redshawks523 Posted August 14 Share Posted August 14 looking at all the updates in past years.... seems LIKE 1.5 OR 2 UPDATES every year. are we close to another update? biorix is old news and i need some new civs. none of the mod civs will work for me. thanks 1 Link to comment Share on other sites More sharing options...
LeJardindEpicure Posted August 14 Share Posted August 14 16 minutes ago, redshawks523 said: looking at all the updates in past years.... seems LIKE 1.5 OR 2 UPDATES every year. are we close to another update? biorix is old news and i need some new civs. none of the mod civs will work for me. thanks Hi @redshawks523. As far as i know they were like 33% done on update 0.29 but, do not worry ! Thanks to its Open Source nature, you can start contributing to the game so the release comes faster ! Dont forget nobody get paid, the game evolves as fast as the contributors can work., the more the faster. Link to comment Share on other sites More sharing options...
CheckTester Posted August 14 Share Posted August 14 @redshawks523, the Mod Selection page in the game provide a lot of mods with new civilizations and epochs. Tower Defence game Aristea Bronziron - Ancient World with Egyptians, Assiryans, Jews and so on. Milllenium A.D. - European civs (Anglo Saxons, Byzantines, Carolingians, Norse, Rus, Ummayads) XIII Century AD - Middle Ages: Eastern and Western Europeans, and Steppe people (something like Mongols). Delenda Est - overhaul mod with many different nations and new game mechanics. Recently I have checked it sucessfully on last 0.28.0 release. You can enjoyed it. 1 Link to comment Share on other sites More sharing options...
redshawks523 Posted August 14 Author Share Posted August 14 okay but the civs like steppe people, east and westerners, and many many more civs, only have one or two bonuses. where as the han have like 20. i have civs whos civilizatio overview are empty. theres zero bonuses frmo playing multiole civs. and all the exact saME STRUCTURE TREES. borinnggg Link to comment Share on other sites More sharing options...
CheckTester Posted August 14 Share Posted August 14 (edited) 11 hours ago, redshawks523 said: okay but the civs like steppe people, east and westerners, and many many more civs, only have one or two bonuses. where as the han have like 20. i have civs whos civilizatio overview are empty. theres zero bonuses frmo playing multiole civs. and all the exact saME STRUCTURE TREES. borinnggg I get why you'd think that — a lot of mods are just reskins. But XIII Century AD mod really does change things: steppe civs have no farms (only livestock), and all their buildings can be packed up and moved. For Western civs, the Guild House gives +25% trade gain, and the Guildsman produced there boosts nearby units/buildings: +10% gather speed and +10% build speed within a 20m radius — and he can be garrisoned inside a building to further boost its efficiency. Eastern civs get the City Shop, which generates population and passive profit. Millennium A.D. adds completely new civs (Anglo-Saxons, Byzantines, Carolingians, Norse, Rus, Ummayads) with their own units, heroes, and even music. You can arrange battles between the Umayyad Turks and the Byzantines, from either side. Or ensure that the Norman Varangians befriend the Rus', or, conversely, completely enslave them. Look at this, the Turks captured TWO Hagia Sophia cathedrals in the Sahara! What impudence! And this is Millennium A.D.! Spoiler Spoiler Delenda Est is a full overhaul and rework of 0 A.D. with sub-nationalities (in line with human history), new mechanics, heroes, units and models and so on. And Aristeia Bronziron adds ancient civs (Egyptians, Assyrians, Jews, Greeks) with unique mechanics: slaves/Conscript Laborers that gather resources faster but can't build; officers that boost nearby infantry; Egyptian statues that expand territory and obelisks that buff attack; Assyrian Royal Apartments that produce both citizens and guards. Even if some buildings are visually similar, the gameplay differences are real. And the best part — Aristeia and XIII Century are fully compatible. You can actually fight ancient Egyptians against medieval Europeans in the same match — I've tested it. All of these are very interesting. As for the empty civ overviews — that's probably a text cache bug. Try reinstalling the mod or verifying the files; the mods themselves work fine on 0.28.0. Yes, it's still the same RTS engine and based on 0 A.D., but these mods genuinely offer a different experience. Give them a proper try — you might be surprised! And if you love dynamic RTS with a historical setting, you'll get many pleasant hours out of these. Edited Friday at 23:32 by CheckTester Link to comment Share on other sites More sharing options...
phosit Posted August 14 Share Posted August 14 8 hours ago, LeJardindEpicure said: As far as i know they were like 33% done on update 0.29 We now try to release roughly at the same date each year. We don't wait till all issues with that milestone get implemented. We would push them back. Almost certainly there will be no new civ in the next release. 2 2 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted Friday at 23:26 Share Posted Friday at 23:26 5 hours ago, phosit said: Almost certainly there will be no new civ in the next release. Yeah, we haven't made any moves in that direction this cycle. Maybe next cycle. Link to comment Share on other sites More sharing options...
redshawks523 Posted Saturday at 04:16 Author Share Posted Saturday at 04:16 thank you for the wave of feedback. i should have menioned that i have 1000s oh hours of game played, i have seen what i thoguht was evertyhing. so for instance something else im having issues with, i used to be able to have the Xiong, galatians and maybe zapotecs?? therre gone now... but even when i have them as an option, they noly had a few maybe 2 or 3 team bonuses? when i click civilization overview, for multiple civs, they are empty. maybe 5 6 civs. completely empty. tried reinstalling etc. cannot get civs like incas mazyas zapotecs to work. the scythians? i could play with htem, but hey had one team bonus. any inpout on that? itliterally looks as ikif the civs were introduced to the game and not given any features... thsi has to be incorrect ? thanks gain for the feedback, i do really like this game. there some isssues with gameplay the just irritaTE THE BEJESUS out of me but theyre pretyy minor at this point. Link to comment Share on other sites More sharing options...
