leopard Posted February 10 Report Share Posted February 10 (edited) This video is Unlisted only people with link can view them. Edited February 10 by leopard 1 1 Quote Link to comment Share on other sites More sharing options...
MarcusAureliu#s Posted February 10 Report Share Posted February 10 In my opinion units should never automatically capture or attack buildings. Its of little use to capture a random house or storehouse, while it can be of catastrophic disadvantage. Also when you set a gather point and units start walking off to all directions to capture it requires a lot of effort to collect ideling units capturing buildings from everywhere. If they attack a building close to enemy units you might not even realize it bc the attacking animation for the ranged units is there. 3 3 Quote Link to comment Share on other sites More sharing options...
leopard Posted February 10 Author Report Share Posted February 10 Yesterday, I was fighting Shmurda and Triamphathol's army. Whenever I tried to queue my commands using Shift + Ctrl + Attack, the units started attacking houses instead. I was left with no choice but to constantly monitor every move of my units and bring them back from making foolish decisions. It was too much work, and whenever I had to fight on multiple fronts, I would inevitably lose my units and look like an idiot in front of others—despite having an exceptional plan in mind. This is a terrible user experience. 1 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted February 10 Report Share Posted February 10 As I understand it units don't prefer houses but will attack anything in range, and if it's only houses they will attack those; and once they started with a task they want to finish it if they don't receive new orders. 1 hour ago, leopard said: I was left with no choice but to constantly monitor every move of my units and bring them back from making foolish decisions. The exact reason why I play on turtle speed. I think queuing was a bad idea, just making an attack-move probably would've been better. With ctrl-groups and area-selections I usually have no problem getting all my units to do what I want. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 10 Report Share Posted February 10 I don't think this behavior is much different from A26, except they would try to capture it instead of destroying it. 1 Quote Link to comment Share on other sites More sharing options...
Dakara Posted February 10 Report Share Posted February 10 Is it possible that units will start ignoring buildings? 1 Quote Link to comment Share on other sites More sharing options...
leopard Posted February 10 Author Report Share Posted February 10 23 minutes ago, wowgetoffyourcellphone said: I don't think this behavior is much different from A26, except they would try to capture it instead of destroying it. At least capturing will take less time, and as @MarcusAureliu#s said, the animations for capturing are different, providing a visual clue that the units are not attacking but rather attempting to capture. Currently, we have no idea whether they are attacking organic units or simply throwing javelins at houses. If they were slingers, we could destroy houses faster, but doing so during a fight is pointless. In Age of Empires (AOE), whenever units attack buildings, they use fire, which is a reasonable distinction with a different animation. This makes it easy for users to understand what is happening. Right now, we think they are attacking units, but in reality, they are attacking houses with javelins. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted February 10 Report Share Posted February 10 40 minutes ago, Dakara said: Is it possible that units will start ignoring buildings? AFAIK when "attack moving" they do. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted February 10 Report Share Posted February 10 2 hours ago, Gurken Khan said: As I understand it units don't prefer houses but will attack anything in range, and if it's only houses they will attack those; and once they started with a task they want to finish it if they don't receive new orders. Yep this is it. @Dakara, @leopard I recommend going to hotkeys and binding "attack-move (unit only)" as a replacement for the existing attack move. 1 Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted February 10 Report Share Posted February 10 5 hours ago, MarcusAureliu#s said: In my opinion units should never automatically capture or attack buildings. Its of little use to capture a random house or storehouse, while it can be of catastrophic disadvantage. Also when you set a gather point and units start walking off to all directions to capture it requires a lot of effort to collect ideling units capturing buildings from everywhere. If they attack a building close to enemy units you might not even realize it bc the attacking animation for the ranged units is there. Good idea, but would be even better if macemen and siege weapons (other than bolt shooters) would still attack buildings automatically. 4 Quote Link to comment Share on other sites More sharing options...
