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16 minutes ago, redshawks523 said:

looking at all the updates in past years.... seems LIKE 1.5 OR 2 UPDATES every year. are we close to another update? biorix is old news and i need some new civs. none of the mod civs will work for me. thanks

Hi @redshawks523. As far as i know they were like 33% done on update 0.29 but, do not worry ! Thanks to its Open Source nature, you can start contributing to the game so the release comes faster ! 

Dont forget nobody get paid, the game evolves as fast as the contributors can work., the more the faster.

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@redshawks523, the Mod Selection page in the game provide a lot of mods with new civilizations and epochs.

  • Tower Defence game
  • Aristea Bronziron - Ancient World with Egyptians, Assiryans, Jews and so on. 
  • Milllenium A.D. - European civs (Anglo Saxons, Byzantines, Carolingians, Norse, Rus, Ummayads)
  • XIII Century AD - Middle Ages: Eastern and Western Europeans, and Steppe people (something like Mongols). 
  • Delenda Est - overhaul mod with many different nations and new game mechanics.

Recently I have checked it sucessfully on last 0.28.0 release. You can enjoyed it. 

 

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okay but the civs like steppe people, east and westerners, and many many more civs, only have one or two bonuses. where as the han have like 20. i have civs whos civilizatio overview are empty. theres zero bonuses frmo playing multiole civs. and all the exact saME STRUCTURE TREES. borinnggg

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1 hour ago, redshawks523 said:

okay but the civs like steppe people, east and westerners, and many many more civs, only have one or two bonuses. where as the han have like 20. i have civs whos civilizatio overview are empty. theres zero bonuses frmo playing multiole civs. and all the exact saME STRUCTURE TREES. borinnggg

I get why you'd think that — a lot of mods are just reskins. But XIII Century AD really does change things: steppe civs have no farms (only livestock), and all their buildings can be packed up and moved.

For Western civs, the Guild House gives +25% trade gain, and the Guildsman produced there boosts nearby units/buildings: +10% gather speed and +10% build speed within a 20m radius — and he can be garrisoned inside a building to further boost its efficiency.

Eastern civs get the City Shop, which generates population and passive profit.

Millennium A.D. adds completely new civs (Byzantines, Carolingians, Anglo-Saxons, Norse) with their own units, heroes, and even music. Delenda Est is a full overhaul with new mechanics.

As for the empty civ overviews — that's probably a text cache bug. Try reinstalling the mod or verifying the files; the mods themselves work fine on 0.28.0.

Yes, it's still the same RTS engine, but these mods genuinely offer a different experience. Give them a proper try — you might be surprised!

In case you are loving dinamic RTS and history setting all of these will give you many pleasant minutes.

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