Stan` Posted May 15, 2016 Report Share Posted May 15, 2016 Thought It would be nice to have pureon's model textured so... Included in this package : Textures Improved Onager UVMap Simulation Actors For Packing Unpacking public.7z 4 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 15, 2016 Report Share Posted May 15, 2016 (edited) Does have AO map too? I think the little squares can be iron? Edited May 15, 2016 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 15, 2016 Author Report Share Posted May 15, 2016 Just now, wowgetoffyourcellphone said: Does have AO map too? AO is integrated. You can't have AO and Diffuse on animated meshes. (Engine Limitation) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 15, 2016 Report Share Posted May 15, 2016 Can be nice have fixed and onager with wheels. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 16, 2016 Report Share Posted May 16, 2016 @stanislas69 can be nice have a More wood textures to give a variance. And this can be cool with siege engines. 1 Quote Link to comment Share on other sites More sharing options...
Enrique Posted May 16, 2016 Report Share Posted May 16, 2016 9 hours ago, stanislas69 said: AO is integrated. You can't have AO and Diffuse on animated meshes. (Engine Limitation) Why not add the AO into the same diffuse map then? A different texture tone for the "ends" of the pieces of wood would make it more interesting and less monochromatic. Or at least some metal pieces or a higher detail wood grain. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 16, 2016 Author Report Share Posted May 16, 2016 2 hours ago, Enrique said: Why not add the AO into the same diffuse map then? 11 hours ago, stanislas69 said: AO is integrated. You can't have AO and Diffuse on animated meshes. (Engine Limitation) 2 hours ago, Enrique said: Why not add the AO into the same diffuse map then? A different texture tone for the "ends" of the pieces of wood would make it more interesting and less monochromatic. Or at least some metal pieces or a higher detail wood grain. I'll see what I can do. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 6, 2016 Author Report Share Posted July 6, 2016 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 6, 2016 Report Share Posted July 6, 2016 A more woodish tint (yellow, brown, instead of grey) and I think is winner wiiner chicken dinner. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 6, 2016 Author Report Share Posted July 6, 2016 (edited) Edited July 8, 2016 by stanislas69 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 6, 2016 Report Share Posted July 6, 2016 Perfect! Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 6, 2016 Author Report Share Posted July 6, 2016 (edited) Here are the files onager.7z Edited July 8, 2016 by stanislas69 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 6, 2016 Report Share Posted July 6, 2016 Can be nice have a version with wheels. in AoE You can packed the unit to move faster and unpack it. But You can move slower but you don't need wait for pack up. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 7, 2016 Author Report Share Posted July 7, 2016 On 5/16/2016 at 1:12 AM, Lion.Kanzen said: Can be nice have fixed and onager with wheels. 14 hours ago, Lion.Kanzen said: Can be nice have a version with wheels. in AoE You can packed the unit to move faster and unpack it. But You can move slower but you don't need wait for pack up. I know I understood the first time, I just do not want to break @Pureon's model 2 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted August 25, 2023 Report Share Posted August 25, 2023 On 07/07/2016 at 6:01 AM, Stan` said: On 15/05/2016 at 4:12 PM, Lion.Kanzen said: Can be nice have fixed and onager with wheels. On 06/07/2016 at 3:47 PM, Lion.Kanzen said: Can be nice have a version with wheels. in AoE You can packed the unit to move faster and unpack it. But You can move slower but you don't need wait for pack up. I know I understood the first time, I just do not want to break @Pureon's model @borg- and I are thinking about how to add best to add the onager to rome. I would really prefer the onager to have wheels and no need to pack up. For this, the unit would just have to have a long prepare time. However, it seems adding wheels is not as simple as I would have thought. (I hoped to be able to add wheel props). Any ideas? I guess it could just be packed/unpacked like other siege, but it would be more interesting to be mobile. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 25, 2023 Report Share Posted August 25, 2023 Onagers did not have wheels, except maybe in Medieval times. Make it buildable in the field. Make it the only siege weapons (except siege tower?) that can be built in this way. Requires an Arsenal to be built first. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted August 25, 2023 Report Share Posted August 25, 2023 39 minutes ago, wowgetoffyourcellphone said: Onagers did not have wheels, except maybe in Medieval times. Make it buildable in the field. Make it the only siege weapons (except siege tower?) that can be built in this way. Requires an Arsenal to be built first. Yeah, I guess that's right. Well, what I have is added a pack/unpack functionality just like other ranged siege. It has area attack, shorter range, short prepare time, 5 sec repeat time. My main issue with building siege in the field is that it gives you such a massive amount of flexibility compared to other civs. That being said, the unit isn't particularly good vs buildings. So I think it would be good to allow legionaries to build them. Another option would be to instead unlock them upon reforms tech and also allow training them at army camps. This way they can be built near but not in the middle of the fight. @borg- @chrstgtr Which sounds better? Always available from workshop Available from workshop, available in army camp after reforms tech. Available to be built by legionaries after reforms tech. I think all three might be cool. In that case, would you all be fine with me adding this into the existing patch? or should this be separate? 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted August 25, 2023 Report Share Posted August 25, 2023 2 hours ago, real_tabasco_sauce said: Well, what I have is added a pack/unpack functionality just like other ranged siege. Makes sens and probably good choice for balance. But since it's AOE dps, it friendly-fires right? Else my guess is that won't be a strategical unit, but one you can just spam because it's just a unit with superior stats. Quote Link to comment Share on other sites More sharing options...