Atrik Posted February 10 Report Share Posted February 10 I also think that units should just totally ignore buildings in general. Would just be far less frustrating. Even if no exceptions are made for sieges it would be fine. 2 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted February 10 Report Share Posted February 10 One idea I thought of was to add a check for targets of higher priority than the one currently engaged if the unit is not following an order. I thought of this for bolts, but it could apply to other units too. I think AOE2 does this. 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted February 10 Report Share Posted February 10 11 minutes ago, real_tabasco_sauce said: One idea I thought of was to add a check for targets of higher priority than the one currently engaged if the unit is not following an order. I thought of this for bolts, but it could apply to other units too. I though i read somewhere that you were against autosniping. This would be the most automated form of autosniping that was ever suggested, funnily enough. 2 Quote Link to comment Share on other sites More sharing options...
Atrik Posted February 10 Report Share Posted February 10 Although totally automated sniping as you suggest it wouldn't be that bad. I still think that some other ideas that were requiring some user micro could be fun. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted February 10 Report Share Posted February 10 This has nothing to do with sniping. Sniping is where you task ranged units to shoot other ranged units beyond melee units. It was about getting past the "meatshield meta". I suppose you could cheat and set a unit's top preference to be ranged units to do this but that would be almost guaranteed to go OOS. Also it would be incredibly lame and uninteresting. 2 Quote Link to comment Share on other sites More sharing options...
Atrik Posted February 10 Report Share Posted February 10 10 minutes ago, real_tabasco_sauce said: Also it would be incredibly lame and uninteresting. Sorry I don't want to ruin your alt-clicking spam amazing game-play experience. Quote Link to comment Share on other sites More sharing options...
Seleucids Posted February 10 Report Share Posted February 10 15 minutes ago, real_tabasco_sauce said: top preference to be ranged units We can do this already, but it will apply for all units and even spearman will walk past to attack ranged units. This will not work out well. @leopard 's problem can be resolved by always pressing ctrl+Q when attacking, instead of the normal attack move. This will make your troops attack only enemy soldiers. They will even ignore enemy women. You can also press H, although I am not sure exactly what command that is attached to. 2 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted February 10 Report Share Posted February 10 7 minutes ago, Atrik said: Sorry I don't want to ruin your alt-clicking spam amazing game-play experience. ??? I don't do this. Its not even that good atm. You seem strangely biased for some reason. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted February 10 Report Share Posted February 10 1 minute ago, Seleucids said: We can do this already, but it will apply for all units and even spearman will walk past to attack ranged units. This will not work out well. @leopard 's problem can be resolved by always pressing ctrl+Q when attacking, instead of the normal attack move. This will make your troops attack only enemy soldiers. They will even ignore enemy women. You can also press H, although I am not sure exactly what command that is attached to. H is stop, which halts existing orders. This way the stopped units check for targets anew, and if there are higher priority targets, they will instead attack those ones. 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted February 10 Report Share Posted February 10 6 minutes ago, real_tabasco_sauce said: You seem strangely biased for some reason. I wish i could resist replying to this but i can't. Actually I can. Pointless to try to undo all your built up narration. I'm glad you consider introducing autosniping. 1 1 Quote Link to comment Share on other sites More sharing options...
leopard Posted February 10 Author Report Share Posted February 10 I hope this could be a solution 2 Quote Link to comment Share on other sites More sharing options...
Atrik Posted February 10 Report Share Posted February 10 3 minutes ago, leopard said: I hope this could be a solution This helps a bit for sure. Quote Invert [Attack Move] and [Attack Move (Units Only)] Hotkeys. 1 Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted February 10 Report Share Posted February 10 3 hours ago, Dakara said: Is it possible that units will start ignoring buildings? Ctrl + Q Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted February 10 Report Share Posted February 10 17 minutes ago, leopard said: I hope this could be a solution I'm already used to the Q key. Quote Link to comment Share on other sites More sharing options...
sarcoma Posted February 10 Report Share Posted February 10 sometimes army auto attack rams instead soldiers, that souldnt happen unless explicitly ordered Quote Link to comment Share on other sites More sharing options...
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