Atrik Posted January 21 Report Share Posted January 21 This discussion should have probably be moved somewhere else but... 9 hours ago, real_tabasco_sauce said: They were not buffed significantly more than other melee units. Same can be said for cs inf spear and cs melee cav. They were "buffed" the same, yet melee champ (who also had the same re-balance) somehow became stronger but cs melee cavs weaker? I agree with @chrstgtr, that it should be addressed with a counter damage multiplier of some kind. It's much easier to keep the melee champ cavs amazing but balanced by increasing its counters strength then by nerfing its own stats. Obviously : Melees champ cavs are expected to roll a group of ranged units but not a group of spears. Lowering hp would make them little worse in both situation while counter damage increase would only make them worse against their actual counter. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted Tuesday at 17:42 Author Report Share Posted Tuesday at 17:42 @Ginnungagap we should do the Sunday games on the RC2: https://releases.wildfiregames.com/rc/ 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted Tuesday at 18:30 Report Share Posted Tuesday at 18:30 i have read https://gitea.wildfiregames.com/0ad/0ad/wiki/BuildInstructions#building and then tried: git clone https://gitea.wildfiregames.com/0ad/0ad sudo apt install build-essential cargo cmake libboost-dev libboost-system-dev \ libboost-filesystem-dev libcurl4-gnutls-dev libenet-dev libfmt-dev \ libfreetype-dev m4 libgloox-dev libicu-dev libminiupnpc-dev libnvtt-dev \ libogg-dev libopenal-dev libpng-dev libsdl2-dev libsodium-dev libvorbis-dev \ libwxgtk3.2-dev libxml2-dev python3 rustc subversion zlib1g-dev cd 0ad/build/workspaces ./update-workspaces.sh -j3 # if using system-installed versions of the libs, pass --with-system-mozjs and/or --with-system-nvtt cd gcc make -j3 Premake args: ./update-workspaces.sh: 56: ../../libraries/source/premake-core/bin/premake5: not found ERROR: Premake failed cd: The directory 'gcc' does not exist make: No targets specified and no makefile found. Stop. What could i do? Thanks Quote Link to comment Share on other sites More sharing options...
hyperion Posted Tuesday at 18:42 Report Share Posted Tuesday at 18:42 8 minutes ago, seeh said: What could i do? Thanks run libraries/build-source-libs.sh to build third party packages Also make sure to checkout the release branch to be compatible with rc users, main branch is not! 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted Tuesday at 18:57 Report Share Posted Tuesday at 18:57 cd 0ad/build/workspaces ./update-workspaces.sh -j3 # if using system-installed versions of the libs, pass --with-system-mozjs and/or --with-system-nvtt cd gcc make -j3 Premake args: Building configurations... Running action 'gmake2'... Generated ../workspaces/gcc/Makefile... Generated ../workspaces/gcc/pyrogenesis.make... Generated ../workspaces/gcc/network.make... Generated ../workspaces/gcc/rlinterface.make... Generated ../workspaces/gcc/tinygettext.make... Generated ../workspaces/gcc/lobby.make... Generated ../workspaces/gcc/simulation2.make... Generated ../workspaces/gcc/scriptinterface.make... Generated ../workspaces/gcc/engine.make... Generated ../workspaces/gcc/graphics.make... Generated ../workspaces/gcc/atlas.make... Generated ../workspaces/gcc/gui.make... Generated ../workspaces/gcc/lowlevel.make... Generated ../workspaces/gcc/gladwrapper.make... Generated ../workspaces/gcc/mongoose.make... Generated ../workspaces/gcc/mocks_real.make... Generated ../workspaces/gcc/mocks_test.make... Generated ../workspaces/gcc/AtlasObject.make... Generated ../workspaces/gcc/AtlasUI.make... Generated ../workspaces/gcc/ActorEditor.make... Generated ../workspaces/gcc/Collada.make... Generated ../workspaces/gcc/cxxtestroot.make... Generated ../workspaces/gcc/test.make... Done (1038ms). ==== Building mocks_real (release) ==== ==== Building rlinterface (release) ==== ==== Building network (release) ==== Creating obj/rlinterface_Release Creating obj/mocks_real_Release Creating obj/network_Release RLInterface.cpp mocks_real.cpp precompiled.h In file included from ../../../source/simulation2/system/ParamNode.h:24, from ../../../source/ps/TemplateLoader.h:21, from ../../../source/gui/GUIManager.h:24, from ../../../source/rlinterface/RLInterface.cpp:24: ../../../source/scriptinterface/ScriptTypes.h:68:10: fatal error: jspubtd.h: No such file or directory 68 | #include "jspubtd.h" | ^~~~~~~~~~~ What could i do? Thanks Quote Link to comment Share on other sites More sharing options...
