htfeafafaf Posted 5 hours ago Report Share Posted 5 hours ago It would be really nice to have bridges. 1 Quote Link to comment Share on other sites More sharing options...
Seleucids Posted 4 hours ago Report Share Posted 4 hours ago This is actually very hard to do Quote Link to comment Share on other sites More sharing options...
Obelix Posted 3 hours ago Report Share Posted 3 hours ago I recommend reading following thread and linked ones in it: Had some similar thoughts in the past. Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted 1 hour ago Report Share Posted 1 hour ago (edited) There were a nuber of discussion is the subject e.g. the one below, but it seems to be quite complex to implement. My sugestion is to create bridges as a structure like a wall (with very low height) and the properties of a field (you walk on it and can cross it). Bridges need these properties: they need to be buidable - animations will be needed (builders cannot step left and right to the bridge unlike building a wall). Question: where should we allow building bridges: on map-defined points only (as in settlers IV) or everywhere? (I'd rather opt for predefined points as a start - simply to avoid that one clutters the entire naval map with criss-cross bridges that block ships. they need to block pathfinding for ships while they exist, and not anymore if completely destroyed they need to enable pathfinding for land objects while they exist - and not anymore if they are damaged to more than a percentage to be defined (or completely destroyed?) they need to be destroyable (ships only or also land-based siege engines? If ships only, which ones?) they need to be repairable by land forces - animations will be needed I anyone could come up with a test implementation as a mod on one test map, this would be phantastic! Unfortunatly, I am more or less illiterate in programming... Edited 1 hour ago by Grautvornix Quote Link to comment Share on other sites More sharing options...
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