Jump to content

Perzival12

Community Members
  • Posts

    266
  • Joined

  • Last visited

  • Days Won

    9

Everything posted by Perzival12

  1. I know how to do that, it’s actually pretty simple. i also know how to make random maps a little more varying and random, if your interested in that, and how to make them look better.
  2. The best way to learn Triggers (and the way I learned) is simply to download as many mods with trigger maps and or campaigns as possible, and start reverse engineering and copying them.
  3. Once I figure out how to use git, I might consider adding some of Hyrule’s features to the main game, like spawning and stun.
  4. I’m not sure about this one, since someone’s idea of trolling varies wildly (you could consider anything from worker harassment to deleting captured buildings trolling, and both are commonly used tactics.)
  5. I guess your right, I read that message wrong.
  6. Agreed How it should be: Units with swords, axes, or other edged weapons (arrow edges don’t count) deal Hack damage. Units with spears, arrows, pikes, and other tipped weapons (maybe some swords can count, but probably not given no thrusting animations) deal Pierce damage. Units with maces, staffs, or blunt weapons of any type deal Crush damage. Resistance balance should be redesigned, with Pierce and Crush resistance being about equal, while Hack remains slightly lower than them.
  7. From what I understand, the Battalions were built around the older system, before formations had battalion-style selection, so I’m not sure how well they’ll work now. Still, if you’re interested, we can try to get Battalions into Delenda Est using the old HC code.
  8. ModDB is a good place, I know you already have a page on there.
  9. @wowgetoffyourcellphone, is this still something your interested in adding to DE? Because Hyrule Conquest had Battalions, and I think the code could be updated and added to DE. I also know the guy who wrote the battalions code (and a custom GUI to go with it), so we could always ask him for help.
  10. Nah, I just did what @real_tabasco_sauce said above, I added a damage type called True, and nothing has resistance to it.
  11. Does anyone know where the interestinglog.html file was moved to for the R28 FlatPak? It's not in .var/app/com.play0ad.zeroad/config/0ad/logs anymore. Where was it moved to?
  12. Bolgios: was a Gaulish leader during the Gallic invasion of the Balkans who led an invasion of Macedon and Illyria in 279 BC, killing the Macedonian king Ptolemy Keraunos.
  13. There is a folder called mixins that is in the templates folder, check that out.
  14. You’re saying they should be affected by their own auras. I’m saying they should have the bonus built in.
  15. This is a good idea, there should be a built in peaceful or creative mode. Build a Wonder is a victory condition, in the game setup. Also, you can select Revealed Map and Explored Map. also in the game setup page. Also, in the game setup, if you click on the little checkdot that says Conquest, it will disable victory all together, so you can build endlessly. As for the female citizens thing, two thoughts: A: R28 removed female citizens, with randomized men or women models. B: What makes men less sexualized than women? What about for most girls? They certainly think men are more... ahem... than women are.
  16. No. The hero should go fast enough to match the speed of the people affected if they are the same type of unit (i.e. an infantry hero with a +10% speed bonus to other infantry should go 10% faster than the default infantry). It just makes more sense, since generally the point of auras is to show how the heroes inspire their companions, not how they inspire themselves.
  17. Delenda est is actually way better than vanilla. EDIT: Though not as good as Hyrule Conquest: Revival, if I do say so myself (I do).
  18. So if I want to include my new fonts for download in the mod, I have to include a custom config file specifying them? I can’t just specify them in the GUI file that uses them?
  19. I want to add some custom fonts and typefaces to Hyrule Conquest, but 0 A.D. seems to use custom files, a .png and a .fnt file. Is there a python script to write the .fnt file, or can I just write one, or what?
  20. Yeah, I learned most of my trigger stuff front reverse engineering the 0 A.D. scripts, which was a long and complicated process. @Vantha, did the cinematic stuff get implemented for R28? Or is it still on the back burner?
  21. Thanks a lot. Can you also send the cloud models and textures? If not that’s fine, I can model my own.
  22. Yes. How about you? Are the clouds built into 0 A.D., or did you model them yourself? Either way, can I borrow your script?
  23. Just thought I'd give y'all an update: First off all, the upcoming release will remain on A27. Sorry, but it's either that or wait even longer. Second, the Moblins, Sheikah Cadre, Zora Dominion, and Gohma are almost finished, so you can expect to see all three of them soon. Finally, some new maps and features will be in (sadly no Knockback yet). When they're done, I'll post a link to ModDB and a ton of pics showing them off.
×
×
  • Create New...