seeh Posted Tuesday at 19:15 Report Share Posted Tuesday at 19:15 i will try git checkout release-a27 ttyl Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted Saturday at 22:46 Author Report Share Posted Saturday at 22:46 @Ginnungagap Does 18:00 UTC still work for you for the Sunday pro TG using the release candidate? Quote Link to comment Share on other sites More sharing options...
Ginnungagap Posted Saturday at 22:53 Report Share Posted Saturday at 22:53 II'll be there. Hopefully a handful of players too. Building the RC remains a technical hurdle that some people face but not everyone can overcome. Quote Link to comment Share on other sites More sharing options...
Itms Posted Saturday at 23:57 Report Share Posted Saturday at 23:57 1 hour ago, Ginnungagap said: Building the RC remains a technical hurdle that some people face but not everyone can overcome. Building the RC only concerns Linux users though. There is a slight learning curve to overcome to learn how to build software from source on Linux, but 0ad is not very different from other software in that regard. It's just never easy to build your first program when you're just a regular user Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted yesterday at 07:12 Report Share Posted yesterday at 07:12 (edited) @Ginnungagap @Itms I compiled rc2 and packaged it into a .deb to make things a little easier for users of Debian Linux-based distributions. I was able to install it correctly on the same computer I compiled it. Then uninstalled, removed any dependencies and installing again and it still works. We ran some tests with @real_tabasco_sauce and everything seemed to work fine. But I can't guarantee that it will work correctly on other computers. Maybe someone can try installing it. If it works, it might speed up the testing process a bit. Just in case, I set it to install the game under the name pyrogenesis-rc2 to avoid overwriting the version previously installed on the system. I uploaded in a drive of my own. Here's the link to the file: https://drive.google.com/file/d/1nVYrUtmSb41f9AvsUXJF3SSj5AUFVasS/view?usp=drive_link Not the best place to put it, but I don't have any personal server. I could use something like github or something else if you want. Feel free to tell me: 1) You can install the package with this command: sudo dpkg -i 0ad-deb.deb You can identify the installed package as 0ad-rc2 by running dpkg -l | grep 0ad $ dpkg -l | grep 0ad ii 0ad 0.0.26-2~bpo11+1 amd64 Real-time strategy game of ancient warfare ii 0ad-data 0.0.26-1~bpo11+1 all Real-time strategy game of ancient warfare (data files) ii 0ad-data-common 0.0.26-1~bpo11+1 all Real-time strategy game of ancient warfare (common data files) ii 0ad-rc2 0.27.0 amd64 This is the release candidate #2 of 0 A.D. 2) You can now run the rc2 with the following command: pyrogenesis-rc2 3) If you want to uninstall, you can run this command: sudo dpkg -r 0ad-rc2 I hope this helps the testing process and is not violating any WFG rules . If that's the case, feel free to remove this post. Thanks. Edited yesterday at 14:01 by guerringuerrin 2 2 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted yesterday at 07:49 Author Report Share Posted yesterday at 07:49 @Ginnungagap @BreakfastBurrito_007 @guerringuerrin @chrstgtr @Feldfeld @ValihrAnt @Acero @SaidRdz @Player of 0AD @Atrik and others. 18:00 UTC Sunday we will aim do do at least 1 4v4 test game. Lets see how the performance upgrades work out! 5 Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted 22 hours ago Report Share Posted 22 hours ago 10 hours ago, real_tabasco_sauce said: @Ginnungagap @BreakfastBurrito_007 @guerringuerrin @chrstgtr @Feldfeld @ValihrAnt @Acero @SaidRdz @Player of 0AD @Atrik and others. 18:00 UTC Sunday we will aim do do at least 1 4v4 test game. Lets see how the performance upgrades work out! I can basically never play during daytime hours. Have fun! And hope it works! 2 Quote Link to comment Share on other sites More sharing options...
