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Belisarivs

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Everything posted by Belisarivs

  1. I miss knightly orders. Calatrava, Portuguese Aviz .... Leonese Knight -> Bellatore
  2. I miss Kopya and Ratniki Solva.
  3. Game woun't be opensourced. Or it isn't planned for now, at least. Maybe in future. I hope. I think, that WFG want to protect their work as it is only reasonable reason I see. Opensourcing was discussed here pretty often. In fact, we can't blame FWG staff for not opensourcing game, as it is their work and so the decision. Supported is only x86, Linux and Win. AFAIK. In fact, WFG can't support all thinkable architectures. See other commercial games. These are mostly available only for Win as DX, which doesn't provide anything OpenGL can't provide, IMHO, performs great service to bound companies to MS. I hate it, too. You aren't only Linux user here. Which is your distro of choice? I use Debian.
  4. I'll do Byzantines. They are my favourite nation, so it is unthinkable to not to give them here. I suggested Abadu to avoid civilisations, he doesn't know well to prevent inaccuracy. If you have knowledge of nations, read FAQ I've written and feel free to contribute.
  5. I wouldn't call this faction Holy Roman Empire. Problem is, that it was name of state with many duchies fighting each other. Therefore I'd give it name of nation. For example Bohemians and more other nations (Northern Italy, Swiss ...) belonged to the HRE. Creation of HRE could be one of campaigns or so. But not name of faction. It would look weird having for example Swiss fighting HRE, as they were in HRE (at least at the beginning). Also instead of "German" for first two periods use "Germanic" as French will use same units as Frankish kingdom covered both, Germany and France. In second period, there is too much cavalry units. Knight -> Ritter or Caballero Spearman -> Lanzenknecht Swordsman -> Schwerter ? Cavalry -> Reiter Militia -> Neerbann or Landwehr
  6. Saami ski warrior looks cool, but I don't know if it is possible to limit usage of units on certain terrain. It would be cool, but we won't be able to prevent it from being used at any other terrain as tropical forest for example.
  7. Good research. I think, that it isn't for now necessary to have exact names for all units, so I won't bother you with it (but if you find some, it would be still cool). We just need accurate units list so we can start working on it. I have some nice models of horses. Unarmoured, with barding and gothic knight. With popper usage of transparency, these can look really well (I hope, that 0AD will support transparency). And yet are quite low on polygons (I think, that they don't even reach 300 faces). Just keep in mind, it isn't necessary to have correct names, but rather correct unit types (it doesn't mean, that you don't perform great research). I mean, not all nations must have all unit types. If come concentrated on cavalry, they can have weak infantry (if it was so).
  8. I don't know. I wouldn't see problem even when it was named differently for each period? Handgunner -> Musquetero or Arcabucero or something like that Try to avoid English names. But it looks good anyway. Good research. Have a look at http://www.users.on.net/~roehr/RTW/CTW/Guide/images/spain/ It is source of some of your images. I just went to parent directory. Go one more step up and you'll see other faction lists.
  9. I thought, that they were Celts first, too. I think, that that non-Roman disorder confused you. As it did me.
  10. If those two choppers worked twice as fast, two-men saw won't be such an upgrade
  11. I think, that unit roster is fine for now. Just try to find more accurate (not English) names. What is the difference between Scola and Caballarii (it sounds more Latin than French or Germanic)?
  12. Yeah, i liked it too. But walk of those Celts needs to be improved. They looked funny. But that environment is marvellous. It looked like movie.
  13. Try to find native names instead those like "southern french infantry" or so. Also name "German Archer" is weird, because in that era there was no Germany (Frankish kingdom incorporated whole France, Germany and north Italy). Also spearman in second and fourth period looks weird. Try to find French name. Pavisieur? Just guess. As he has Pavise. Cool work anyway. I like those native names. They look realistic.
  14. Well, then try to do factions you know. Your research of Italians impressed me, for example. I'd like to be as accurate as gameplay and 0AD allows. England is land of angles (Jutes and Saxons). Mercians fought against them and therefore it would look weird ta have them in English faction. Really? I didn't know. Then let them be there. Perhaps same as with Mercians. I think, that Welsh only rarely fought alongside Saxons. It looks fine. It looks OK, too. I don't know. Try to not to make too many units with equal stats and purposes. Those would be redundant.
