wowgetoffyourcellphone Posted November 28, 2021 Report Share Posted November 28, 2021 Hello. You must fix the building templates. ProductionQueue component has been split into Trainer and Researcher components. Without this fix, the mod is unplayable. 3 Quote Link to comment Share on other sites More sharing options...
Belisarius17 Posted November 29, 2021 Report Share Posted November 29, 2021 I love your Lusitanians...they look great! Love it. 4 Quote Link to comment Share on other sites More sharing options...
Lopess Posted November 29, 2021 Report Share Posted November 29, 2021 1 hour ago, wowgetoffyourcellphone said: Hello. You must fix the building templates. ProductionQueue component has been split into Trainer and Researcher components. Without this fix, the mod is unplayable. Yes I am aware, I will do it as soon as possible. 1 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted November 29, 2021 Report Share Posted November 29, 2021 6 hours ago, Lopess said: Yes I am aware, I will do it as soon as possible. (I've written a Python script to do the bulk of the work. https://code.wildfiregames.com/P256) 1 2 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted November 29, 2021 Report Share Posted November 29, 2021 Buenos días o tardes; Nuevo diseño de cascos(finalizados); -Gorros (cascos) (Para fases 2 y 3 de);-Infantería ligera; 1. Lancero; ----------------------------------------- (Scortamareva) 2.Hondero; ----------------------------------------- (Trokalobutiam) 3. Espadachín; ------------------------------------- (Caetranan) 4. Escaramuzador; --------------------------------- (iovanan) -Caballería ligera; 1.Jinete con lanza;--------------------------------------(Epones Pretre ) 2.Jinete con venablos;---------------------------------(Epones Aeiste ) Modelos; -Los gorros de cuero(cascos)que están atrás son para la fase 2 y no todas las unidades tendrían que llevarlos pero si la mayoría. Los gorros que están delante son para fase 3 y lo llevarían todas las unidades y el penacho blanco sería un indicador de facción. (las referencias las subí antes) -Cascos (de metal) para unidades campeonas; Noble; referencias; (las máscaras no son lusitanas son cántabras ,pero el casco es el mismo) Emboscador ; referencias Bandolero(jinete); referencias -Cascos (de metal) para unidades de Héroes; Viriato; Cauceno; Púnico; Disculpen las molestias* 4 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted December 2, 2021 Report Share Posted December 2, 2021 Buenos días o tardes; -Estaré ausente unos meses y me gustaría dejarles con las últimas remodelaciones , que ya sí son definitivas (las hice , porque o bien los edificios de lejos no se distinguían bien o por que no tenían cimientos y el edificio al estar en una elevación de terreno parecía que flotaban; Castro lusitano de élite; @soloooy0, intenté que quedara lo más redondo posible. Fortaleza lusitana; Mercado lusitano; referencias del mercado; -Espero que ustedes sigan apoyando y aportando con críticas y sugerencias o con nuevo contenido para desarrollar la facción y que sea una realidad en el juego(para orientarles , los edificios y unidades ya están terminados , pero igual las texturas de ambas partes no son las mejores y muchas traducciones están hechas pero faltan algunas). Disculpen las molestias* y hasta la próxima!!! 3 1 Quote Link to comment Share on other sites More sharing options...
soloooy0 Posted December 2, 2021 Report Share Posted December 2, 2021 the castro is 10 I love it and the market is really well done, reminds me of the ruins where I live. very good spectacular designs, I am looking forward to see the civ in an alpha. 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted January 20, 2022 Report Share Posted January 20, 2022 Incase you guys are interested @Duileoga This is a texture edit of @Alexandermbs celt_helmet_montefortino_01 helmet texture 2 3 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted January 20, 2022 Report Share Posted January 20, 2022 Added specular and normal maps, also added a hair prop This will be added in the main game as props/units/helmets/iber_helmet_montefortino_01.xml 2 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 20, 2022 Report Share Posted January 20, 2022 Excellent work on the new shield texture too. They've needed updated for a long time. 2 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted January 20, 2022 Report Share Posted January 20, 2022 I noticed that you stretched some unit textures and details got distorted or placed wrongly in the skeleton mesh UV map, I have edited your unit textures to fix it and the results are below. Asking for your permission to make changes over at the repository with the unit textures and helmet prop below @Duileoga Also I think the new helmets and helmet props that you created could still be improved (chain prop looks nice but I am wondering if the poly numbers are worth it for a simple helmet prop) I can help you with the textures if you could give me a mesh with a good UV map placement. 1 2 Quote Link to comment Share on other sites More sharing options...
