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Why are there no bridges?


htfeafafaf
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There were a nuber of discussion is the subject e.g. the one below, but it seems to be quite complex to implement. My sugestion is to create bridges as a structure like a wall (with very low height) and the properties of a field (you walk on it and can cross it).

Bridges need these properties: 

  • they need to be buidable - animations will be needed (builders cannot step left and right to the bridge unlike building a wall).

Question: where should we allow building bridges: on map-defined points only (as in settlers IV) or everywhere? (I'd rather opt for predefined points as a start - simply to avoid that one clutters the entire naval map with criss-cross bridges that block ships.

  • they need to block pathfinding for ships while they exist, and not anymore if completely destroyed
  • they need to enable pathfinding for land objects while they exist - and not anymore if they are damaged to more than a percentage to be defined (or completely destroyed?)
  • they need to be destroyable (ships only or also land-based siege engines? If ships only, which ones?)
  • they need to be repairable by land forces - animations will be needed

I anyone could come up with a test implementation as a mod on one test map, this would be phantastic! Unfortunatly, I am more or less illiterate in programming...

Edited by Grautvornix
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