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===[TASK]=== Crowd Sourced - Thracians (Faction)


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Here is a tiny A23 mod with six Thracian units (actors, icons, templates; three ranks each), made with existing art assets: thracians.zip

Spoiler

thra_cavalry_archer_a.pngthra_cavalry_archer_b.pngthra_cavalry_archer_e.png

thra_cavalry_javelinist_a.pngthra_cavalry_javelinist_b.pngthra_cavalry_javelinist_e.png

thra_infantry_archer_a.pngthra_infantry_archer_b.pngthra_infantry_archer_e.png

thra_infantry_javelinist_a.pngthra_infantry_javelinist_b.pngthra_infantry_javelinist_e.png

thra_infantry_rhomphaia_a.pngthra_infantry_rhomphaia_b.pngthra_infantry_rhomphaia_e.png

thra_infantry_swordsman_a.pngthra_infantry_swordsman_b.pngthra_infantry_swordsman_e.png

[EDIT]: As you can see the swordsmen use the Iberian falcata; they actually should have a sica, but I need a new weapon prop for that; see https://wildfiregames.com/forum/index.php?/topic/26405-request-sica-and-falx/

 

Edited by Nescio
show unit icons in spoiler; sica request
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Edit: Hello all! I meant to reply to this thread with my repository a long time ago but...

Here is my Thracian mod with the thracian units that are already in 0 ad and @Stan`'s thracian buildings from https://github.com/0ADMods/thracians

https://github.com/lefty-studios/thracians

screenshot0010.png

Edited by Lefty
Added Hello message
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  • 2 weeks later...
On 7/4/2019 at 6:25 AM, Nescio said:

Here is a tiny A23 mod with six Thracian units (actors, icons, templates; three ranks each), made with existing art assets: thracians.zip

  Reveal hidden contents

thra_cavalry_archer_a.pngthra_cavalry_archer_b.pngthra_cavalry_archer_e.png

thra_cavalry_javelinist_a.pngthra_cavalry_javelinist_b.pngthra_cavalry_javelinist_e.png

thra_infantry_archer_a.pngthra_infantry_archer_b.pngthra_infantry_archer_e.png

thra_infantry_javelinist_a.pngthra_infantry_javelinist_b.pngthra_infantry_javelinist_e.png

thra_infantry_rhomphaia_a.pngthra_infantry_rhomphaia_b.pngthra_infantry_rhomphaia_e.png

thra_infantry_swordsman_a.pngthra_infantry_swordsman_b.pngthra_infantry_swordsman_e.png

[EDIT]: As you can see the swordsmen use the Iberian falcata; they actually should have a sica, but I need a new weapon prop for that; see https://wildfiregames.com/forum/index.php?/topic/26405-request-sica-and-falx/

 

UPDATE:

I have updated my mod with @Nescios actor files and his archers and spearman unit.

(I need new icons for the new units.)

https://github.com/lefty-studios/thracians

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1 hour ago, wackyserious said:

Could you push the commits to https://github.com/0ADMods/thracians as well? Thanks.

I have made a pull request at:https://github.com/0ADMods/thracians/pull/1 @wackyserious

I think the owner of the repository has to push my pull request. 

I think this is what you meant? I am not that familiar with git/github...

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11 hours ago, wackyserious said:

Could you push the commits to https://github.com/0ADMods/thracians as well? Thanks.

 

9 hours ago, Lefty said:

I have made a pull request at:https://github.com/0ADMods/thracians/pull/1 @wackyserious

I think the owner of the repository has to push my pull request. 

I think this is what you meant? I am not that familiar with git/github...

If you want I can push but I need @wackyserious approval. (or other members if they are here.)

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13 minutes ago, wackyserious said:

@Stan` is the caretaker of the Thracian project, although if the additions only affect the unit roster, it should be good to push. :)  The last time I tested the mod, the faction is not yet deemed to be playable in a single match due to the lack of units and some undefined parts of the civ file.

Ok. then we have to wait for Stan" approval.

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https://github.com/0ADMods/thracians/pull/1 “Files changed: 265” Isn't that unnecessary large?

3 hours ago, wackyserious said:

@Stan` is the caretaker of the Thracian project, although if the additions only affect the unit roster, it should be good to push. :)  The last time I tested the mod, the faction is not yet deemed to be playable in a single match due to the lack of units and some undefined parts of the civ file.

Before a civ.json file is set to `"SelectableInGameSetup": true` the civ should have a somewhat complete template set (both structures and units). Reusing actors from other factions is fine (e.g. Athenian ships).

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  • 2 weeks later...
Spoiler

14.jpgResultado de imagen para Thracians

Resultado de imagen para ThraciansResultado de imagen para ThraciansResultado de imagen para Thracians4c36ec2ba49bbb814e0298da556166ad--armies-antik.jpgtotal_war1417040265_003.jpg.6c8f51e3c36402f0abe71b9a93c68479.jpg

Is this true?

Quote

The Odrysian Kingdom was the first of many Thracian Unions, and consisted of most of what is now Bulgaria, from the Black Sea, to the Danube. It encompassed many tribes such as the Odrysian's (go figure) the Getae, and other various independent Thracian Tribes. They combined Hellenistic and "barbarian" warfare together, using the phalanx, but also using heavy and light infantry. They were well known for their cavalry power, as well.

 

Edited by Lion.Kanzen
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Genava55 suggested that I use the Thracian Structure set for the Illyrians. Doing so, I would not want to duplicate the art files for the Thracian structure set. Would it be okay to you guys if I just make the Thracian mod as a dependency for the Illyrian mod. To put it simply, in order to play the Illyrian mod, you have to download the Thracian mod first to acquire the structure set art files.

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On 8/1/2019 at 10:56 PM, wackyserious said:

a.) At its current state, no (A commit which is due within a couple of days might make this playable for players who use the SVN version of the game)

b.) Not sure about compatibility, others could answer this, maybe

Ok have tested several times the mod does not work on random maps and it does not work on MP unless the other players have the mod.

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16 hours ago, wackyserious said:

Thracian texture sets are now in the SVN version. I will work on some things before committing the functional faction to the repository. Yesterday, I tested this and played as the Thracians versus the Illyrians on the new farmlands map. It was so immersive, I enjoyed it. :)

Screenshots, lol.

10 minutes ago, JamesWright said:

Ok have tested several times the mod does not work on random maps and it does not work on MP unless the other players have the mod.

SVN (A24)?

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