wowgetoffyourcellphone Posted April 12, 2020 Report Share Posted April 12, 2020 7 hours ago, Stan` said: Snout bends upward oddly. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 12, 2020 Report Share Posted April 12, 2020 I have the same impression as wow. Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 12, 2020 Report Share Posted April 12, 2020 2 Quote Link to comment Share on other sites More sharing options...
GunChleoc Posted April 13, 2020 Report Share Posted April 13, 2020 (edited) On 4/11/2020 at 9:10 PM, wowgetoffyourcellphone said: The bottom of the snout is blending into the background - maybe lighten the darks up a bit on the front layer? Edited April 13, 2020 by GunChleoc 2 Quote Link to comment Share on other sites More sharing options...
Nescio Posted April 14, 2020 Report Share Posted April 14, 2020 On 4/11/2020 at 7:21 PM, Stan` said: @Nescio I need some suggestions for the template The name is correct (Hippopotamus amphibius); the template name ought to fauna/hippopotamus.xml, not hippo. (Also, fauna_rhino.xml should to be renamed to fauna_rhinoceros_white.xml, separately.) For the footprint, see what looks good. (And avoid trailing zeros.) For the stats that actually matter, it's important to realize the following: adult hippopotamuses weigh c. 1500 kg, therefore lots of meat and health skin is 6 cm thick; perhaps raise armour (cf. rhinoceros) they're faster than they look; in water up to 8 km/h, on land they can gallop up to 30 km/h; during the night they move up to 15 km inland to eat (thanks, Wikipedia), therefore higher speed multiplier than 0.3 they are very aggressive, territorial, and unpredictable; in terms of human casualties, they're far more dangerous than crocodiles, lions, rhinoceroses, etc. (though nowhere near mosquitos); <Entity parent="template_unit_fauna_wild_aggressive"> is certainly appropiate their teeth can be up to 50 cm; thus high-damage attack <MaxRange> ought to be footprint + 1, rounded up Having any additional animal in game is always great, but this one is really appropiate for 0 A.D. Hippopotamuses used to live in Egypt, and occassionally destroyed entire villages overnight. It was also one of the few major animals not sacred to an Egyptian deity. Pharaohs and nobles organized hunting parties to attempt to keep the hippopotamus population under control. Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 14, 2020 Report Share Posted April 14, 2020 <?xml version="1" encoding="utf-8"?> <Entity parent="template_unit_fauna_wild_aggressive"> <Armour> <Hack>3</Hack> <Pierce>4</Pierce> <Crush>5</Crush> </Armour> <Attack> <Melee> <Damage> <Hack>20</Hack> <Pierce>20</Pierce> <Crush>0</Crush> </Damage> <MaxRange>7</MaxRange> <RepeatTime>2000</RepeatTime> </Melee> </Attack> <Footprint> <Square width="3.5" depth="6"/> <Height>1.5</Height> </Footprint> <Health> <Max>200</Max> </Health> <Identity> <GenericName>Hippopotamus</GenericName> <SpecificName>Hippopotamus amphibius</SpecificName> <Icon>gaia/fauna_hippopotamus.png</Icon> </Identity> <Loot> <xp>50</xp> </Loot> <Position> <Anchor>pitch</Anchor> </Position> <ResourceSupply> <Amount>400</Amount> <Type>food.meat</Type> </ResourceSupply> <Selectable> <Overlay> <Texture> <MainTexture>circle/256x256.png</MainTexture> <MainTextureMask>circle/256x256_mask.png</MainTextureMask> </Texture> </Overlay> </Selectable> <Sound> <SoundGroups> <select>actor/fauna/animal/lion_select.xml</select> <attack_melee>actor/fauna/animal/lion_attack.xml</attack_melee> <death>actor/fauna/animal/lion_death.xml</death> </SoundGroups> </Sound> <UnitMotion> <WalkSpeed op="mul">0.3</WalkSpeed> </UnitMotion> <VisualActor> <Actor>fauna/hippopotamus.xml</Actor> </VisualActor> </Entity> @wowgetoffyourcellphone @Nescio thoughts ? hippo.zip Quote Link to comment Share on other sites More sharing options...
