Jump to content

Belisarivs

Community Members
  • Posts

    756
  • Joined

  • Last visited

Everything posted by Belisarivs

  1. Are you sure? I like it because commercial games are usually very inaccurate. Of course, that there must be some compromise to not to make it simulator, but I like it because I think, that it will look very real. Another advantage for me is, that it will run on Linux. I'm inprocess of kicking Windows to place where back turns to legs and games are quite an obstacle to this. Actually, fact that it is freeware is for me disadvantage.Software can be simply more free than freeware. Also, I'll soon finish my studies and will find job, so fact, that it costs nothing will not be that advantageous.
  2. I didn't find triggers in AoK hard to understand. I was ~17 and so I couldn't be computer engineer.
  3. I think that Spanish Lynx is Different Secies than Lynx Lynx. Therefore Thye must be there in antiquity. as they couldn't evolve during last 2000 years. EDIT: I don't only think it. I already know it. It is Lynx pardinus. Yeah. Wikipedia rocks.
  4. Wiki says: In Africa, lions can be found in savannah grasslands with scattered Acacia trees which serve as shade; their habitat in India is a mixture of dry savannah forest and very dry deciduous scrub forest. In relatively recent times the habitat of lions spanned the southern parts of Eurasia, ranging from Greece to India, and most of Africa except the central rainforest-zone and the Sahara desert. Herodotus reported that lions had been common in Greece around 480 BC; they attacked the baggage camels of the Persian king Xerxes on his march through the country. Aristotle considered them rare by 300 BC and by 100 AD extirpated. A population of the Asiatic lion survived until the tenth century in the Caucasus, their last European outpost.
  5. Sorry guys. I cannot agree with you. Garrisonable ruins are bad idea. Think about it. What would prevent players from putting in several archers and thus making it undestroyable fortress which is impossible to bypass without taking casualties? I'd let it be as it is in AoK. Just decorative pieces of pillars and so. You could use its position to your advantage, but nothing more.
  6. Keep in mind, that dead bodies (unless sprites and so are used) need to be computed, too. This could seriously hurt framerate in intensive battles when reinforcements are still coming.
  7. 0AD will be pretty much the same (meaning gameplay, not technology etc.) aas Age of Kings. Pop limit will be quite low (compared to reality or Total War games). Therefore training in larger groups wouldn't be good because you would reach pop cap pretty quickly. Keep in mind, this isn't Total War game where developers can play with LOD and thus saving memory. You'll see all units from same "distance" and therefore in full detail. Also, Citizen Soldiers would be harder to control if you want to let some of them do farming, another mining .... But you can put units in fixed unique formations (yeah, much like Cossacks, but forget those numbers). Legions can have Testudo, Petzhetairoi Phalanx (or WTF was its name), horses can form wedge and so on.
  8. I've read, that Germanic cavalry was of good quality. Caesar himself preferred to hire them rather than Gallic cavalry. I wouldn't put in capturing horses. Making it into game would cause delay of release of 0AD. I think same about dismounting, but it would be cooler feature. So I'm not against it. However, how would it work? Could they remount again? I think, that after dismounting they let their horses to run away and so couldn't mount again. If they could remount, it would be same as capturing horses (technically), so I would (actually, developers would, but I'm speaking for myself) have to be for both features or against them. Hm, then I would be against them as I can't wait for 0AD to be released.
  9. Napoleonic wars were in 18th century, weren't they. Any mod is cool. However it is hard to maintain interest, focus and motivation. Although discussion about "For Honour and Glory" mod was fruitful, it died on lack of interest of community. XIX mod (although interesting one) will face same threat and may meet same end.
  10. Actually, construction of new building often costs less than repairing of ruin. I also dislike swordsmen or archers being able to cut through walls. Bunch of archers could destroy Gate in AoK pretty quickly. However, we can understand it as if they climbed it and opened it, but for simplification they just destroy it by arrows or melee weapons.
  11. Yes. Whole Total War series are cursed by inaccuracy. See Rome: Total Realism mods and so. Also MTW2 needs some Realism mod terribly. Until then I don't find it worth playing.
  12. I knew about Lions in Greece, but didn't know about bears in Atlas. Would be interesting indeed.
  13. Although I like your idea, it simply doesn't fit here. You are attempting to make Settlers from this game. Please understand, its emphasis lies in military so much, that they put immense amount of work into research of military of that age. I've never seen such accuracy in commercial projects. Even RTW sucks compared to 0AD of it comes to realism of units composition. Its planned to be AoK style military RTS. Player will not bother with selecting mares and stallions and breeding them when enemy is upon him. While it would be cool to have larger horses for heavy cavalry and mares for light, representing fact, that stallion is stronger to carry armour and armed rider while mares were cheaper and perhaps faster, it isn't hood idea to put in too much micromanagement into game. Especially for multiplayer when victory depends on quickness, strong economy and cunning tactics and such micromanagement would draw too much attention.
  14. Will it be available for Linux? I think, that writing it in Qt4 would be cool as it should be fairly easy to port it to WinDOS, Linux and MAC.
  15. Just curious, but since you don't plan opensourcing and so there is little chance that 0AD will be part of any Linux distribution, do you plan to make own repository of packages for mostly used distros so when new version is available, users can update it via package manager? Or you plan to make just single installer/archive? If some repository is planned, will it also contain mods which could update same way? I think, that thiswould be really appreciated. There are many Linux users and they would be certainly delighted.
  16. I think, that those smaller elephants have too long tusks. Who is fighting who? With Persians it is clear. But those red? I can see there carthaginian elephants, gallic warriors as well as greek style phalanx.
