Stan` Posted November 22, 2016 Report Share Posted November 22, 2016 @Enrique what about the helmet I and @Sighvatr made, are they okay to be used, or are you still waiting for that helmet prop point issue ? (Latest version of agema and thracian cap are in my render dump thread. Quote Link to comment Share on other sites More sharing options...
fabio Posted November 23, 2016 Report Share Posted November 23, 2016 Some animals also miss some animation. Someone should make a list Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 23, 2016 Report Share Posted November 23, 2016 Just now, fabio said: Some animals also miss some animation. Someone should make a list And improve the acurracy of apareance of some heroes I can do the list of Heroes. All Romans helmets for example. Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 23, 2016 Report Share Posted November 23, 2016 25 minutes ago, fabio said: Some animals also miss some animation. Someone should make a list Tickets are on trac I'm just too lazy to restart the zebu anim from scratch Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 23, 2016 Author Report Share Posted November 23, 2016 53 minutes ago, fabio said: Some animals also miss some animation. Someone should make a list I'll find some time to go through the forums and tickets updating animals list. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 23, 2016 Report Share Posted November 23, 2016 with Amazon map we will include these animal from Amazon Jungle? Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 23, 2016 Author Report Share Posted November 23, 2016 13 minutes ago, Lion.Kanzen said: with Amazon map we will include these animal from Amazon Jungle? You know the manpower we currently have and the priorities in the list. There are still animals unfinished that are more common than amazon animals, so those will come first. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 23, 2016 Report Share Posted November 23, 2016 yes I have present that. only I ask if some day, if the time permits of course. Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 24, 2016 Report Share Posted November 24, 2016 Thracian cap is done I think. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 25, 2016 Report Share Posted November 25, 2016 On 11/23/2016 at 10:18 AM, Lion.Kanzen said: with Amazon map we will include these animal from Amazon Jungle? This game need to decide what it is. 1 Quote Link to comment Share on other sites More sharing options...
Enrique Posted December 6, 2016 Author Report Share Posted December 6, 2016 Updated animation roadmap with the latest progress. I don't forget about the animals, it's just that I'm too focused on animations whenever I have free time. 2 Quote Link to comment Share on other sites More sharing options...
av93 Posted January 9, 2017 Report Share Posted January 9, 2017 I would said that some idle animations are too subtle 1 Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 9, 2017 Author Report Share Posted January 9, 2017 They definitely are (idles have only one variation except women villagers). Please be aware that I wanted to finish the animations with at least just one variation of each type of animation needed so they could be commited and be playable in the game. After cavalry units are upgraded, expect more idle variations to come for every unit type. 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 9, 2017 Report Share Posted January 9, 2017 Any plans for dual sword viriato, one handed spearman and ptol fishing unit too ? Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 9, 2017 Author Report Share Posted January 9, 2017 3 minutes ago, stanislas69 said: Any plans for dual sword viriato, one handed spearman and ptol fishing unit too ? No. Those units will be deleted since they don't have their new animations now. Joke. Of course those will be done too eventually. I didn't want to spend more time before commiting with dual sword since there's only one unit that would use that animation. And... one handed spearman? what unit is that? Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 9, 2017 Report Share Posted January 9, 2017 (edited) Ah my bad only cavalry have one handed spears =D You almost got me XD Edited January 9, 2017 by stanislas69 Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 9, 2017 Report Share Posted January 9, 2017 Wat All spearmen with the exception of pikes are one handed spearmen? (I'd love to see cavalry lancers use both hands, and a lance of decent length btw) 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 9, 2017 Report Share Posted January 9, 2017 (edited) 7 minutes ago, LordGood said: Wat All spearmen with the exception of pikes are one handed spearmen? (I'd love to see cavalry lancers use both hands, and a lance of decent length btw) Yes im sure of that. what are they talking about....? Edited January 9, 2017 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 9, 2017 Author Report Share Posted January 9, 2017 I think Stan is refering to the equipement. Let me clarify: There's no spearmen without shield, hence both hands are occupied. So, no one-handed spearmen are in the game. I'll try to post soon some cavalry animation WIPs so you can take a look at how they would look. We can increase their spears to reach the units. I'd also love to have a system where non-cav units know when they're attacking cavalry so we can do attack animations pointing higher. 3 Quote Link to comment Share on other sites More sharing options...
av93 Posted January 9, 2017 Report Share Posted January 9, 2017 Another thing that could be looked into is the unit gliding. When you move a unit, sometimes the unit stop the animation just before arriving to the point that you tell him, gliding some distance. Sure, that this is more related to programming side... Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 9, 2017 Author Report Share Posted January 9, 2017 1 minute ago, av93 said: Another thing that could be looked into is the unit gliding. When you move a unit, sometimes the unit stop the animation just before arriving to the point that you tell him, gliding some distance. Sure, that this is more related to programming side... Yeah, I hate that gliding too. But as you said that is not under art dept scope Quote Link to comment Share on other sites More sharing options...
av93 Posted January 9, 2017 Report Share Posted January 9, 2017 @elexis, @wraitii It's a very hard bug to solve? There's some relationship with pathfinding? I think there's no ticket. Quote Link to comment Share on other sites More sharing options...
wraitii Posted January 9, 2017 Report Share Posted January 9, 2017 You're referring to the fact that units sometimes glide at the very end of their movement? If so yes it's a bug, and it's fixed/it will be fixed in my ongoing UnitMotion rewrite which will land whenever. 7 Quote Link to comment Share on other sites More sharing options...
elexis Posted January 10, 2017 Report Share Posted January 10, 2017 I only know the following thing: If a unit starts and stops a move on the same turn, the walk animation will not be triggered, thus gliding. This can be tested by starting a multiplayer (500ms turn length as opposed to 200ms in singleplayer) and moving a female a very short distance. 2 Quote Link to comment Share on other sites More sharing options...
wraitii Posted January 10, 2017 Report Share Posted January 10, 2017 Yeah, fixed too. 4 Quote Link to comment Share on other sites More sharing options...
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