Nescio Posted April 14, 2020 Report Share Posted April 14, 2020 1 hour ago, Nescio said: <MaxRange> ought to be footprint + 1, rounded up Correction: “footprint radius + 1”; in this case 6 / 2 + 1 = 4. Furthermore, I'd recommend <Footprint/Height> = <StatusBars/HeightOffset> - 0.5 (for units; -1 for structures) 43 minutes ago, Stan` said: thoughts ? Unfortunately I'm getting errors in Atlas when loading your hippo mod, both with A24 and A23: ERROR: CXeromyces: Failed to parse XML file simulation/templates/gaia/fauna_hippopotamus.xml ERROR: Failed to load entity template 'gaia/fauna_hippopotamus' ERROR: Failed to load entity template 'preview|gaia/fauna_hippopotamus' For the attack, let's have a look at other animals: h , p , c , time → dps bear : 20 , 0 , 20 , 2000 → 20 boar : 12 , 0 , 0 , 1000 → 12 bull (cattle) : 1 , 5 , 2 , 1000 → 8 crocodile : 30 , 0 , 0 , 2000 → 15 dog : 7 , 2 , 0 , 1000 → 9 elephant : 25 , 10 , 20 , 1000 → 55 fox : 2.5 , 5 , 0 , 1000 → 7.5 lion : 20 , 0 , 0 , 2000 → 10 rhinoceros : 20 , 0 , 20 , 2000 → 20 tiger : 30 , 20 , 0 , 2000 → 25 walrus : 15 , 10 , 0 , 1000 → 25 wolf : 10 , 10 , 0 , 1000 → 20 The numbers seem to be rather arbitrary. I'd say a hippopotamus ought to have less attack than an elephant, but more than a bear, lion, or wolf. Those also don't have a 0.3 walk speed multiplier, so maybe remove that line. Quote Link to comment Share on other sites More sharing options...
Nescio Posted April 14, 2020 Report Share Posted April 14, 2020 PS Any chance of also getting the much smaller (see here ) pygmy hippopotamus (Hexaprotodon liberiensis)? Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 19, 2020 Report Share Posted April 19, 2020 @Nescio Fixed a few things, should be good now, can you check? Made it stronger than bear and weaker than elephant, removed the trailing 0 (except the one in the UTF8 one which is why it crashed last time) reduced max range to 2 4.75 was too big and he was attacking in the void. hippo.zip Quote Link to comment Share on other sites More sharing options...
Nescio Posted April 20, 2020 Report Share Posted April 20, 2020 18 hours ago, Stan` said: except the one in the UTF8 one which is why it crashed last time Yes, the version="1.0" is meaningful, so don't auto-replace .0" with " (replacing .0< with < is fine, though). 18 hours ago, Stan` said: Fixed a few things, should be good now, can you check? I made some corrections to the template (parent, footprint, removed unnecessary lines), here you go: Spoiler <?xml version="1.0" encoding="utf-8"?> <Entity parent="template_unit_fauna_hunt_aggressive"> <Armour> <Hack>3</Hack> <Pierce>4</Pierce> <Crush>5</Crush> </Armour> <Attack> <Melee> <Damage> <Hack>12</Hack> <Pierce>12</Pierce> </Damage> <MaxRange>3</MaxRange> </Melee> </Attack> <Footprint> <Square width="2.5" depth="5"/> <Height>1.5</Height> </Footprint> <Health> <Max>200</Max> </Health> <Identity> <GenericName>Hippopotamus</GenericName> <SpecificName>Hippopotamus amphibius</SpecificName> <Icon>gaia/fauna_hippopotamus.png</Icon> </Identity> <Loot> <xp>50</xp> </Loot> <Position> <Anchor>pitch</Anchor> </Position> <ResourceSupply> <Amount>400</Amount> </ResourceSupply> <Selectable> <Overlay> <Texture> <MainTexture>circle/256x256.png</MainTexture> <MainTextureMask>circle/256x256_mask.png</MainTextureMask> </Texture> </Overlay> </Selectable> <Sound> <SoundGroups> <select>actor/fauna/animal/lion_select.xml</select> <attack_melee>actor/fauna/animal/lion_attack.xml</attack_melee> <death>actor/fauna/animal/lion_death.xml</death> </SoundGroups> </Sound> <VisualActor> <Actor>fauna/hippopotamus.xml</Actor> </VisualActor> </Entity> If you intend to use the lion's as the fallback sound (cf. bear), then maybe that <Sound> ought to be moved to template_unit_fauna.xml. Now it works in game, I noticed some things that could be improved on the art side: Both skin variations look rather monotone, therefore artificial; could you make it more natural? Spoiler (You can also see they have hair; probably not worth adding in 0 A.D., though.) The feet could be improved: hippopotamuses have four toes: Spoiler Make sure all canines and incisors (twelve in total, like humans) are visible: Spoiler (Ignoring the molars is fine.) The attack animation could be improved; hippopotamuses are not crocodiles; give more prominence to the lower jaw: Spoiler (All images are taken from Wikimedia Commons.) Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 20, 2020 Report Share Posted April 20, 2020 1 hour ago, Nescio said: Both skin variations look rather monotone, therefore artificial; could you make it more natural? This is gonna be a bit hard for me Maybe @LordGood could do a paintover? For anims, mesh detail, animations, it's for @Alexandermb @Nescio why did you remove the remain in the health component, without it you can't gather meat from it, and the resource supply is useless. Quote Link to comment Share on other sites More sharing options...