seeh Posted 20 hours ago Report Share Posted 20 hours ago 2 hours ago, chrstgtr said: I can basically never play during daytime hours. Have fun! And hope it works! yes seems has worked example: https://replay-pallas.wildfiregames.ovh/Replays/ReplayDetails/B8E484C9350721FD 1 Quote Link to comment Share on other sites More sharing options...
Meister Posted 18 hours ago Report Share Posted 18 hours ago Hi, i somehow cant log in or register for gitidea, so here are my thoughts: - with pressing ctrl (attack move) in a26 i could still attack single units. So when sniping you could press ctrl and your units wouldnt walk across the battlefield when you clicked on the ground next to enemy unit. This has been changed it seems, so is there something i can do about it? - i found an edge-case bug: you can reload into a saved "We are Legion" scenario in the multiplayer lobby. It could have something to do with the fact that the map name then isnt "We are Legion" anymore, but something else... If this is something to be fixed, pls create an issue on gitidea since i cant log in there. - its sad that colours can be changed in multiplayer lobby games. (or can they?) A27 feels good and the new lobby looks really nice, i like the colours. Big Thanks to all who are working on this!! Meister 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted 17 hours ago Report Share Posted 17 hours ago (edited) I got another crash bug but still probably not release blocker (as long as it doesn't hide another underlying issue). Reproduce: Host a game in lobby. While in game, from the game menu click "lobby", then click on any room. Insta crash. Both before or after game would be started. Edited 17 hours ago by Atrik 1 1 Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 16 hours ago Report Share Posted 16 hours ago (edited) 43 minutes ago, Atrik said: I got another crash bug but still probably not release blocker (as long as it doesn't hide another underlying issue). Reproduce: Host a game in lobby. While in game, from the game menu click "lobby", then click on any room. Insta crash. Both before or after game would be started. Bug reproduced under Windows 11. In my case I started the game. 1v1 vs gaia crashlogs files uploaded crashlog.dmpcrashlog.txt Edited 16 hours ago by guerringuerrin 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted 15 hours ago Author Report Share Posted 15 hours ago For me, it took a double click on my own game in the lobby. 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted 8 hours ago Report Share Posted 8 hours ago 10 hours ago, Meister said: changed it seems, so is there something i can do about it? you could config it int the hotkeys: Quote Link to comment Share on other sites More sharing options...
Itms Posted 7 hours ago Report Share Posted 7 hours ago Thanks for the report I have a fix. Can you test applying this: https://gitea.wildfiregames.com/0ad/0ad/commit/6ac5c376eab55e59b831605e1b2a01ec03f8dfa8 to a nightly build? We'll generate RC3 this afternoon, including this fix, and a fix for the animation of the Marian Legionary. The game will not be rebuilt for that, so there will be no need for extended testing. 3 Quote Link to comment Share on other sites More sharing options...
Atrik Posted 6 hours ago Report Share Posted 6 hours ago Seems to work. Thanks @Itms! Hoping a27 is for very soon then! Quote Link to comment Share on other sites More sharing options...
Itms Posted 2 hours ago Report Share Posted 2 hours ago We are also going to fix tonight, which will require a rebuild, so the RC3 will be out during the night or tomorrow morning as early as possible (European hours). 5 Quote Link to comment Share on other sites More sharing options...
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