Nescio Posted July 4, 2019 Report Share Posted July 4, 2019 (edited) Here is a tiny A23 mod with six Thracian units (actors, icons, templates; three ranks each), made with existing art assets: thracians.zip Spoiler [EDIT]: As you can see the swordsmen use the Iberian falcata; they actually should have a sica, but I need a new weapon prop for that; see https://wildfiregames.com/forum/index.php?/topic/26405-request-sica-and-falx/ Edited July 4, 2019 by Nescio show unit icons in spoiler; sica request 5 4 Quote Link to comment Share on other sites More sharing options...
Lefty Posted July 11, 2019 Report Share Posted July 11, 2019 (edited) Edit: Hello all! I meant to reply to this thread with my repository a long time ago but... Here is my Thracian mod with the thracian units that are already in 0 ad and @Stan`'s thracian buildings from https://github.com/0ADMods/thracians https://github.com/lefty-studios/thracians Edited July 11, 2019 by Lefty Added Hello message 4 3 Quote Link to comment Share on other sites More sharing options...
Lefty Posted July 20, 2019 Report Share Posted July 20, 2019 On 7/4/2019 at 6:25 AM, Nescio said: Here is a tiny A23 mod with six Thracian units (actors, icons, templates; three ranks each), made with existing art assets: thracians.zip Reveal hidden contents [EDIT]: As you can see the swordsmen use the Iberian falcata; they actually should have a sica, but I need a new weapon prop for that; see https://wildfiregames.com/forum/index.php?/topic/26405-request-sica-and-falx/ UPDATE: I have updated my mod with @Nescios actor files and his archers and spearman unit. (I need new icons for the new units.) https://github.com/lefty-studios/thracians 2 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 20, 2019 Report Share Posted July 20, 2019 1 hour ago, Lefty said: UPDATE: I have updated my mod with @Nescios actor files and his archers and spearman unit. (I need new icons for the new units.) https://github.com/lefty-studios/thracians Could you push the commits to https://github.com/0ADMods/thracians as well? Thanks. 1 Quote Link to comment Share on other sites More sharing options...
Lefty Posted July 21, 2019 Report Share Posted July 21, 2019 1 hour ago, wackyserious said: Could you push the commits to https://github.com/0ADMods/thracians as well? Thanks. I have made a pull request at:https://github.com/0ADMods/thracians/pull/1 @wackyserious I think the owner of the repository has to push my pull request. I think this is what you meant? I am not that familiar with git/github... 1 Quote Link to comment Share on other sites More sharing options...
asterix Posted July 21, 2019 Report Share Posted July 21, 2019 11 hours ago, wackyserious said: Could you push the commits to https://github.com/0ADMods/thracians as well? Thanks. 9 hours ago, Lefty said: I have made a pull request at:https://github.com/0ADMods/thracians/pull/1 @wackyserious I think the owner of the repository has to push my pull request. I think this is what you meant? I am not that familiar with git/github... If you want I can push but I need @wackyserious approval. (or other members if they are here.) 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 21, 2019 Report Share Posted July 21, 2019 @Stan` is the caretaker of the Thracian project, although if the additions only affect the unit roster, it should be good to push. The last time I tested the mod, the faction is not yet deemed to be playable in a single match due to the lack of units and some undefined parts of the civ file. Quote Link to comment Share on other sites More sharing options...