Lopess Posted January 20, 2022 Report Share Posted January 20, 2022 23 minutes ago, wackyserious said: I noticed that you stretched some unit textures and details got distorted or placed wrongly in the skeleton mesh UV map, I have edited your unit textures to fix it and the results are below. Asking for your permission to make changes over at the repository with the unit textures and helmet prop below @Duileoga Also I think the new helmets and helmet props that you created could still be improved (chain prop looks nice but I am wondering if the poly numbers are worth it for a simple helmet prop) I can help you with the textures if you could give me a mesh with a good UV map placement. I can't answer about the helmets part but the textures part was already a known error and needed correction so thank you very much. I am adm of the repository and I will send you an invitation for you to participate too. 1 Quote Link to comment Share on other sites More sharing options...
Lopess Posted January 20, 2022 Report Share Posted January 20, 2022 Now @wackyserious you are admin too, let's wait just a bit for @Duileoga to see the previous message about helmets, maybe he has something new, about textures can be free to merge with the current mod 2 1 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted January 21, 2022 Report Share Posted January 21, 2022 On 20/01/2022 at 10:36 AM, wackyserious said: Incase you guys are interested @Duileoga This is a texture edit of @Alexandermbs celt_helmet_montefortino_01 helmet texture Buenos días o tardes, -¡Me encanta! Muchas gracias y disculpen las molestias* Quote Link to comment Share on other sites More sharing options...
Duileoga Posted January 21, 2022 Report Share Posted January 21, 2022 buenos días o tardes; -Es una unidad para la facción lusitana o para los actuales "íberos"? 22 hours ago, wackyserious said: Added specular and normal maps, also added a hair prop This will be added in the main game as props/units/helmets/iber_helmet_montefortino_01.xml -Se ven muy bien las remodelaciones que usted hizo ¡Muchas gracias por la remodelación!. @wackyserious -Claro que le doy mi permiso para que haga cambios en las texturas que hice anteriormente para cascos y unidades , gracias por preguntar .Le puedo pasar las referencias que tengo.... pero algunas (pocas) texturas las cambié por algunos errores históricos . -Si , por supuesto que los cascos necesitan mejorarse , al igual que todo el material que hice, como texturas (ya que como siempre dije) ; "Son bocetos , referencias o estándares(texturas , edificios modelos 3d, idioma, símbolos etc...), que los intento hacer lo mejor posible para que entren en el juego si es posible, todavía todo está en desarrollo, abierto a críticas ,consejos y o sugerencias de todo el mundo" . -Le intentaré pasar mejores texturas corregidas @wackyserious , además @Lopess me lo dijo en su momento y la gran parte de las texturas de unidades ya las corregí. - @wackyserious ¿¿¿¿Acaso usted remodeló más unidades????? 12 hours ago, wackyserious said: I noticed that you stretched some unit textures and details got distorted or placed wrongly in the skeleton mesh UV map, I have edited your unit textures to fix it and the results are below. Asking for your permission to make changes over at the repository with the unit textures and helmet prop below @Duileoga Also I think the new helmets and helmet props that you created could still be improved (chain prop looks nice but I am wondering if the poly numbers are worth it for a simple helmet prop) I can help you with the textures if you could give me a mesh with a good UV map placement. 11 hours ago, Lopess said: Now @wackyserious you are admin too, let's wait just a bit for @Duileoga to see the previous message about helmets, maybe he has something new, about textures can be free to merge with the current mod Disculpen las molestias* Quote Link to comment Share on other sites More sharing options...