Gurken Khan Posted Saturday at 08:55 Share Posted Saturday at 08:55 4 hours ago, redshawks523 said: i used to Sounds like a mod not running. Did you play with those civs in this version? Check your mod selection page (settings), download/activate them. If there's something missing within the civs it's probably wip; you could help the author(s) by sending feedback and suggestions... Link to comment Share on other sites More sharing options...
redshawks523 Posted Saturday at 09:45 Author Share Posted Saturday at 09:45 im totally down to help. im frustrATED theres more 0ad im not able 2 play as Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted Saturday at 11:27 Share Posted Saturday at 11:27 17 hours ago, phosit said: We now try to release roughly at the same date each year. We don't wait till all issues with that milestone get implemented. We would push them back. Almost certainly there will be no new civ in the next release. theres campaign work being implemented so that could be content drop almost as good as a civ. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted Saturday at 21:31 Share Posted Saturday at 21:31 17 hours ago, redshawks523 said: thank you for the wave of feedback. i should have menioned that i have 1000s oh hours of game played, i have seen what i thoguht was evertyhing. so for instance something else im having issues with, i used to be able to have the Xiong, galatians and maybe zapotecs?? therre gone now... but even when i have them as an option, they noly had a few maybe 2 or 3 team bonuses? when i click civilization overview, for multiple civs, they are empty. maybe 5 6 civs. completely empty. tried reinstalling etc. cannot get civs like incas mazyas zapotecs to work. the scythians? i could play with htem, but hey had one team bonus. any inpout on that? itliterally looks as ikif the civs were introduced to the game and not given any features... thsi has to be incorrect ? thanks gain for the feedback, i do really like this game. there some isssues with gameplay the just irritaTE THE BEJESUS out of me but theyre pretyy minor at this point. It honestly sounds like you either had Terra Magna installed or Delenda Est. Delenda Est can be found in release 28's mod download section at least. Link to comment Share on other sites More sharing options...
redshawks523 Posted Sunday at 02:07 Author Share Posted Sunday at 02:07 so deleting those 2 and reinstalling the civs would potentially yield diffeent results? 1 Link to comment Share on other sites More sharing options...
Arup Posted 9 hours ago Share Posted 9 hours ago we are NOT close twin Link to comment Share on other sites More sharing options...
Asher Posted 2 hours ago Share Posted 2 hours ago Is there a simple list of all the things they are changing for version 29? Link to comment Share on other sites More sharing options...
Stan` Posted 2 hours ago Share Posted 2 hours ago The official page is here https://gitea.wildfiregames.com/0ad/0ad/wiki/Release29, but it's likely a bit behind. Link to comment Share on other sites More sharing options...
Asher Posted 1 hour ago Share Posted 1 hour ago 35 minutes ago, Stan` said: The official page is here https://gitea.wildfiregames.com/0ad/0ad/wiki/Release29, but it's likely a bit behind. In there is says: "Development started by Wildfire Games on 2025-10-14" Did they start 29 before they release 28? Or did someone forget to update it? Link to comment Share on other sites More sharing options...
Stan` Posted 1 hour ago Share Posted 1 hour ago No we started working on both when we reached Feature freeze for R28 Link to comment Share on other sites More sharing options...
Thalatta Posted 1 hour ago Share Posted 1 hour ago (edited) 51 minutes ago, Stan` said: The official page is here https://gitea.wildfiregames.com/0ad/0ad/wiki/Release29, but it's likely a bit behind. I see there are some typo corrections, which reminds me I did propose some in More specifically (the first a typo, the last 3 mix up plural with singular): -Tyrtean Paeans -> Tyrtaean Paeans. -Perioikoi Hoplite -> Perioikos Hoplite. -Perioikoi Cavalryman -> Perioikos Cavalryman. -Skiritai Commando -> Skirites Commando. And the most necessary (upcoming) fixes regarding the Athenians: -In the civ description, “fell in 330 BC” should be “fell in 338 BC”: a mistake regarding the Battle of Chaeronea. -Catafalque names should be given in two lines: for the Athenian one I’m reading “THENIAN CATAFALQ” because it’s in one long line. Those given in two lines look much better, being kept inside their crest. The Germanic one is missing “Germanic”. Maybe these obvious things should be posted somewhere else? And why is this even posted as "Hidden"? Edited 1 hour ago by Thalatta Link to comment Share on other sites More sharing options...
feneur Posted 1 hour ago Share Posted 1 hour ago 3 minutes ago, Thalatta said: And why is this even posted as "Hidden"? I'm not 100% sure. It might be the link. I've changed settings etc to try and limit the spam posts, but it's hard to find the exact spot where we have as few spam posts as possible, but also no issues for genuine forum members, so sometimes topics/posts are held for moderator approval which shouldn't. As soon as a moderator has time to approve it it should show up though 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now