  17. Actually, those viruses are solely Microsofts fault. Viruses abuse errors in Windows. And there are many due to fatal errors in design. They failed to effectively separate admin and normal user. In Windows it is impossible to not to be logged in as admin and install important software. Vista introduces this finally (something what is in Linux and other UNIXes for ages) and many programs have problems with it as Microsoft learned creators of such programs to do their work wrong way. These fatal design errors force users to be logged in as Admins and therefore all they do, they do it with high privileges. Including running viruses. In Linux (and others) you cannot log in as root. You can swith to root just for time needed for necessary operation. Any virus attempting to break your system would have to pass through this secured system. Yes, virus can erase your user data (which you can delete accidentally, anyway), but it still won't be able to cause any harm to your system. When you use more accounts and secure access rights, you are pretty much secure from any virus. Really? Could you send me link for download? I' gladly help with betatest I've seen some viruses for Linux. Looked basically as: !#/bin/sh rm -rf ~
  18. I think, that quite common answer is google? Well, that is how I got there.
  19. Caesar, 0AD may start with 6 factions, but WFG declared its great modability and lack of hardcoded limits. Therefore civ cap is last thing I expect in 0AD. About politicians. I'm not against it at all. However let's think about one thing. FHG (and other such games) are based on possibility to change history. If you were, for example, fan of Byzantines (well, I am, but that doesn't matter for now ) wouldn't you do the best to win at Mantzinkert? I would. But this would break politician system, as (not only) Komneni would, possibly, not rule. Insisting on historically accurate political line would for byzantine player mean, that he would be conquered in 1453. But this is problematic thing. Because vistory in Mantzinkert could also mean different course of development of Byzantine military and society. And about availability of units? Personally I don't like periods much. Each civ had significant changes in different time. And you can't cover them all well. Also shortening one period means extending another one. Therefore I'd prefer to make units availabe according date. Simply, unit will be available for example between years 1071 - 1220. This is infulenced by my hope, that WFG will implement Total War style to 0AD Part2 (at least). Therefore I speak about years more that it is appropriate for normal RTS (like AoK).
  20. Six factions? But we discussed far more factions and didn't cover all by far.
  21. I agree with you. In my plans was something about 1000-1500. But Abadu, who was active pretty much in research and did great research convinced me t extend date to 500 AD. He is Brazilian and therefore his focus on Portuguese (Suevi) in that Dark Age era. My idea was to not use time divided to periods but to use unit appearance according date instead. I want to avoid what happened to Empire Earth, though. Do you find unit rosters inaccurate? Actually, units didn't change so much in middle ages. There was significant shift from infantry to cavalry and back, but that was due to decreased quality of training and equipment in dark ages when cavalry started to dominate because there wasn't infantry trained properly enough to face it. If we throw away some specific differences, whole Western Europe used same model of warfare and +- same units.
  22. No problem at all. You can do anything you wish. Shoot in comments and ideas and we will see. Any help is appreciated. My plans of FHG were to build team on Bazaar basis rather than Cathedral one (see "Cathedral and Bazaar" from Eric Raymond) where there would be some repository of mod and anyone would be allowed to implement anything he wanted but it would be then decided whether it is good thing and would be committed to the repository or not (in order to prevent excesses). But lack of interest of community surprised me. Therefore there is no work on it for now. But we can keep researching and modelling and when 0AD is out, we would have good piece of work done. In fact I wanted to give factions proper names. We tried to do so for units and English names for factions were kept just to ease orientation in faction list. Holy Roman Empire will be troublesome thing. It was pact of states which were more or less independent rather than one nation. Its core was Saxony at the beginning which managed do unify, to some extent, HRE. But it was still based upon vassalage rather than unity. Making HRE as single state would make many things difficult. Burgundians, Flemish, Swiss, Bohemians and others would be hard to deal with. They were part of HRE (at least for some time) but were often acting as independent states. Let's not forget, that many surrounding states were also in some part of their history vassals of Emperor. Also inheritance was different from other states. Candidate was first elected as King of the Romans and then he had to campaign to Italy to be crowned as Emperor. There were more differences, but I wanted to state the most. So implementation of HRE will be hard task. Regards.
  23. But keep in mind, that victories of English ended pretty quickly when French introduced Gunpowder. Also development of armour from 1415 till Renaissance progressed. Caesar, For Honour and Glory doesn't cover Renaissance period. Colonial AD does. But it is quiet here for quite a time.
  24. Gunners could do something archers couldn't. Kill enemy soldiers. Despite effectiveness of arbalests, archery started to be not very effective against newest types of armours. In fact, it was gunpowder, which made armour redundant (except for cuirassiers, but even those wore armour significantly lighter than gothic knights). Later armies ceased to use it because it slowed them down and didn't provide protection against gunpowder shooters. During Reneisance were guns developed quite well. Also, it isn't just about gunpowder. Lets not forget that significant events happened during Reneisance. And army, yet differing little from those medieval in equipment, was absolutelly different in training and discipline. Close order drill made pikemen, with guns support, backbone of the army, chivalry was in decline. But, AFAIK there is already mod which would try to cover this period.
  25. Keeping something closed sourced doesn't mean that it would be hard to port. In fact there are many such projects. Namely Opera and Skype (well, I hate it, but as example it serves well). Porting on Linux is done directly by developers and as long as Dnas is member of developing team and OpenGL is used, I'm not worried. I got Unreal Tournament working smoothly on Linux. We even played it on multiplayer (well, I was beaten ), so even though it wasn't ported, I'm not afraid running it in WINE. What makes me somewhat disappointed are reasons why to keep it closed. Not that I would try to enforce opening as it depends on creators but reasons against opening suggest that there is something darker hiding behind. But this is my personal feeling.
×
×
  • Create New...