wackyserious Posted January 21, 2022 Report Share Posted January 21, 2022 12 minutes ago, Duileoga said: buenos días o tardes; -Es una unidad para la facción lusitana o para los actuales "íberos"? -Se ven muy bien las remodelaciones que usted hizo ¡Muchas gracias por la remodelación!. @wackyserious -Claro que le doy mi permiso para que haga cambios en las texturas que hice anteriormente para cascos y unidades , gracias por preguntar .Le puedo pasar las referencias que tengo.... pero algunas (pocas) texturas las cambié por algunos errores históricos . -Si , por supuesto que los cascos necesitan mejorarse , al igual que todo el material que hice, como texturas (ya que como siempre dije) ; "Son bocetos , referencias o estándares(texturas , edificios modelos 3d, idioma, símbolos etc...), que los intento hacer lo mejor posible para que entren en el juego si es posible, todavía todo está en desarrollo, abierto a críticas ,consejos y o sugerencias de todo el mundo" . -Le intentaré pasar mejores texturas corregidas @wackyserious , además @Lopess me lo dijo en su momento y la gran parte de las texturas de unidades ya las corregí. - @wackyserious ¿¿¿¿Acaso usted remodeló más unidades????? Disculpen las molestias* The helmet will be added into the game for the Iberian faction, so you can use it in your mod too. I tried to follow your details and recreated most of the textures that you made since your last commit at github (by most like almost every texture was corrected, I can commit it later if it is okay with everyone) Thank you also, and also I really love the texturing that you did for the Lusitanian units, why I corrected the UV map overlaps because I really liked your texture work for them. 2 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted January 24, 2022 Report Share Posted January 24, 2022 @Genava55 @Ultimate Aurelian @TKogumelos Can someone provide a context behind this crest? I recreated it from the current Lusitanian art assets but I have no knowledge of its background (also don't mind it being placed on top of a Ciggaralejo helmet, this is just for testing purposes ) 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted January 24, 2022 Report Share Posted January 24, 2022 I think this is where @Duileoga got the inspiration for the "Couro/Leather" labelled helmet in the props? 1 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted January 24, 2022 Report Share Posted January 24, 2022 4 hours ago, wackyserious said: @Genava55 @Ultimate Aurelian @TKogumelos Can someone provide a context behind this crest? I recreated it from the current Lusitanian art assets but I have no knowledge of its background (also don't mind it being placed on top of a Ciggaralejo helmet, this is just for testing purposes ) Strabo. "At any rate, the Lusitanians, it is said, are given to laying ambush, given to spying out, are quick, nimble, and good at deploying troops. They have a small shield two feet in diameter, concave p73 in front, and suspended from the shoulder by means of thongs (for it has neither arm-rings nor handles). Besides these shields they have a dirk or a butcher's-knife. Most of them wear linen cuirasses; a few wear chain-wrought cuirasses and helmets with three crests, but the rest wear helmets made of sinews. The foot-soldiers wear greaves also, and each soldier has several javelins; and some also make use of spears, and the spears have bronze heads. " 2 2 Quote Link to comment Share on other sites More sharing options...
TKogumelos Posted January 24, 2022 Report Share Posted January 24, 2022 5 hours ago, wackyserious said: @Genava55 @Ultimate Aurelian @TKogumelos Can someone provide a context behind this crest? I recreated it from the current Lusitanian art assets but I have no knowledge of its background (also don't mind it being placed on top of a Ciggaralejo helmet, this is just for testing purposes ) Archaeologically there is hardly any information about the Lusitanians, so it is difficult to reconstruct their panoply. I have seen the tricrested helmets reconstructed in many ways, like this (in some very unreliable works of art), like Montefortinoes... I have sometimes thought that if Diodorus Siculus said that the Lusitanians used the same weaponry as the Celtiberians and the Hispanic-Chalcidic helmets have been very widespread in the Celtic area, perhaps with "three-crested helmets" he refers to it, but it is only a theory and I do not have any type of evidence to support it. 2 Quote Link to comment Share on other sites More sharing options...
