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Ltap

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Tiro

Tiro (1/14)

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  1. A question - for multiplayer, will the game have its own thing (such as AoE's ESO) or will it use GameSpy or something similar?
  2. Well, if 0 AD is as much like AoE as I think it is, units will take damage until they die. Obviously there'd be ranged defence but there's no chance of completely blocking, say, an arrow, and taking no damage at all. I personally think my idea was pretty good, but meh.
  3. it's good to know. 0 AD sounds more like my kind of RTS. You sound like some people who design mods and scenarios for Civilization, and you obviously take care with historical accuracy. I also like how you focus on 1 period of time and how obviously separate the different civs are. One issue I always had with AoE 2 was how every civ started out the same in the first age and only diversified later, with most countries only able to use their unique units in the last 1/4 of the game at the most, and also how every soldier was identical. If the game is as good as the screenshots show (great graphics, not every soldier of the same type looks identical), I'll enjoy it a lot and I'm willing to do anything I can (which isn't much, I'm afraid) to help in its development. One other question - I'm assuming it has AI, because people have talked about single-player campaigns, but how advanced will it be? EDIT: Also, I apologize, I didn't notice the section of the main site called "Team Diaries".
  4. For the first part, I think what you mean is "factions", and you are talking about Unique Buildings. Since there are so few civs, I think that this might be a good idea, it would make picking a civilization a task you'd have to think about and consider for their various bonuses, and it would increase the replay value a lot. About the things such as ambush - I think that these would be good ideas as specialized abilities for certain civs. For instance, could you see the Romans ambushing anybody? It'd be a good bonus for the Celts, especially when the Romans and Hellenes will probably be OP (just an educated guess, I know absolutely nothing about the actual game). Guerilla attacks sound good for raiding early in the game to weaken enemies early on, however this would probably be OP with cavalry, it would mean they do tons of damage and make the enemy spend all their money on troops to try and defend themselves. I thought about what you said and this is my idea. These things would be researchable Unique Techs that make certain abilities available, most of them tactical formations: Celts get Ambush. Historical reasoning is that since the celts usually knew their terrain very well and knew how to move silently they could ambush their enemies easily. The actual bonus would be to make the troops invisible until they start to attack, at which point they become visible. If this is too OP, it might be a good idea to make it only able to happen in forested areas. The Carthaginians would get Natural Harbour (referring to the natural harbour in Carthage). Their ships are build and repaired faster. The Hellenes would get Soldiers of Sparta, making all their units faster and stronger. If this is too OP, maybe just limiting it to infantry would be best. Iberians get the Raiding Party ability. This would be something akin to the Patrol or Guard abilities in AoE. You simply select the raiders, click Raid, and then select the area they are raiding. They will go to the area and fight any enemies in their area, however, they will target non-military units as well as trying to raze buildings. After 15 seconds, they retreat back to where they were before they started the raid. Persians get Massed Infantry, that allow their infantry to be created in batches of 5 and to also be created faster. Finally, the Romans get Roman Discipline. This battle formation means that a certain block of infantry stick together in a block despite what is around (except for terrain). That way, your legionaries won't immediately run around and bump into each other trying to get at the enemy soldiers, they'll stay in an orderly formation and only fight or the soldier in front of them dies. Some of these might be hard to implement, especially the Roman Discipline one, but most commercial games go for eyecandy and graphics instead of solid gameplay values such as formations. I've always been a fan of RTS being more tactical and less strategic, so instead of just having a game where you throw your mob of troops at the enemy mob of troops and hope that you can overwhelm them with superior numbers or better upgrades gets boring very fast.
  5. I don't know what the developers think, but I personally think it's a good idea if I get you right. What you are trying to say: certain units would only have 1 hp but other units would have a % chance of damaging them, so essentially if you are lucky or unlucky you could have the Invincible Army or have your men die in waves? I like it. It might be hard to implement, but I think it would be a good touch and it would mean that battles would have more of an element of randomness.
  6. First of all, hi. Before a couple of days ago I knew nothing about 0 AD. I got here through the signature of a member of AoE3 Heaven and I've become extremely interested in the project. In one of the threads someone talked about scenario design. I am a reasonably experienced scenario and map designer and I've made scenarios for Age of Empires II, Age of Empires III, and Age of Mythology. Before I stopped playing AoE III, I collaborated with a scenario designer named Botolf on a historically accurate War of 1812 campaign that was never finished. I'd like to ask, though, what is the editor for 0 AD like? Is it just a simple program to place objects and units, or is it more complex with triggers and cinematics like AoE 3? I might consider working on campaigns and designing scenarios (unfortunately, I'm no artist and I know nothing about programming ). I'd only have an hour or two to do it each day, but by the sound of it you people don't have much time either. One thing I'd like to suggest to try and get people to regain interest in 0 AD would be something like Runescape's "development diaries". It's essentially a page that talks about what happened and the decisions involved with developing a certain feature of the game. I think it would make people more interested and would at least make them feel like there is some progress going on.
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