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Belisarivs

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Everything posted by Belisarivs

  1. Sorry, but don't you think, that you are too demanding? I mean, I think it is really planned, but one man (well, as I promised, I can help with modelling and texturing) cannot do everything. There is no better thing about it you can do than join him and help. You'll soon find out, that it isn't that simple like typing one feature request.
  2. But this happened quite often in history, that someone built large navy and his opponent had to destroy it. No one gave him quote. Personally, I hate any such limits as these are very inaccurate. Player should be able to train as much navy as he is able. Better option perhas would be something like unit would consume some resources still. If you run out of resources it needs, it will rebell. Something like in RTS Cossacks (not the greatest game ever, but it has shown true power of gunpowder and implemented this resource consumption). These moments aren't that rare in history. And ships would simplu consume lot of gold, so player wouldn't afford lot of them. Not because of some stupid limit.
  3. I'd love to have them in. But I don't want to take too much work as I don't know how hard it will be to do. If you wish, you can join the team and do some research, modelling, texturing ... Thank you Tathar. Welcome to the team. If I could suggest learning modelling in Blender (it's for free). When I'll be at home I'll post you some guides. Also, you can contact me via e-mail and jabber IM (however, keep in mind that I'm from Central Europe, so count with time shifting as I won't be willing to stay awake to 3-4 hours AM ) as I already have skills you'd like to gain and I can share my knowledge. Now I can do low poly model, unwrap it to export texture nd when I'll paint some texture I should be able to get it to the model. That is all what will be perhaps needed to create nice models for mod.
  4. Nice logo. Thanks. But could you please change its name to "For Honour and Glory"? That is how's that mod named, actually.
  5. Two people asked. But this doesn't mean, that only these are insterested.
  6. To advance: Ideas of the units Byzantines Heavy cavalry: Tagmatic Cavalry Klibanophoroi (whole in armour, mostly lamellar) Latinikoni (I don't know, could be lighter, but could be whole armoured) Horse Archers: Kataphraktoi (armoured horse archer) Steppe Horse Archers (Patzinaks, Turkish ... - no armour, or only light) Light Cavalry: Trapezitoi Infantry: Skutatoi (armoured spearmen) Byzantine Infantry (armoured swordsmen) Varangoi Paramonai Foot archers: Psiloi (normal unarmoured archer) Armoured Archers (byzantine archers were later quite heavily armoured) Mercenary Xbowmen Ships: Dromon (fast ship) Fire Galley (name says it all) Galley (main battle ship) Siege: Catapult Ballista Perhaps some cool toys using Naptha (like fireship) Byzantines will be quite unique (as Carthaginians) as they used lot of mercenaries. Bohemians Heavy cavalry: Slechtic (Nobleman) Rytir (Knight) Kralovska Garda (Royal Guards) Horse Archers: None. Perhaps mercenary, but Bohemians didn't use them. As well az much of other western nations Light Cavalry: Lehka jizda (Light Cavalry) Infantry: Kopinik (Pikeman) Paveznik (Pavisier) Sekernik (Axeman) Pesak (Footman) Halapartnik (Halberdier) Foot archers: Kusijnik (Xbowman) Kusijnik s pavezou (Pavise Xbowman) Lucistnik (Bowman) Ships: Bohemians didn't have access to the sea. We will see what would be better. Keep realism and no ships or playability with ships. Siege: Catapult Ballista Cannon (personally, I don't like that gunpowder stuff much)
  7. All models I create will be available for free and you can borrow and use/edit them at will. It seems, that we two are for now the only ones interested in development of mods of such scale. Edit: BTW, you have mistake in your logo. There is ritten Colnial A.D.
  8. And could you, for now, simply make few models and textures available? Modders then can start creating models which fit to the game, so when it is released couple of mods could be available soon after release. Will be Blender supproted somehow (Dnas mantioned, that he uses script to export blend files to the 0AD format, but how it looks now?)?
  9. Hm. Wouldn't it be easier to use one IM client for, all three (including jabber)? Nevermind. Use whatever you wish. It was just offer. Read trough those links I sent and choose what will fit you best. However, I consider Miranda IM to be good option.
  10. I meant IM client. Hm, I don't know which programs shall be suppoted. It seems, that Blender and 3D Studio will be in.
  11. TLA will run on 0AD (from what I've read). Dnas mentioned, that he uses some script to convert Blender model to that is used in 0AD. I've alsop read, that there will be used dds textures.
  12. http://www.jabber.org/ http://www.jabber.org/user/userfaq.shtml http://www.jabber.org/user/userguide/ Which client do you use? Miranda? I can send you libs for SSL support in jabber for Miranda IM. It wasn't simple to find them. Is it hard to get to the texturing in Blender? could you suggest some webpages about texturing (there is no need sor some real good and special effects, basic texturing to be able to create 3d units for 0AD is enough for now). Thanks for help.