Nescio Posted April 20, 2020 Report Share Posted April 20, 2020 23 minutes ago, Stan` said: why did you remove the remain in the health component, without it you can't gather meat from it, and the resource supply is useless. Because those lines are already present in `template_unit_fauna_hunt.xml` (you had it inherit from `*_wild.xml` instead). Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 20, 2020 Report Share Posted April 20, 2020 3 minutes ago, Nescio said: Because those lines are already present in `template_unit_fauna_hunt.xml` (you had it inherit from `*_wild.xml` instead). Ah I though it was wild animal Quote Link to comment Share on other sites More sharing options...
Nescio Posted April 20, 2020 Report Share Posted April 20, 2020 2 minutes ago, Stan` said: Ah I though it was wild animal In English, yes, but in 0 A.D. “wild animal” means “no food”. Those (25) parent fauna templates are confusing and could use some simplification (also because many do nothing or aren't used). 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 24, 2020 Report Share Posted April 24, 2020 Added more variation to the texture so it's less uniform. 5 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 25, 2020 Report Share Posted April 25, 2020 On 4/24/2020 at 10:11 AM, Stan` said: Added more variation to the texture so it's less uniform. Looks good. Don't get too hung up on one animal. Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 25, 2020 Report Share Posted April 25, 2020 1 minute ago, wowgetoffyourcellphone said: Looks good. Don't get too hung up on one animal. Should it deal only hack damage ? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 25, 2020 Report Share Posted April 25, 2020 7 minutes ago, Stan` said: Should it deal only hack damage ? IMHO... hack damage is for melee, pierce for ranged, crush for siege. But I know Empires Ascendant enjoys using the scattershot approach.... so, why not... give it "crush" attack. lol 2 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted April 26, 2020 Report Share Posted April 26, 2020 stomp stomp Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 26, 2020 Report Share Posted April 26, 2020 (edited) The hippo looks too small to me. Edited April 26, 2020 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 26, 2020 Report Share Posted April 26, 2020 1 hour ago, wowgetoffyourcellphone said: The hippo looks too small to me. It's very small the current unit, yes. Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted April 26, 2020 Report Share Posted April 26, 2020 On 4/14/2020 at 7:46 PM, Nescio said: And avoid trailing zeros. Nobody discussed that with you but having the trailing zeros is interesting. As in some coding language, you know the type of the data you manipulate just by looking at them. It can appears as a matter of taste (and I thought that 4 years ago) but I don't think that anymore nor for the json modifications, nor for the xml entity templates (though the arguments are different). Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 26, 2020 Report Share Posted April 26, 2020 5 hours ago, wowgetoffyourcellphone said: The hippo looks too small to me. ... I knew I shouldn't have committed it Every time I trust myself I have to make three commits ::: Quote Link to comment Share on other sites More sharing options...
Nescio Posted April 26, 2020 Report Share Posted April 26, 2020 10 hours ago, fatherbushido said: Nobody discussed that with you but having the trailing zeros is interesting. As in some coding language, you know the type of the data you manipulate just by looking at them. It can appears as a matter of taste (and I thought that 4 years ago) but I don't think that anymore nor for the json modifications, nor for the xml entity templates (though the arguments are different). To clarify, I'm not opposed to trailing zeros per se. Where they are necessary or meaningful, they should obviously stay. And yes, I'm aware that in some languages adding a full stop can differentiate decimal numbers from integers. However, I do like consistency, and e.g. <food>200</food> <wood>50.0</wood> is ugly. Since the current trend seems to be to remove unnecessary trailing zeros (e.g. rP22408 ), I think it's best to avoid introducing them in new templates, such as the hippopotamus'. Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 26, 2020 Report Share Posted April 26, 2020 8 hours ago, Stan` said: I knew I shouldn't have committed it Every time I trust myself I have to make three commits ::: Size should be fixed now. Thank @Alexandermb 2 1 Quote Link to comment Share on other sites More sharing options...
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