Yekaterina Posted May 9, 2021 Author Report Share Posted May 9, 2021 On 09/05/2021 at 5:23 PM, Angen said: I would for sure Expand I am in. But only if we could improve them a bit. Right now I can take on two very hard AIs without problem Quote Link to comment Share on other sites More sharing options...
Silier Posted May 9, 2021 Report Share Posted May 9, 2021 On 09/05/2021 at 4:53 PM, Yekaterina said: I feel like Petra Bot is quite aggressive and whoever designed it definitely liked rushes more than boom + push. The Ai also seems to hate heroes, champions and siege. Expand its not like she does not like champions, before a24, champions were mostly not trained from barracks, so huge attack had mix of champions and citizen soldiers to not have idle barracks. I remeber reading some thread where was complain that ai just builds huge army and then rolls over you so small attacks have been added to it. On 09/05/2021 at 5:01 PM, hyperion said: The issue is more that the engine needs some means to enforce max resources used by an ai to make such a tournament meaningful. This mechanism would be good irrespective of hosting such. Expand why would you limit capability of ai ? if enemy ai cant prevent ai from utilizing more resources, its enemy's ai fault Quote Link to comment Share on other sites More sharing options...
Silier Posted May 9, 2021 Report Share Posted May 9, 2021 On 09/05/2021 at 5:31 PM, Yekaterina said: Right now I can take on two very hard AIs without problem Expand You could try https://github.com/SlavomirSlovenkai/Kiara and tell me if its worse or better 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 9, 2021 Report Share Posted May 9, 2021 On 09/05/2021 at 5:23 PM, Angen said: I would for sure Expand Well we need you to review them Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted May 9, 2021 Author Report Share Posted May 9, 2021 On 09/05/2021 at 5:38 PM, Angen said: You could try https://github.com/SlavomirSlovenkai/Kiara and tell me if its worse or better Expand I have tried it out. On very hard settings, it seemed to post more of a threat than PetraBot as it had quite a decent army composition and uses some cavalry appropriately. However, it was not much harder than Petra Bot; I managed to push and smash its base at the loss of only 2 units. The early raids were pretty deadly though; they slaughtered all of my miners eve though they were standing under my temple. I will check the replays to see if their boom speed was OK. Please excuse my nubbing as I was trying to test how the AI would respond in late phases but it never had time to make siege... 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted May 9, 2021 Author Report Share Posted May 9, 2021 metadata.jsonFetching info... commands.txtFetching info... Here are the replay files. I hope they can play. Quote Link to comment Share on other sites More sharing options...
maroder Posted May 9, 2021 Report Share Posted May 9, 2021 Related: @Arch Bot Would you be up for an AI tournament, or are there any news? 1 Quote Link to comment Share on other sites More sharing options...
hyperion Posted May 9, 2021 Report Share Posted May 9, 2021 On 09/05/2021 at 5:33 PM, Angen said: why would you limit capability of ai ? if enemy ai cant prevent ai from utilizing more resources, its enemy's ai fault Expand Resources as in cores, ram etc. Quote Link to comment Share on other sites More sharing options...
Silier Posted May 9, 2021 Report Share Posted May 9, 2021 On 09/05/2021 at 6:41 PM, Yekaterina said: metadata.json 49 kB · 0 downloads commands.txt 271 kB · 0 downloads Here are the replay files. I hope they can play. Expand looks like wrong replay, thats petra Quote Link to comment Share on other sites More sharing options...
alre Posted May 9, 2021 Report Share Posted May 9, 2021 Petra and Kiara are have the same structure? I mean the code. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted May 9, 2021 Author Report Share Posted May 9, 2021 hmm I played on linux and I sticked these files into windows. Maybe I messed them up. Well Well Well my Windows OS has broken down yet again... need to reinstall. But good job though, I see it is better than Petra Quote Link to comment Share on other sites More sharing options...
Silier Posted May 9, 2021 Report Share Posted May 9, 2021 On 09/05/2021 at 7:08 PM, alre said: Petra and Kiara are have the same structure? I mean the code. Expand yes, its modified Petra Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 9, 2021 Report Share Posted May 9, 2021 Kiara? What did I miss? Quote Link to comment Share on other sites More sharing options...