  13. Well, but someone has to create textures. And if I plan to create medieval mod, then simply I have to model. Why? Medieval destrier was bigger than horses used in antiquity and equipment differed, too. So it won't be in 0AD? I would have to mod TLA? When I was browsing their pages I got an idea that TLA will run on 0AD engine. I didn't see much screenshots there, though.
  14. Great. Which program do you use for modelling (and which file extension it produces)? I run Linux and thus my option was Blender. Cool program, and for free. I'm asking because I'd like to know if I'll be able to import your work (to have a look, to learn something ...) to Blender. It can handle 3ds files quite well. Would you mind getting an jabber account and contact me via it? I'm not sure, but usage of ICQ in Linux is somewhat illegal (there is no official client for Linux and those unofficial aren't legal AFAIK) and I think, that it is about the same with messenger. How much skilled in texturing you are? I lack any knowledge and some help from skilled texturer won't hurt. BTW, I'm from central Europe (GMT+1) so count with time shift. Thanks for any help. I hope that we won't be the only creators. PS: If you wish, I can send you model of horse I created.
  15. Perfect. Could it be available ASAP (err, now)? I'd like to start modelling and texturing new units for mod "For Honour and Glory". Perhaps some type of gallery won't hurt, too. User could upload model and picture of that model and other users could download it for free and use it. It should be perhaps divided to sections by file extension.
  16. This mod will bring Medieval era to the 0AD engine (come on, haven't you ever wanted to have some idea implemented to the game like AoK?). I hesitated if it isn't too soon, but I think, that it won't hurt to have some skills and models available when game is released. Especially when I just started learning modelling in Blender. First result isn't that terrible, though. So, to be more exact, which nations will be in: To be honest, I don't know. I plan to implement Bohemians and Byzantines for now. Why? My favourite nations, I have some knowledge about them and now, when I am only member of team I can't do more. I know, that many units (especially in western Europe) were quite common, but I'd like to create every faction unique and as accurate and real as game and playability allows. I need modelers, texturers, (these two will be especially welcomed, because this kind of work will be mostly needed), historians and others. Personally, I'd like to have as many nations as possible, but I can't do it alone. Therefore I need your help. Join me. How can you help? As usuall. Contact me (either here or via e-mail or jabber - the best idea), gather informations about factions, pictures of units and ships, create models, textures .... If you aren't skilled modeller/texturer, learn it as I do and become valued member of team. I could also use help of someone skilled in modelling and especially in texturing because I'm still in learning stage. I'd also appreciate help from WFG members. I know practially nothing about game I plan to mod. In fact, it doesn't matter as I can learn to edit configs quite quickly (and it seems that it won't be needed as appropriate tools are promised), but I seriously need some model samples. I don't plan to steal them and declare them as my work because I can create my own, but I simply need to know level of detail, size and so to be able to create models to fit to the game without further amending. Of course, I plan to make all models I create available to others for free without any restrictions. But I'm not willing to spend load of money on 3DS MAX and therefore these will be avilable in Blender format (I know, that Blender can export to that format, but I am not sure about its accuracy). Please share your knowledge and skills as long way awaits us, but at the end, we all could be proud of our work. And remember: Even the longest way starts with first step. I hope, you won't let me do it alone as I am not able to do it without your help.
  17. I'd like to have some models of units available to start creating own units for mod I plan to start (I can create them on my own, but I'd like to see some sample to know level of detail, size of unit ...). I'd like Total War style Conquer the World in game.
  18. So, will the Conquer the World style be implemented to the game?
  19. Try it. It's for free. Blender3d.org.
  20. Learn modelling in some 3d program compatible with 0AD format (3DS, Dnas was also speaking about Blender and I consider it better option due to price) and become modeller or texturer. I can tell you that after two days with Blender I was able to create IMHO quite nice model of horse. Such skills will be mostly welcomed in some mod development.
  21. I don't know RoN CtW. In Total War you start game in strategic view with world divided to provinces. You have only few at the beginning. You can train there units and construct buildings and ships. In strategic view it is turn-based. Training of unit or construction of building takes several turns. Also moving units on the map takes turns. When you attack someone (or someone attacks you) with your army and opponent decides to face you, game turns to tactic view in real-time where you face your opponents army with yours. How is it in RoN?
  22. If I may suggest. It would be cool to give player option which campaign (style) to choose. Total War style couldn't have narrative. I see it as advantage. Game was allways different and replayable. Perhaps there could be both (or more) styles available. Player would soose whether he wants conquer the world or story. I know, that you plan to create historically accurate campaign, but player would play it once. Next time it would be quite the same. But Conquer the World with it's alliances, strategic thinking, plots and possibility to recreate history would be very exciting for much longer time.
  23. You mean that from Total War or RoN? I prefer the first one. It would be really cool.
  24. I could use some section with artwork for mod creation. Models and so. I was googling hard but failed to download some useful models for blender for free regarding history and anvient military. Perhaps you could make available some models for public here. I'm especially interested in blender models of soldiers and horses and so. I just want to be ready to start some serious mod development when game is released and this could help me to get to 3d modelling faster.
  25. But Guderian is Guderian.
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