TKogumelos Posted January 24, 2022 Report Share Posted January 24, 2022 (edited) 9 minutes ago, TKogumelos said: Archaeologically there is hardly any information about the Lusitanians, so it is difficult to reconstruct their panoply. I have seen the tricrested helmets reconstructed in many ways, like this (in some very unreliable works of art), like Montefortinoes... I have sometimes thought that if Diodorus Siculus said that the Lusitanians used the same weaponry as the Celtiberians and the Hispanic-Chalcidic helmets have been very widespread in the Celtic area, perhaps with "three-crested helmets" he refers to it, but it is only a theory and I do not have any type of evidence to support it. In article of 2011 Quesada said about Lusitanian weaponry: "Most of Viriato's men would cover themselves with the heavy woolen cloak or sagum and carry weapons such as a spear or a circular shield, in addition to perhaps a short antennae sword or a dagger. The typical falcata of the southeast of the peninsula was a rarity in the Lusitanian area." Reconstruction of a Lusitanian warrior of the 2nd century B.C. by Marek Szyszko.(*his shield boss was proper of the vettonic area during the 2nd century BC) Vettonic knight of the 3rd century BC reconstructed by Carlos Fernández del Castillo. (*The Lusitanian weaponry is not well known but it is believed that it would be very similar to that used by their neighbors the Vettones.) Edited January 24, 2022 by TKogumelos 1 1 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted January 24, 2022 Report Share Posted January 24, 2022 1 hour ago, Genava55 said: Strabo. "At any rate, the Lusitanians, it is said, are given to laying ambush, given to spying out, are quick, nimble, and good at deploying troops. They have a small shield two feet in diameter, concave p73 in front, and suspended from the shoulder by means of thongs (for it has neither arm-rings nor handles). Besides these shields they have a dirk or a butcher's-knife. Most of them wear linen cuirasses; a few wear chain-wrought cuirasses and helmets with three crests, but the rest wear helmets made of sinews. The foot-soldiers wear greaves also, and each soldier has several javelins; and some also make use of spears, and the spears have bronze heads. " -Buenos días o tardes y muchísimas gracias , disculpe las molestias* Quote Link to comment Share on other sites More sharing options...
Duileoga Posted January 24, 2022 Report Share Posted January 24, 2022 23 minutes ago, TKogumelos said: In article of 2011 Quesada said about Lusitanian weaponry: "Most of Viriato's men would cover themselves with the heavy woolen cloak or sagum and carry weapons such as a spear or a circular shield, in addition to perhaps a short antennae sword or a dagger. The typical falcata of the southeast of the peninsula was a rarity in the Lusitanian area." Reconstruction of a Lusitanian warrior of the 2nd century B.C. by Marek Szyszko.(*his shield boss was proper of the vettonic area during the 2nd century BC) Vettonic knight of the 3rd century BC reconstructed by Carlos Fernández del Castillo. (*The Lusitanian weaponry is not well known but it is believed that it would be very similar to that used by their neighbors the Vettones.) Buenos días o tardes @TKogumelos; -Estuve remodelando las texturas para los auxiliares vettones y la de "lancero vetón auxiliar en fase 3 ", a lo mejor le gusta , me inspiré en referencias similares; Texturas remodeladas , (Infantería); (la túnica gris cambiaría de color según la facción) Disculpen las molestias* 1 Quote Link to comment Share on other sites More sharing options...
TKogumelos Posted January 24, 2022 Report Share Posted January 24, 2022 17 minutes ago, Duileoga said: Buenos días o tardes @TKogumelos; -Estuve remodelando las texturas para los auxiliares vettones y la de "lancero vetón auxiliar en fase 3 ", a lo mejor le gusta , me inspiré en referencias similares; Texturas remodeladas , (Infantería); (la túnica gris cambiaría de color según la facción) Disculpen las molestias* Gracias ¿No la has aplicado a ningún modelo? No distingo bien los detalles. Quote Link to comment Share on other sites More sharing options...
Duileoga Posted January 24, 2022 Report Share Posted January 24, 2022 5 minutes ago, TKogumelos said: Gracias ¿No la has aplicado a ningún modelo? No distingo bien los detalles. -Las hice recientemente , porque estuve remodelando todas las texturas para la facción, me está ayudando @wackyserious , le estoy pasando todas las nuevas texturas ,y yo no se como aplicarlas , así que será wackyserious a quien deberías preguntar las próximas veces. Muchas gracias por las referencias @TKogumelos. Disculpen las molestias* 1 Quote Link to comment Share on other sites More sharing options...
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