  15. It would be cool to regard each era as appropriate. For example 1st era was in name of Saxon colonisation. They didn't have extraordinary units. Goodin general, but not extraordinary. Second era would be that of time of conflict with Vikings. Huscarle fits there well. Third of Norman conquest and last of 100 years war. I'd give Thegns to the second period. In first period, I'd give them only basic units. And not Celtic ones. Also Mercian kingdom dates rather to the second period. But they weren't English and therefore shouldn't be there. What is the difference between Feudal knight and Norman knight? I think, that they were both the same. Also dismounted knights were in use in last period as it was result of defeats caused by Scottish infantry to the English knights. I'd treat them as Norman infantry, instead. Border Reiver dates to the following period, IMHO. English used Longbowmen for pretty long time. In last period, they definitely shouldn't be missing. Also Billmen and Heavy Billmen in same period don't look well. Player will tend to select few units and continue using it. Therefore substitutes are redundant for now. Try to avoid them. If Total War style is implemented, then it makes some sense, but in AoK gameplay style it is waste of time as such units will be rarely used. Also I'm not sure if English used Handguns in last period. I think, that French supremacy in gunpowder was reason of English loss of 100 years war.
  16. No problem at ll. Just to keep it tidy. When I was new here, I got same suggestion. Welcome here.
  17. Be welcomed. Visit "Introductions" forum and leave some info about you, please. This forum is intended for different purposes. Regards
  18. I wrote it wrongly. That is why I did decent corrections to the text. I was disturbed several times and wrote it under impression of IMHO rather impolite request for revealing exact date when 0AD is out. Back to the Beryl. I meant it that for me it is quite obvious, that developers of Windows did not enjoy their work. You can not compare of stability of Final product (it sounds weird as we all know that none Windows are final product, at least until several service packs are released) ready for stores and experimental subversion snapshot under heavy development where new features are added still even when it has many already. What we can compare is number of features. None can argue, that Aero is no match for Beryl in this. I thing, that M$s attempt to go with Linux and Mac OS on par with desktop had little affect and it will last only short time. And it is obvious to me, that MS is clearly copying from Mac while adding almost none own desktop features. It surprises me a lot that while it has so few features, it is so hardware hungry. x86? And which architecture? I think, that it should i686. I thing, that all processors able to run 0AD are compatible with it. I think, that is would be cool to put in RSS feed with revision log. Just to show that there is progress in RSS. BTW, I wasn't looking for RSS at forums page but at 0AD page. Perhaps putting it here, too won't hurt. Thanks for answers. Regards.
  19. Hi. I wish you much luck and fun with your development. Don't feel ashamed in any way. From your artwork and screens you post it is obvious to me that you enjoy development and work around 0AD. That is something, that isn't as natural as someone could think of and there are many games where I have feeling that it was done by machines not by people who love their work (err, something I see when I look at Vista). Although non-opensourcing is something what disappoints me a bit. I know, decision is up to you. And I'm happy that you do game which will run fine in Linux. I just think, that opensourcing will not remove control over the product from your hands. All it does is, that anyone with read access to the CVS or SVN (or anything like this) will be able to download, compile and play your game. And read access can be limited by password and other mechanisms, too. Have a look at development of Linux kernel. It is Open Source software, yet its developers have hierarchy and only few are allowed to commit changes of the code to the dev tree. Others have to send them their patches and these have to be reviewed by someone who has rights to commit it. So, control over development style and vision is IMHO definitely not an issue. But as I said, decision is up to you. I just want to defend OS idea, not to rant. Just a question, for which architectures will be final 0AD game compiled? I ask because advantage of OS is, that you can compile your code to fit your hw best. And there is another question. How significant would this be on different architectures (P4, Athlon64 ..., perhaps even PPC) if you compile your game for i686? I have an idea. I did brief look if there is some RSS feed, but I've found none. Honestly, I visit 0AD web-page quite rarely. Perhaps RSS with info about development and so won't hurt. If there's one, I apologise for blindness .
  20. Mod development wasn't ceased (if you are afraid because of recent inactivity here). I just have to pass several semestral tests. Also I and Abadu am waiting for new subforum to be opened so we can sort our things out better.
  21. Sorry, but System requirements don't seem to me to be too high. That PC configuration is pretty old one. I think, that sufficient PC would cost ~400 $. I don't think that it is too much. And definitely GF 8800 is not required card.
  22. Hm, just curious how can Medieval Total War 2 achieve that without having such heavy requirements.
  23. Fine. There is problem I forgot, we both live each on the other side of Earth. Which time-zone you are? I am GMT+1. Thank you for info. Yeah, thanks. Marry Xmas to you, too.
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