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Everything posted by Genava55
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Just posting a to-do list for the future (not necessarily things urgent for the next release, could be postpone for the following one). Buildings: Updating the shields on the buildings: If you are looking for a circular thing as an asset, there is the wheel, a recurring symbol representing higher social status and mythological believes. Temples: Replacing the actual temple by more historically accurate buildings. The current temple can be slightly modified and transformed to a small feasting place if this kind of building is needed. For a new Gallic temple, @Sundiatastarted something interesting. For the Britons, maybe something inspired by Irish iron age sanctuaries (Dun Ailinne or Rathcroghan for example) or something purely British like the Heathrow, Hayling Island and Fison Way iron age sanctuaries. Taverna: Even if I like the building, I think the idea to make it an important structure of the Gauls falls in the cliché category. Feasting is an important part of the Celtic tradition, it is an institution that has huge impact on social and political processes in the society. Although it is not what everybody imagines with a small group of persons in an auberge/albergue like in the 1st movie of Lord of the Rings (The Prancing Pony). This kind of tavern could have existed but is related more to the merchants and artisans community and have little importance in the Celtic society. The game is skipping a lot of economical complexities so I do not know how this building could be include, although mods that are modifying the game to make it a city builder could use it. Monument: This is maybe the most pressing issue since it is the less accurate and the more cliché building of the Celtic factions (Stonehenge). @wowgetoffyourcellphone got an excellent idea with the Uffington White Horse for the Britons, although I am not sure if it fits well in the idea of monumentality (your opinion guys?) but clearly I think his idea should be include somehow. The other possibility for the Britons are among the sanctuaries proposed for the new temple (see above). Irish iron age buildings can be quite impressive. Bloodgate Hill Iron Age Fort can be used as an inspiration too. For the Gauls there is the Corent sanctuary made by @Stan`, maybe he wants to change to thatched roofs or wooden tiles like the fortress. No problem for me. The other possibility could be the huge sanctuary/assembly-place in Titelberg. The necropolis/death-related-votives-buildings of Acy-Romance could be an option if regrouped as successive buildings. Units: The name list of the units should be updated one day or another. The roster of the Britons and of the Gauls should be differentiated one day or another. I think we should wait what insight and design will emerge from @borg- modding and testing, with the feedback of other players. For the moment my proposals are waiting. Changing the roster is not something to do lightly. And the possible changes on the military design of the game can have huge effect in my proposals for the roster (notably about swords units). I do not know which conclusion the team reaches after the crazy flame-war discussion around Borg mod. The iron scabbard and the carnyx will probably be added soon according to @Alexandermb message. He already did a huge work on the shields, on the helmets and on the weapons. The heroes should be updated as well in the future. Currently they are some issues on the design of those.
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Extra units references
Genava55 replied to Lion.Kanzen's topic in Tutorials, references and art help
Overrepresentation of the Corinthian helmets during the Peloponnesian war. An aquilifer with a masked helmet during the last Punic War. Vercingetorix wearing a scabbard and a helmet type from the 4th and 3rd centuries BC. The Britons nonexistent helmet on the right and a shield boss already outdated for the 1st century AD. Julius Caesar and Roman officers like Peplum movies clichés. -
Extra units references
Genava55 replied to Lion.Kanzen's topic in Tutorials, references and art help
And the work of Mariusz Kozik is not what we could call "accurate" (although it is beautiful) -
Civ: Germans (Cimbri, Suebians, Goths)
Genava55 replied to wowgetoffyourcellphone's topic in Delenda Est
Restorers discover shield fragment is 1,700 years old, making it the oldest German panel painting https://www.theartnewspaper.com/news/shield-fragment-from-ad300-is-the-oldest-german-panel-painting -
Civ: Germans (Cimbri, Suebians, Goths)
Genava55 replied to wowgetoffyourcellphone's topic in Delenda Est
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Yes, I suggested already one of those Germanic cavalryman from the tribes close to the Rhine, mixing Celtic and Germanic stuff. The Bastanae and Sciri raiding the Carpatians and Black Sea region were as well similar with mixture of Celtic and Germanic weapons. So they could be represented by the same unit. Else, a Suebian mercenary with a Suebian knot. Or a Chatti warrior with short hair (Tacitus description in Germania).
