Alexandermb Posted June 6, 2017 Report Share Posted June 6, 2017 (edited) I made the head like the one's i posted before from scratch using as reference the other head, but made it with less polygons also i adapted the uv's to match the actual head textures, but it stills need eyes textures. and the hair/beard could be made apart for make it look more realistic. @stanislas69@wackyserious Edited June 6, 2017 by Alexandermb 4 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 6, 2017 Report Share Posted June 6, 2017 @LordGood Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 6, 2017 Author Report Share Posted June 6, 2017 Head more vertices (388) / Head less vertices (144) / Original 0.A.D Dudehead.dae (107) 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 6, 2017 Report Share Posted June 6, 2017 May be save it for heroes. I'm not sure. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 6, 2017 Author Report Share Posted June 6, 2017 The middle head have around the same poly count of the actual head mesh, maybe it can replace the mesh. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 8, 2017 Author Report Share Posted June 8, 2017 Eyes fixed. 4 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 12, 2018 Report Share Posted March 12, 2018 @wowgetoffyourcellphone Do you think it could replace the current one ? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 12, 2018 Report Share Posted March 12, 2018 (edited) Not sure what's wrong with the current head or why this new one has a giant neck on it. Edited March 12, 2018 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Sturm Posted July 29, 2018 Report Share Posted July 29, 2018 Hi folks! Imho, both new head meshes are better than the current one. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 29, 2018 Report Share Posted July 29, 2018 On 3/11/2018 at 7:05 PM, wowgetoffyourcellphone said: Not sure what's wrong with the current head or why this new one has a giant neck on it. Is for XL guys. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 30, 2018 Report Share Posted July 30, 2018 8 hours ago, Sturm said: Hi folks! Imho, both new head meshes are better than the current one. I honestly disagree (hi there). I don't think the heads need to have 300+ vertices or even 144. The current head could use some new UV mapping and some adjustments to the geometry, but the newer ones make the dude's head look strangely fat, IMHO. I think something halfway between the current head and proposed head would be more ideal, both in geometric shape, number of vertices (if absolutely necessary), and UV mapping. 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted August 1, 2018 Report Share Posted August 1, 2018 I think the new head is waaay better, he just has an insanely thick neck which makes him look a little awkward. Fix the neck and it's awesome. Perhaps because the units are so small in-game, the features could be a little more pronounced: eyes/eyebrows, nose, lips... But not like the original dude-head, which looks a little like someone with down-syndrome. 1 1 Quote Link to comment Share on other sites More sharing options...
Sturm Posted November 1, 2019 Report Share Posted November 1, 2019 Any news on this? 0 ad heads quality are really a gap. :/ 1 Quote Link to comment Share on other sites More sharing options...
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