Silier Posted May 10, 2021 Report Share Posted May 10, 2021 On 09/05/2021 at 10:52 PM, Lion.Kanzen said: Kiara? What did I miss? Expand Not much, just me experimenting Quote Link to comment Share on other sites More sharing options...
Silier Posted May 10, 2021 Report Share Posted May 10, 2021 On 08/04/2021 at 12:24 AM, Yekaterina said: Not using formations Expand Btw, for this one. It is very easy for ai from my experience to get formations to stuck and therefore to loose the match. But maybe that was just poor code by me. Anyway here are chalenges: You need to find free enough space to put your army into formations and it gets hard with big army. You need to detect that two formations are stuck in each other and deal with it somehow. You need to detect if you are caught in dense forrest and therefore cant move on. Attack code needs huge rewrite for formation usage. Quote Link to comment Share on other sites More sharing options...
Silier Posted May 10, 2021 Report Share Posted May 10, 2021 On 08/04/2021 at 12:24 AM, Yekaterina said: 8. Chasing after lone enemy cavalry - causes idle time and increases risk Expand I probably see what you mean but could you give a bit complex example? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 10, 2021 Report Share Posted May 10, 2021 On 10/05/2021 at 7:56 AM, Angen said: Not much, just me experimenting Expand It could be like in EE or Rise of Nations ... they liked to harass with messages ... When you build a wonder he was enraged, and they threatened to throw away the wonder. They should demand tribute sometimes ... Other times ... Warn that they are going to attack ... They should also do rush, turtling ... But extreme. Or that they raid and do not kill you (defeat) In Warcraft 3 they did that. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 10, 2021 Report Share Posted May 10, 2021 https://forum.supremacy1914.com/forum/index.php?thread/1797-ai-messaging/ Quote Link to comment Share on other sites More sharing options...
azayrahmad Posted May 10, 2021 Report Share Posted May 10, 2021 Also some of AI shortcomings I see: AI never build walls AI never upgrade Not sure if this is deliberate or some attempts have been done for those. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 10, 2021 Report Share Posted May 10, 2021 On 10/05/2021 at 8:54 AM, azayrahmad said: AI never build walls Expand It seems to me that that was difficult to code.(I heard someone years ago). Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted May 10, 2021 Author Report Share Posted May 10, 2021 On 10/05/2021 at 8:07 AM, Angen said: On 08/04/2021 at 12:24 AM, Yekaterina said: 8. Chasing after lone enemy cavalry - causes idle time and increases risk Expand I probably see what you mean but could you give a bit complex example? Expand See Valihrant 1vs4 AI. He caused huge havoc with just a few cav passing by. If 1 of my scout cavalry goes near their territory, immediately a few AI units drop their work and start chasing after me. If we can add a feature which says to the AI: If enemy Units Spotted<=2 then don't respond If enemy Units Spotted >= 10 then emergency defence 1 Quote Link to comment Share on other sites More sharing options...
Silier Posted May 10, 2021 Report Share Posted May 10, 2021 On 10/05/2021 at 8:54 AM, azayrahmad said: AI never build walls Expand its a bit tricky to make sure gates are placed correctly to not block important paths, also getting rid of resources in the way for example to circle town with walls is kind of just by luck On 10/05/2021 at 8:54 AM, azayrahmad said: AI never upgrade Expand just lack of code 1 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted September 20, 2021 Report Share Posted September 20, 2021 On 09/05/2021 at 5:23 PM, Angen said: I would for sure Expand Me too. Quote Link to comment Share on other sites More sharing options...
andy5995 Posted September 25, 2021 Report Share Posted September 25, 2021 Attached is a pyromod file of a Kiara bot snapshot at commit 64fa277 on Sep 24, 2021 (for anyone who wants to try it out). kiara-64fa277.pyromodFetching info... 2 2 Quote Link to comment Share on other sites More sharing options...
tuxayo Posted September 25, 2021 Report Share Posted September 25, 2021 (edited) Amazing that it's possible to get a new AI via a mod. Just just tried 2 quick matches vs Petra, Kiara won Thanks for sharing! Edited September 25, 2021 by tuxayo 1 Quote Link to comment Share on other sites More sharing options...
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