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Perzival12

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Everything posted by Perzival12

  1. Yeah, I think so, it’s been some time since I last played A23, and I always played with bit Millenium and Terra Magna on.
  2. Hey so for my Hyrule Conquest: Revival mod, I contacted TUN and he sent me his original 3d models. I was hoping to be able to make some variants, as the Deku Kingdom is kind of repetitive, but when I tried to add a model to the game, I got this error: "ERROR: art/meshes/units/deku/deku_baba_spike.dae: assertion not satisfied (line 394): failed requirement 'recognised skeleton structure'". I followed all of the instructions, unwrapping the mesh, selecting the mesh, then the armature, and exporting as a .dae file. Is it because it is not a cached.pmd, or is it some other problem?
  3. It is possible, you just have to different listings, like this: <Attack> <Ranged> <Weapon1> <Bla Bla Bla/> </Weapon1> <Weapon2> <Bla Bla Bla/> </Weapon2> </Ranged> </Attack> I've done it before, on accident.
  4. I think it’s because that was also were the Han originally came from (though in Millenium they were just called the Chinese). Endovelico? Can’t say I’ve found that one. Where can I download it?
  5. Check out the Millenium A.D mod for A23, it has the Xiongu maybe you could copy some code.
  6. Which is the entire world that 0ad covers. And yeah, stirrups (which allowed the couched lance charge) weren’t invented till the late medieval ages, at which point armor and metal weapons were already beginning to be replaced by arqubuses (guns).
  7. It does more damage and has much more life (three times as much).
  8. My apologies, there was a major error in the water beetles that made the game crash, here is the fixed version: Hyrule-Conquest-Revival-0.2.1.zip
  9. Chariots are best for hit-and-runs or harassing enemy gatherers.
  10. What if chariots that died became a resource or treasure where you could gather wood? Then, sending an an army of chariots is risky: If you win, you can salvage some wood from your downed units, if you lose you just helped the enemy.
  11. Yeah, they are trained for speed and wearing leather armor at most, so their endurance (health) and armor (resistance) should be weaker than other cavalry. I know that armor for horses was more Medieval, but hero cavalry and maybe some champion cavalry should have horse armor that gives them a higher resistance, but lesser speed. Maybe the Forge could research this? You mean like the stable boy or trainer?
  12. Sorry, spellcheck wrote Stanford, it’s supposed to be Stalfos
  13. Hey guys, with the Deku Kingdom finished, I thought I should ask, what race should I do for Hyrule Conquest: Revival next?
  14. Welcome! It’s great to see new members on the board! I hope to see more posts from you, as the community is pretty small. Feel free to check out the different boards and join in any discussion you find interesting.
  15. Infantry should use the same pop as civilian units, and horsemen should cost 2 pop (one for the rider, one for the horse). Elephants should remain at 3 pop. But siege machines should vary per operators in it’s model.
  16. Yeah, what if when a horseman (any) dies, there is a chance that the rider survives, and only the horse dies. Then, the rider could get up and keep fighting. It would be a smaller chance, to deal with the fact that being thrown from a horse while wearing armor and in a battle would probably kill the rider anyways, but it would still be cool
  17. Over the weekend, I had this idea: what if horsemen were more realistic cost-wise. In ancient times, horses cost money to buy, and there was limited space for them. So, I propose these ideas: - All horsemen should cost 25 metal, to reflect their cost. - Their should be limited space for horses, with barracks adding 10 horse room and stables adding 25. - A technology should be researchable at the corral: Horse Breeding. This would remove the metal cost, reflecting that horses are being bred, not bought. These are just some ideas. If anyone likes them, maybe I'll post some small mod adding these to the game.
  18. And, if anyone cares, here is the Github link: https://github.com/Perzival123/Hyrule-Conquest-Revival/releases
  19. Hello! I am pleased to announce that the Deku Kingdom is finished! Here are some pictures of the gameplay and art: As you can see, there are a lot of monsters and plant life in the Deku Scrub army. A few units are missing, including Dekupults, Scrubrams, and other siege machines, as well as two more heroes. Also, I havn't touched the techs, so some may not be compatible with the Deku Scrubs. However, here is a quick breakdown of the Deku: - They don't cost any food, replacing food cost with wood. To add to this, their farmsteads are dropoffs for wood, and their farms generate a trickle of wood and farm wood. - They are weaker than average troops, but their monsters and champions tend to be equal to or stronger than vanilla units. - They have a cool feature: Deku Babas an be carried (turret) on top of Scrubs, allowing you to add extra attacks to every scrub. However, this breaks formations, as the Deku Babas have no movement rate of their own. Formations will stand there, trying to move but reduced to the speed of the carried Babas. This does not affect individual carrying however. - The beetles can carry Scrubs and Babas by turreting, though only the archers are carryable currently. - The Deku Crawler can carry Deku Babas and Scrubs. - Scrubs can carry other scrubs, allowing for some hilarious Scrub Towers. - The Scrub Thopters can fly above the enemy and drop bombs on them. - The Scrubs have a new type of hero: Titan. Every planned race will have a Titan, and the Scrubs have Stagnox, a massive beetle nigh invulnerable to pierce damage and resistant to hack damage. He can be trained at their wonder. Also, I have included my own, slightly more historically acurate bot, Hyrule Bot, and a new map (Deku Forest) featuring my Wandering Gaia Soldiers, as discussed in another of my threads. Well here it is for download: Hyrule-Conquest-0.2.0.zip
  20. No, I disliked that there were mesh variants for quality, just makes the coding to complex, maybe add them in the future, though that isn’t a priority. The textures are able to be simplified though.
  21. If you really want to see details, press Alt+D to see the developer panel, then disable restrict camera in the panel at the right. This allows you to zoom in as close as you want, and rotate to any angle.
  22. Thanks, Stan already gave me a link to download the files, but now I know why I didn’t have them
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