Loki1950 Posted September 11, 2016 Report Share Posted September 11, 2016 Might make the movement enforceable with real nomadic civs they have to move when there herds overgraze the grasslands they currently held so maybe a timer based on the grazers herd numbers per section of grassland held if that's not to complicated to set up. Enjoy the Choice 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 11, 2016 Author Report Share Posted September 11, 2016 (edited) Big update to first post: Spoiler Scythians version 1.0 Units Civic Center Units Scythian Woman Like the Spartan Woman, she fights back when attacked Her inspiration aura is 2x stronger than other women Slave The Scythians were slavers and slave traders, and this made them rich Good for gathering and dying Small Wagon Can "unpack" into Small class buildings Yurt (+10 to pop cap) Farmstead Corral Outpost -> Wooden Tower (at 'City' Phase) Barracks Units Saka Axeman Sword Infantry Scythian Archer (male and female actor variations) Archer Infantry Stables Units Sarmatian Lancer Spear Cavalry Cataphract upgrade Massagetae Sagaris Cavalry Sword (Ax) Cavalry Dahae Cavalry Archer Archer Cavalry Scythian Maiden Cavalry Javelin Cavalry King's Guard Cavalry Champion Cavalry Can upgrade to a strong anti-building attack (flames) Tahm-Rayiš (Tomyris) Hero Cavalry Queen of the Massagetae, a powerful Eastern Scythian confederacy. Her army defeated Cyrus the Great and checked his expansionist ambitions. Ateas (Ateas) Hero Cavalry United dozens of Western Scythian tribes to form a kind of "Scythian Empire" over his lifetime. Fought against and was killed by Philip II of Macedon. Skilurus (Skilurus) Hero Cavalry King of the Crimean Scythians, whose capital was the Greco-Scythian city of Scythian Neapolis. Warred against Mithridates of Pontus. Defensive abilities: unlocks Stone Fortress and Stone Walls as long as he lives Mobile "buildings" and how they work The Scythians start the match with 2 ranged infantry, 2 melee cavalry, 2 ranged cavalry, and 4 women. Instead of a "Civic Center" they start the match with 1 Large Wagon (drawn by 4 oxen) and 1 Small Wagon (drawn by 2 oxen). Most structures/buildings pack and unpack into either Large or Small wagons, depending on their class. Large Wagon These wagons are built (like a building) by infantry and women Cost: 100 food, 20 seconds, 2 pop Is not a dropsite, and neither are any of the unpacked buildings Can unpack into: Civic Center Pack/Unpack cost: 200 wood, 200 stone, 30 seconds Territory influence is +50% larger than other civic centers, but has a lot less strength. Territory only serves to prevent enemies from building in their area, like Zerg Creep from Starcraft Can "train" Small Wagons Stables Pack/Unpack cost: 100 food, 20 seconds Trains all cavalry units Barracks Pack/Unpack cost: 100 wood, 20 seconds Trains infantry units Blacksmith Pack/Unpack cost: 100 wood, 20 seconds Market Pack/Unpack cost: 100 food, 100 wood, 20 seconds Temple Pack/Unpack cost: 100 stone, 20 seconds Small Wagon These wagons are trained from the Civic Center Cost: 50 food, 15 seconds Is a dropsite for all resources when packed Gives +5 pop cap per cart, like a house Can unpack into: Yurt (+10 to pop cap) Pack/Unpack cost: 20 wood, 10 seconds Farmstead Pack/Unpack cost: 50 wood, 10 seconds Food gathering improvements Corral (many cavalry improvements and technologies) Outpost -> Wooden Tower (at 'City' Phase) -> Stone Tower (at 'Empire' Phase if hero Skilurus is alive) Wonder ("Royal Kurgan"), palisades, and docks are built like other civs. Greek-style stone walls and stone fortresses can be built if the hero unit Skilurus is trained and as long as he lives. Technologies Blacksmith pairs focus on soldier weapons and armor improvements vs. capturing improvements. Scythians were renowned for their metals work, so have tiered metalworking improvements. Market pairs focus on international trade vs. homegrown economic improvements (typical storehouse improvements), also slavery improvements. "Great Migration" tech removes packing/unpacking cost (resources and time) and increases wagon speed +50% and health +100%, but removes territory effect from Civic Center (no more Zerg creep effect). "Great Settlement" tech remove Pack/Unpack ability and makes the Scythian buildings permanent and +100% health and reinstates territory influence and strength to all buildings. Edited September 11, 2016 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 11, 2016 Author Report Share Posted September 11, 2016 (edited) 37 minutes ago, Loki1950 said: Might make the movement enforceable with real nomadic civs they have to move when there herds overgraze the grasslands they currently held so maybe a timer based on the grazers herd numbers per section of grassland held if that's not to complicated to set up. Enjoy the Choice Hmm, good idea. Maybe corrals, which are I hope to make integral to the Scythian economy, have a minimum distance between each other so that to grow the economy the Scythian player must keep building corrals outward and then must keep moving buildings to the newer areas to support/protect the corrals? And on top of that, the corrals have a lifespan (they eventually collapse), so once you move on to protect the new pasture lands the old pastureland (old corrals) fade away. Eh, just a preliminary idea. Edited September 11, 2016 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