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Civ: Germans (Cimbri, Suebians, Goths)
Genava55 replied to wowgetoffyourcellphone's topic in Delenda Est
https://www.huellhorst-erleben.de/die-germanische-siedlung-von-buettendorf To complement this: https://wildfiregames.com/forum/index.php?/topic/26110-civ-germans-suebians-and-goths/&do=findComment&comment=383239 -
===[TASK]=== Crowd Sourced - Thracians (Faction)
Genava55 replied to Cleo's topic in Game Modification
Right. Like the designation of "Celt" for every barbarians (even the Cimbri were called Celts before Julius Caesar). Herodotos said that the Thracians were basically everything north of Hellas, which is very vague. The question is not the linguistics link and their common ancestry in my point. Agree. Like the Celtic civs are the Britons and the Gauls (and maybe one day the Celtiberians). -
===[TASK]=== Crowd Sourced - Thracians (Faction)
Genava55 replied to Cleo's topic in Game Modification
The Odrysian kingdom mostly shattered during the end of the 4th century BC and the beginning of the 3rd century BC, because of Macedonians and Gauls. The extent of the remaining kingdom is much smaller. The Sboryanovo site and Sveshtari tomb are associated with Dromichaetes and the city Helis. -
===[TASK]=== Crowd Sourced - Thracians (Faction)
Genava55 replied to Cleo's topic in Game Modification
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===[TASK]=== Crowd Sourced - Thracians (Faction)
Genava55 replied to Cleo's topic in Game Modification
Probably Bulgarian, anyway difficult to read The Getae are indeed less hellenized but they are still close to the Black Sea with multiple Greek colonies. Sboryanovo looks quite Hellenized or very inspired from the Greeks. -
===[TASK]=== Crowd Sourced - Thracians (Faction)
Genava55 replied to Cleo's topic in Game Modification
Thracian houses with wooden tiles for the roof and bricks/stones for the walls and foundation. More stones for the barracks and the economic buildings as well. Fortress and other last stage buildings with a lot of Hellenistic stuff. Dacian houses with wooden tiles for the roof but with wooden planks and wattle-and-daub for the walls. Mixing round and rectangular shapes for the houses. More "barbarians" buildings as a reference for the barracks. Using the Sarmizegetusa finds as a reference (with caution although). -
===[TASK]=== Crowd Sourced - Thracians (Faction)
Genava55 replied to Cleo's topic in Game Modification
I was thinking as well that the Dacians were similar to the Thracians because of the Getae but it seems much more complicated, the Getae are only a small part of the Dacian kingdom and most of the archaeological finds about the Dacians are in the Western regions. I think that it should be normal that there are some similarities in their design, especially for the buildings and the architecture, but they should be two different factions. I think that someday, an intermediate step should be started with adding a few factions going slightly after the 0 AD Empire Ascendant time-span. Notably Dacians and Parthians. -
===[TASK]=== Crowd Sourced - Thracians (Faction)
Genava55 replied to Cleo's topic in Game Modification
Sundiata, these pictures are about Thracian or Dacian settlements? -
Civ: Germans (Cimbri, Suebians, Goths)
Genava55 replied to wowgetoffyourcellphone's topic in Delenda Est
https://de.wikipedia.org/wiki/Holsteiner_Gürtel_von_Hamburg-Altengamme https://de.wikipedia.org/wiki/Gürtelblech -
Civ: Germans (Cimbri, Suebians, Goths)
Genava55 replied to wowgetoffyourcellphone's topic in Delenda Est
My mistake -
Civ: Germans (Cimbri, Suebians, Goths)
Genava55 replied to wowgetoffyourcellphone's topic in Delenda Est
So for the little story, this is a petroglyph from Bornholm, Denmark Sweden. Dated from around 1500 BC, in the Nordic Bronze Age. It represents clearly both a solar wheel and a time wheel (like a watch). The symbol is appearing again but slightly modified during the Early Jastorf period (600/400 BC): -
Civ: Germans (Cimbri, