Genava55 Posted May 16, 2019 Report Share Posted May 16, 2019 Gauls fighting on a Pergamon relief Reenactors, offensive techniques with the shield Spoiler 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 16, 2019 Report Share Posted May 16, 2019 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 16, 2019 Report Share Posted May 16, 2019 14 hours ago, Genava55 said: Gauls fighting on a Pergamon relief Reenactors, offensive techniques with the shield Reveal hidden contents A couple different shield bash attack animations would be pretty gnarly. Devs, pleeeze. 1 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted May 16, 2019 Report Share Posted May 16, 2019 Animations are the art guys responsibility though there is some XML editing involved. Enjoy the Choice 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 16, 2019 Report Share Posted May 16, 2019 36 minutes ago, Loki1950 said: Animations are the art guys responsibility though there is some XML editing involved. YOU DON'T SAY Quote Link to comment Share on other sites More sharing options...
nani Posted May 16, 2019 Report Share Posted May 16, 2019 30 minutes ago, wowgetoffyourcellphone said: YOU DON'T SAY Enjoy the choice 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 17, 2019 Report Share Posted May 17, 2019 10 hours ago, Loki1950 said: Animations are the art guys responsibility though there is some XML editing involved. I thought it was only @Alexandermb's responsibility, and mine was to review them ? 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted May 17, 2019 Report Share Posted May 17, 2019 I made a few offensive shield animations for the swordsmen, are they not in rotation? Quote Link to comment Share on other sites More sharing options...
theotherhiveking Posted May 19, 2019 Report Share Posted May 19, 2019 (edited) On 5/17/2019 at 3:54 PM, LordGood said: I made a few offensive shield animations for the swordsmen, are they not in rotation? You mean the one in there? I have never seen it in the game. Grepped a bit and found this, may be unrelated, because I'm just guessing sword_shieldarm_attack contains the shield bash animation: grep -r sword_shieldarm_attack . --color ./art/variants/biped/attack_melee_swordsman_shieldarm.xml: <animation event="0.5" file="biped/new/sword_shieldarm_attack_a.dae" name="attack_melee" speed="120"/> ./art/variants/biped/attack_melee_swordsman_shieldarm.xml: <animation event="0.5" file="biped/new/sword_shieldarm_attack_b.dae" name="attack_melee" speed="100"/> ./art/variants/biped/attack_melee_swordsman_shieldarm.xml: <animation event="0.5" file="biped/new/sword_shieldarm_attack_c.dae" name="attack_melee" speed="80"/> ./art/variants/biped/base_swordsman_shieldarm.xml: <animation event="0.5" file="biped/new/sword_shieldarm_attack_a.dae" name="attack_melee" id="attack1" speed="120"/> ./art/variants/biped/base_swordsman_shieldarm.xml: <animation event="0.5" file="biped/new/sword_shieldarm_attack_b.dae" name="attack_melee" id="attack2" speed="100"/> ./art/variants/biped/base_swordsman_shieldarm.xml: <animation event="0.5" file="biped/new/sword_shieldarm_attack_c.dae" name="attack_melee" id="attack3" speed="80"/> ./art/variants/biped/base_swordsman_shieldarm_fast.xml: <animation event="0.5" file="biped/new/sword_shieldarm_attack_a.dae" name="attack_melee" id="attack1" speed="120"/> ./art/variants/biped/base_swordsman_shieldarm_fast.xml: <animation event="0.5" file="biped/new/sword_shieldarm_attack_b.dae" name="attack_melee" id="attack2" speed="100"/> ./art/variants/biped/base_swordsman_shieldarm_fast.xml: <animation event="0.5" file="biped/new/sword_shieldarm_attack_c.dae" name="attack_melee" id="attack3" speed="80"/> grep -r base_swordsman_shieldarm . --color ./art/actors/units/hellenes/infantry_swordsman_c_thespian.xml: <variant file="biped/base_swordsman_shieldarm.xml"> ./art/actors/units/athenians/hero_infantry_swordsman_themistocles.xml: <variant file="biped/base_swordsman_shieldarm.xml"> ./art/actors/units/athenians/infantry_swordsman_c.xml: <variant file="biped/base_swordsman_shieldarm_fast.xml"> ./art/actors/units/macedonians/hero_infantry_swordsman_demetrius.xml: <variant file="biped/base_swordsman_shieldarm.xml"> ./art/actors/units/macedonians/hero_infantry_swordsman_craterus.xml: <variant file="biped/base_swordsman_shieldarm.xml"> ./art/actors/units/spartans/hero_infantry_swordsman_brasidas.xml: <variant file="biped/base_swordsman_shieldarm_fast.xml"> ./art/actors/units/spartans/infantry_swordsman_c.xml: <variant file="biped/base_swordsman_shieldarm_fast.xml"/> Grepping for attack_melee_swordsman_shieldarm found nothing. Also tested Brasidas and Craterus, neither of them did the bash. About the death animation shown, at least roman swordsmen don't use them, they always die in the exact same way, and the animation doesn't match any of what is shown in the thread. Also @borg-, there end of that thread may be worth looking at. Edited May 19, 2019 by theotherhiveking 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted May 20, 2019 Report Share Posted May 20, 2019 ah well, Enrique may have taken them out, he heavily edited the slinger animation too to fit in with the increasingly quickened attack speeds, something I feel needs to be changed sooner rather than later 1 Quote Link to comment Share on other sites More sharing options...
theotherhiveking Posted May 20, 2019 Report Share Posted May 20, 2019 1 hour ago, LordGood said: ah well, Enrique may have taken them out, he heavily edited the slinger animation too to fit in with the increasingly quickened attack speeds, something I feel needs to be changed sooner rather than later I checked Enrique's and your commits from late 2016 to mid 2017. Enrique committed an huge amount of files on Jan 1, 2017, but I didn't see anything that could be those attack or death animations in the file list. I also saw the slinger animation change commit, but that one didn't change or delete any other files iirc. Can't check properly because I'm on my phone right now. I think they never made it into svn. Jan 1 commit was huge and maybe he didn't notice. About the quickened animations, when I started playing, those animations/speeds stuck out like a sore thumb to me, like they were meant for a different game, so I'm going to agree with you there. Quote Link to comment Share on other sites More sharing options...
theotherhiveking Posted May 20, 2019 Report Share Posted May 20, 2019 (edited) Looked again: Found the animations' master commit: https://trac.wildfiregames.com/changeset/18970 - all those animations are in there. A month later Enrique commited this: https://trac.wildfiregames.com/changeset/19061 - I believe most of those those animations come from this file: https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal/animations_and_meshes_mainfile.blend Animations_and_meshes_mainfile.blend doesn't include LordGood's animations. So, I think people just kinda forgot to actually include them in the game. Edited May 20, 2019 by theotherhiveking typo 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 20, 2020 Report Share Posted April 20, 2020 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted April 20, 2020 Report Share Posted April 20, 2020 1 hour ago, Lion.Kanzen said: Don't take Lindybeige too seriously, especially on the matter of overhand grip. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 20, 2020 Report Share Posted April 20, 2020 4 hours ago, Genava55 said: Don't take Lindybeige too seriously, especially on the matter of overhand grip. Yes some times he said very off things. Or ridiculous. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 11, 2021 Report Share Posted March 11, 2021 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 27, 2021 Report Share Posted March 27, 2021 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 2, 2021 Report Share Posted August 2, 2021 Some skirmish vs Germans. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 26, 2022 Report Share Posted April 26, 2022 Many range weapons. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 22, 2022 Report Share Posted May 22, 2022 Horse archery. Slow motion scenes included 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2022 Report Share Posted October 22, 2022 polearm Chinese. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2022 Report Share Posted October 22, 2022 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted October 22, 2022 Report Share Posted October 22, 2022 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 10, 2022 Report Share Posted November 10, 2022 Late Roman Spatha (sword) combat. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 10, 2022 Report Share Posted November 10, 2022 already in that era it was a more medieval style of combat. Quote Link to comment Share on other sites More sharing options...
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