av93 Posted September 11, 2016 Report Share Posted September 11, 2016 I'm thinking that would be better a cart for every building. Why I would move a building if I can make a new cart and settle more territory if cost the same? The only way I think it would be useful is to move without cost the buildings. I won't make corrals decays. You know, I don't like micro. Maybe a minimum a great distance between corrals, and a medium distance between other buildings (except towers). Just imagine the space between as large territories where animals move at time, not a permanent space. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 12, 2016 Author Report Share Posted September 12, 2016 1 wagon could work and is simpler. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 21, 2016 Report Share Posted September 21, 2016 (edited) i like those... Edited September 21, 2016 by Lion.Kanzen 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 30, 2016 Report Share Posted September 30, 2016 units reference 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 30, 2016 Report Share Posted September 30, 2016 (edited) WIP... Edited September 30, 2016 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 30, 2016 Report Share Posted September 30, 2016 (edited) WIP... I'm not sure, which colors are appropriated may be... Edited September 30, 2016 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 30, 2016 Report Share Posted September 30, 2016 (edited) alternate Edited September 30, 2016 by Lion.Kanzen 2 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 1, 2016 Author Report Share Posted October 1, 2016 (edited) LionK, that last one is magnificant. I have added it to DE. I really hate how GUI antialias stuff, so I commit it at 128x128 for now. Edited October 1, 2016 by wowgetoffyourcellphone 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 1, 2016 Author Report Share Posted October 1, 2016 I think I will do this. I will focus on Scythians for Alpha 22 and get them working good (even if they reuse other civs art). After that, I work with you and other modder for Thracians and Nabataeans. Maybe Thrac and Naba can be "minicivs" at first and then we expand them into full civ later. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 1, 2016 Report Share Posted October 1, 2016 Scythians and Nabateans take more time to define 3D style, the Scythians needs programming and a heavy balance. Scyhtians are pure mobile faction. Use carts and cattle to expand ( use a cart as storehouse and can pack the buildings) Thracians are the opposite to Carthage they are mercenary they request to their master units to defends their people from oppression ( like Asians dynasties) but have units similar to Iberian faster and brave. Nabateans... May be some similar to AOE Sarracens type faction. Nubians can be very similar to Ethiopians from AOE 2 even same art style. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 30, 2017 Report Share Posted April 30, 2017 (edited) Kuban Type Helmet https://s-media-cache-ak0.pinimg.com/originals/72/dc/0c/72dc0c5bd1927a81ab69601e55291c4c.jpg Another helmet type (I was unable to gather substantial information about the two helmets) Edited April 30, 2017 by wackyserious 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 3, 2017 Report Share Posted September 3, 2017 What you need to starting add the faction? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 3, 2017 Author Report Share Posted September 3, 2017 Time. lol Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 3, 2017 Report Share Posted September 3, 2017 Alexander is interested in all mod's models, and don't need much guide.but needs help with 2D art sometimes. Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 3, 2017 Report Share Posted September 3, 2017 I can help relatively. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 3, 2017 Report Share Posted September 3, 2017 Helmets and props. Specially horse props. Quote Link to comment Share on other sites More sharing options...
Sundiata Posted October 16, 2017 Report Share Posted October 16, 2017 (edited) Scythian references by Evgeny Kray and Alexander Deruchenko: Spoiler Evgeny Kray: Alexander Deruchenko And finally this: Scythian horse fully equipped with reproductions of horse accoutrements found in ancient Scythian chief grave. Edited October 16, 2017 by Sundiata 3 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted May 23, 2018 Report Share Posted May 23, 2018 (edited) Scythian heroes: "King and Queen of a Scythian tribe in a representation based on the archaeological finds from Central Asia." Royal lady What Scythians do best Edited May 23, 2018 by Sundiata 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 23, 2018 Report Share Posted May 23, 2018 12 minutes ago, Sundiata said: I love those crown / helmets. Any close up on the queen's ? I wonder what kind of inscription there would be. Quote Link to comment Share on other sites More sharing options...
Sundiata Posted May 23, 2018 Report Share Posted May 23, 2018 31 minutes ago, stanislas69 said: I wonder what kind of inscription there would be. I was going to say that I don't think Scythians were literate, but there were actually some inscriptions found in Scythian sites (some runic type writing, or related to Indian scripts...). Either way it doesn't seem to have been common. Here's a bunch of Scythian unit references, including queens, enjoy: Spoiler Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 23, 2018 Report Share Posted May 23, 2018 Those people had style, that's for sure. 3 Quote Link to comment Share on other sites More sharing options...
Nescio Posted May 23, 2018 Report Share Posted May 23, 2018 53 minutes ago, stanislas69 said: I love those crown / helmets. Any close up on the queen's ? I wonder what kind of inscription there would be. No inscriptions - that would imply writing - but engravings. Most likely deer, animals, and hunting scenes or possibly horses and warriors; those are common Scythian motives. (And yes, I fully agree Scythian jewellery is beautiful.) 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.