borg- Posted August 25, 2023 Report Share Posted August 25, 2023 They exist before the Marian Reforms, so it is not necessary to research this technology to build them. Must have a building limit. Need to build an army camp to be able to build them. Can be built by all units, including women. Can only be built in neutral or enemy territory. Cannot be built on own territory and used for defense. I think a separate patch just for onager is better. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 25, 2023 Report Share Posted August 25, 2023 5 hours ago, borg- said: They exist before the Marian Reforms, so it is not necessary to research this technology to build them. Must have a building limit. Need to build an army camp to be able to build them. Can be built by all units, including women. Can only be built in neutral or enemy territory. Cannot be built on own territory and used for defense. I think a separate patch just for onager is better. Yeah, there are a dozen different ways to make onagers interesting and different. I was just thinking they could be built by the Marian Legions as another differentiation. It'd be interesting if the construction restriction patch was committed so that only Legionaries could build it. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 25, 2023 Report Share Posted August 25, 2023 8 hours ago, real_tabasco_sauce said: My main issue with building siege in the field is that it gives you such a massive amount of flexibility compared to other civs. That being said, the unit isn't particularly good vs buildings. Right, if it's mainly good against units, then it becomes a battlefield implement rather than a forward siege emplacement. That said, I don't think it should be "horrible" against buildings, just not as effective as a good ballista. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted August 25, 2023 Report Share Posted August 25, 2023 (edited) 1 hour ago, wowgetoffyourcellphone said: Right, if it's mainly good against units, then it becomes a battlefield implement rather than a forward siege emplacement. That said, I don't think it should be "horrible" against buildings, just not as effective as a good ballista. Its about half as effective as a ballista vs buildings. So, still useful for pressure but not powerful enough to take down forts unless you have like 8. 7 hours ago, borg- said: They exist before the Marian Reforms, so it is not necessary to research this technology to build them. Yes so I'm thinking to train them from the arsenal without upgrade, and then only allowing legionaries to build them in the field. The thinking is that women and CS probably wouldn't be trained in this way but legionaries would. Since they already have the restriction to only build military buildings, I think it makes sense. @wowgetoffyourcellphone I am not sure how to build a unit, but I think the restriction would be as simple as adding units/{civ}/siege_onager to builder in infantry_legionary.xml no?" I am sure you have worked with building siege before, could you point me to an example? Perhaps a building with the onager actor that instantly upgrades (or maybe promotes) to the unit? This would look clunky in the tech tree tho. (although since only legionaries build it it might not show up). Edited August 25, 2023 by real_tabasco_sauce Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 25, 2023 Report Share Posted August 25, 2023 (edited) 5 hours ago, real_tabasco_sauce said: @wowgetoffyourcellphone I am not sure how to build a unit, but I think the restriction would be as simple as adding units/{civ}/siege_onager to builder in infantry_legionary.xml no?" Correct, though there are a few more tweaks to make it work nicely, you've essentially got it. https://github.com/JustusAvramenko/delenda_est/blob/master/simulation/templates/mixins/builder.xml https://github.com/JustusAvramenko/delenda_est/blob/master/simulation/templates/template_unit_siege_catapult_stationary.xml https://github.com/JustusAvramenko/delenda_est/blob/master/simulation/templates/units/imp/siege_catapult_unpacked.xml I don't know if how I did it is the best way, but it works in DE. @Langbartmay have some good ideas on how to streamline the template and make it work as well as we want it to. Edited August 25, 2023 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted August 27, 2023 Report Share Posted August 27, 2023 @wowgetoffyourcellphone we need an actor for the packed onager. Are you aware of anything that might work, or would this have to be new? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 27, 2023 Report Share Posted August 27, 2023 3 hours ago, real_tabasco_sauce said: @wowgetoffyourcellphone we need an actor for the packed onager. Are you aware of anything that might work, or would this have to be new? DE uses the packed ballista actor. There is no specific one for the onager. Quote Link to comment Share on other sites More sharing options...
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