wowgetoffyourcellphone Posted May 21, 2016 Report Share Posted May 21, 2016 22 minutes ago, LordGood said: Can't save checkered swirly patterns to use for helmets or home goods can you? Bronze is a fairly rare and expensive metal Metal in general is expensive (compared to plant-base material). That does not mean warrior did not use it decoratively. I'm not saying the studs are accurate, only that the argument that they "don't do anything" has a blindspot. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 21, 2016 Report Share Posted May 21, 2016 (edited) Uhm.. By the way, under what circumstances is an artist free to add details that maybe historically possible, but lacks proper or direct historical basis? (for example, creating new designs that closely follow or somewhate based on the motifs/details of archaeological findings from a certain period) Edited May 21, 2016 by wackyserious Quote Link to comment Share on other sites More sharing options...
Enrique Posted May 21, 2016 Report Share Posted May 21, 2016 I follow the "When you dont get complaints when you post something" rule. You can ask for feedback and gather it, work on it until its done, post the results and maybe (or maybe not) one day someone new in the forums may say "this is not accurate here's the source". Then is up to you to fix it if it bugs you or let it pass if it's not very impactful. Sometimes annoying, but its one of the side-effects of open-source developement. Source: experience Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 22, 2016 Report Share Posted May 22, 2016 7 hours ago, Enrique said: I follow the "When you dont get complaints when you post something" rule. Then, I will also try to abide with this rule. (Plus, gathering feedback from fellow community members) Quote Link to comment Share on other sites More sharing options...
wackyserious Posted June 2, 2016 Report Share Posted June 2, 2016 Here's the .psd file in case anyone wants to include additions to the unit textures. I'm a bit occupied right now, might resume editing the textures on the 2nd week of June. WCS-Celt.psd Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 2, 2016 Report Share Posted June 2, 2016 (edited) 1 hour ago, wackyserious said: Here's the .psd file in case anyone wants to include additions to the unit textures. I'm a bit occupied right now, might resume editing the textures on the 2nd week of June. WCS-Celt.psd Good work, but can you put the different variation in different layer groups? It is confuse right now. If you do that, I can do something with the file and get some texture and actor files going. Â EDIT: Nevermind, I mess with it in PS and I can see I can get a lot of good variation for texture. IÂ see what I can do this weekend. Edited June 2, 2016 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
SDM Posted July 16, 2016 Report Share Posted July 16, 2016 My biggest problem with studded leather is not that it doesn't do anything, it's that it has no historical basis. If you're going to use artistic licensing (which I heavily encourage when sources are unknown), use historically-accurate leather armor like lamellar or even linen armor over Hollywood decor. With that said, looking at the unit with the leather armor; I can't even tell that it has studs to begin with, so that's good. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 5, 2016 Report Share Posted December 5, 2016 (edited) @LordGood, @Enrique GaulStorehouseB.zip GaulStorehouseA.zip Edited December 5, 2016 by stanislas69 7 Quote Link to comment Share on other sites More sharing options...
av93 Posted December 5, 2016 Report Share Posted December 5, 2016 Nice! Thought that the dark brown texture of hay was committed for all buildings in last Alpha. And what about the units of page 4-5?  Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 6, 2016 Report Share Posted December 6, 2016 Some stuff is planned I know @LordGood wants to commit some stuff, hope he'll get around it in the next few days. Apart from that maybe @Enrique have some comments on it too !  Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 6, 2016 Report Share Posted December 6, 2016 Storehouse is in 2 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted December 6, 2016 Report Share Posted December 6, 2016 And here I thought you guys already did a successful job at this task. Then break boundaries. I hope someone can do this for the Greek factions. The columns and the shield logos are too small of a detail for me to look. I'm still dependent on looking at their Civic Centers. Quote Link to comment Share on other sites More sharing options...
Enrique Posted December 6, 2016 Report Share Posted December 6, 2016 I had some remarks here and there, but really minimal stuff. Good work. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 12, 2016 Report Share Posted December 12, 2016 @LordGood BritonStorehouse.zip 4 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 12, 2016 Report Share Posted December 12, 2016 (edited) BritonStorehouse.zip @LordGood follow enrique's feedback. Edited December 13, 2016 by stanislas69 3 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted December 30, 2016 Report Share Posted December 30, 2016 Managed to get some time to work on the textures. I've taken the liberty to create my own details, please do correct it if you see inaccuracies in the design. . 6 Quote Link to comment Share on other sites More sharing options...
Skhorn Posted December 30, 2016 Report Share Posted December 30, 2016 (edited) Edited December 30, 2016 by Skhorn 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 30, 2016 Report Share Posted December 30, 2016 6 hours ago, wackyserious said: Managed to get some time to work on the textures. I've taken the liberty to create my own details, please do correct it if you see inaccuracies in the design. . Please post the textures and psd files. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted December 30, 2016 Report Share Posted December 30, 2016 WIP - 13/30/16 WCS-Celt.psd 7 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted March 12, 2017 Report Share Posted March 12, 2017 More at http://www.rupestre.net/tracce/?p=7104 Â 2 Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted March 12, 2017 Report Share Posted March 12, 2017 I didn't see these awesome new textures in the game (I play with the svn version). Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 12, 2017 Report Share Posted March 12, 2017 Aren't committed yet. @Tomcelmare Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted March 12, 2017 Report Share Posted March 12, 2017 (edited) Since last december?  Or maybe it's not finished yet... Can I integrate the psd file in the game myself? If yes, how do I do that, please? Edited March 12, 2017 by Tomcelmare Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 12, 2017 Report Share Posted March 12, 2017 (edited)  The textures need be stay in png to save alpha channel. you can replace in skeletal textures folder.  you need a review from official team member s to get green light to order a committing. yes December, there works/ contribution  have long time than that They haven't review yet. Edited March 12, 2017 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted March 12, 2017 Report Share Posted March 12, 2017 I understand. Thanks for the explanations! Â 1 Quote Link to comment Share on other sites More sharing options...
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