="350"> + <object name="playerCiv[n]" type="dropdown" style="ModernDropDown" size="50%+69 2 85% 30" tooltip_style="onscreenToolTip" dropdown_size="1000"> <translatableAttribute id="tooltip">Select player's civilization.</translatableAttribute> </object> <object name="playerCivText[n]" type="text" style="ModernLabelText" size="50%+65 0 85% 30"/> <object name="playerTeam[n]" type="dropdown" style="ModernDropDown" size="85%+5 2 100%-5 30" tooltip_style="onscreenToolTip"> <translatableAttribute id="tooltip">Select player's team.</translatableAttribute> @@ -148,11 +148,11 @@ <!-- Settings --> <object name="settingsBackground" type="image" sprite="ModernDarkBoxGold" size="100%-715 346 100%-315 100%-60"/> <object name="settingsPanel" type="image" sprite="ModernDarkBoxGold" size="100%-785 351 100%-315 100%-65" hidden="true" z="1"> <repeat count="60" var="n"> - <object name="settingFrame[n]" size="0 2 320 60"> + <object name="settingFrame[n]" size="0 2 320 32"> <object name="settingTitle[n]" type="text" size="0 0 170 30" style="ModernRightLabelText" @@ -174,11 +174,11 @@ z="1" /> <object name="settingCheckbox[n]" type="checkbox" - size="175 0 193 30" + size="175 5 193 30" style="ModernTickBox" tooltip_style="onscreenToolTip" z="1" /> </object> Quote Link to comment Share on other sites More sharing options...
elexis Posted February 24, 2018 Report Share Posted February 24, 2018 r21353 adds 3 more civs to the dropdown item, which is the most we can display on 1024x768. There might already be a ticket or patch about automatic resizing (@bb_?) 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 24, 2018 Report Share Posted February 24, 2018 Having a responsive UI would be really nice. We have the technology. 1 Quote Link to comment Share on other sites More sharing options...
bb_ Posted February 24, 2018 Report Share Posted February 24, 2018 Resizing dropdown lists? => D1061, #4857 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 25, 2018 Report Share Posted February 25, 2018 19 hours ago, elexis said: Was looking around if I could help somewhere. I'd suggest to not copy gamesetup.xml. It's easily outdated (already the case) and then either breaks or doesn't get the new features. 18 hours ago, elexis said: r21353 adds 3 more civs to the dropdown item, which is the most we can display on 1024x768. There might already be a ticket or patch about automatic resizing (@bb_?) 13 hours ago, bb_ said: Resizing dropdown lists? => D1061, #4857 Just set the size of the dropdown to 1000. It resizes to the number of civs automatically according to my testing. I am not sure if this can be applied elsewhere too, perhaps the struct tree civ dropdown too, but I haven't tested. Quote It's easily outdated (already the case) I had already fixed it locally, but seriously can't be arsed to push it to git. Quote Link to comment Share on other sites More sharing options...
elexis Posted February 25, 2018 Report Share Posted February 25, 2018 4 hours ago, wowgetoffyourcellphone said: Just set the size of the dropdown to 1000. It resizes to the number of civs automatically according to my testing. The problem with that is that the dropdown can exceed the screenspace this way and the players won't be able to select some civs then. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 25, 2018 Report Share Posted February 25, 2018 @wowgetoffyourcellphone I made a first pull request for things I broke / will break in your mod, I'll try to keep it small each time so you can see what changed. 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 25, 2018 Report Share Posted February 25, 2018 8 hours ago, elexis said: The problem with that is that the dropdown can exceed the screenspace this way and the players won't be able to select some civs then. True. Then perhaps set the length to whatever is maxly* possible for 720p. *eh hem 1 Quote Link to comment Share on other sites More sharing options...
elexis Posted February 25, 2018 Report Share Posted February 25, 2018 I did so in that commit! But even that is outdated by bb having implemented the C++ code for automatic resizing depending on screen size! r21379 1 Quote Link to comment Share on other sites More sharing options...
Imperator Ferrum Princeps I Posted May 15, 2018 Report Share Posted May 15, 2018 (edited) My small modding team has begun a fork of this mod that aims more for hardcore realism and lots of fun content and civs. https://discord.gg/hpdWE4H https://github.com/Ferrumian-modding-team/rerum_aestimatione_magni Edited May 15, 2018 by Imperator Ferrum Princeps I changed github repository name 2 Quote Link to comment Share on other sites More sharing options...
asterix Posted May 15, 2018 Report Share Posted May 15, 2018 Hi, welcome to the forum. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 16, 2018 Report Share Posted May 16, 2018 15 hours ago, Imperator Ferrum Princeps I said: My small modding team has begun a fork of this mod that aims more for hardcore realism and lots of fun content and civs. https://discord.gg/hpdWE4H https://github.com/Ferrumian-modding-team/rerum_aestimatione_magni Interesting. fyi, I'm keeping the DE mod up to date, I'm just not going to do any alpha releases until Beta. What kind of additions/changes for realism are you planning on making? What other civs are you thinking of adding? 1 Quote Link to comment Share on other sites More sharing options...
Rolf Dew Posted May 16, 2018 Report Share Posted May 16, 2018 Has the main game devs considered implementing Delenda est's features into the 0 AD? That would really help to bring in more interesting features, it could bring in some new players Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 16, 2018 Report Share Posted May 16, 2018 1 hour ago, Rolf Dew said: Has the main game devs considered implementing Delenda est's features into the 0 AD? Yes. There has been some consideration. There has be no definitive answers though. I personally consider delenda est as a bleeding edge public mod with more civs. I usually pick stuff that has been fixed/improved there. 2 Quote Link to comment Share on other sites More sharing options...
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