asterix Posted July 21, 2019 Report Share Posted July 21, 2019 13 minutes ago, wackyserious said: @Stan` is the caretaker of the Thracian project, although if the additions only affect the unit roster, it should be good to push. The last time I tested the mod, the faction is not yet deemed to be playable in a single match due to the lack of units and some undefined parts of the civ file. Ok. then we have to wait for Stan" approval. 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted July 21, 2019 Report Share Posted July 21, 2019 https://github.com/0ADMods/thracians/pull/1 “Files changed: 265” Isn't that unnecessary large? 3 hours ago, wackyserious said: @Stan` is the caretaker of the Thracian project, although if the additions only affect the unit roster, it should be good to push. The last time I tested the mod, the faction is not yet deemed to be playable in a single match due to the lack of units and some undefined parts of the civ file. Before a civ.json file is set to `"SelectableInGameSetup": true` the civ should have a somewhat complete template set (both structures and units). Reusing actors from other factions is fine (e.g. Athenian ships). Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 31, 2019 Report Share Posted July 31, 2019 Due to recent changes on hellenic helmets, thracians have some additional assets. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 1, 2019 Report Share Posted August 1, 2019 (edited) Spoiler Is this true? Quote The Odrysian Kingdom was the first of many Thracian Unions, and consisted of most of what is now Bulgaria, from the Black Sea, to the Danube. It encompassed many tribes such as the Odrysian's (go figure) the Getae, and other various independent Thracian Tribes. They combined Hellenistic and "barbarian" warfare together, using the phalanx, but also using heavy and light infantry. They were well known for their cavalry power, as well. Edited August 1, 2019 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 1, 2019 Report Share Posted August 1, 2019 Genava55 suggested that I use the Thracian Structure set for the Illyrians. Doing so, I would not want to duplicate the art files for the Thracian structure set. Would it be okay to you guys if I just make the Thracian mod as a dependency for the Illyrian mod. To put it simply, in order to play the Illyrian mod, you have to download the Thracian mod first to acquire the structure set art files. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 1, 2019 Report Share Posted August 1, 2019 Should I move this thread to the Terra Magna, since this will be a part of it? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 1, 2019 Report Share Posted August 1, 2019 56 minutes ago, wackyserious said: Should I move this thread to the Terra Magna, since this will be a part of it? Not only exclusive , I think... @Nescio @wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 1, 2019 Report Share Posted August 1, 2019 I am currently patching up the civ file together with the needed simulation files and actor files. Might add up Thracian art contents for the units, if time could do. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 1, 2019 Report Share Posted August 1, 2019 @Stan` I replaced the code thra with thrac in the civ file, since you used thrac for the stucture template files. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 1, 2019 Report Share Posted August 1, 2019 This thread needs a proper design document. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 2, 2019 Report Share Posted August 2, 2019 Slowly recreating the Thracian texture asset. 1 Quote Link to comment Share on other sites More sharing options...
JamesWright Posted August 2, 2019 Report Share Posted August 2, 2019 Ok so I wanted to ask before playing them, is this mod a). playable and useful; and b). is it playable as the fgod for example where the other players in multiplayer do not have to add it themselves like with borg mod Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 2, 2019 Report Share Posted August 2, 2019 a.) At its current state, no (A commit which is due within a couple of days might make this playable for players who use the SVN version of the game) b.) Not sure about compatibility, others could answer this, maybe 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 2, 2019 Report Share Posted August 2, 2019 Thracian texture sets are now in the SVN version. I will work on some things before committing the functional faction to the repository. Yesterday, I tested this and played as the Thracians versus the Illyrians on the new farmlands map. It was so immersive, I enjoyed it. 3 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 3, 2019 Report Share Posted August 3, 2019 General faction implementaion was committed. Thanks to @Nescio and @Lefty for spearheading the development of the actor and simulation files. 2 1 Quote Link to comment Share on other sites More sharing options...
JamesWright Posted August 3, 2019 Report Share Posted August 3, 2019 On 8/1/2019 at 10:56 PM, wackyserious said: a.) At its current state, no (A commit which is due within a couple of days might make this playable for players who use the SVN version of the game) b.) Not sure about compatibility, others could answer this, maybe Ok have tested several times the mod does not work on random maps and it does not work on MP unless the other players have the mod. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 3, 2019 Report Share Posted August 3, 2019 16 hours ago, wackyserious said: Thracian texture sets are now in the SVN version. I will work on some things before committing the functional faction to the repository. Yesterday, I tested this and played as the Thracians versus the Illyrians on the new farmlands map. It was so immersive, I enjoyed it. Screenshots, lol. 10 minutes ago, JamesWright said: Ok have tested several times the mod does not work on random maps and it does not work on MP unless the other players have the mod. SVN (A24)? Quote Link to comment Share on other sites More sharing options...
Nescio Posted August 3, 2019 Report Share Posted August 3, 2019 `mod.json` file is missing (intentional?), also for Illyrians mod. A licence file should be added too. Out of curiosity, why do you use five-letter civ abbreviations (illyr, thrac)? Most 0 A.D. civs have four letters (e.g. brit, celt, gaul, etc.). 1 1 Quote Link to comment Share on other sites More sharing options...
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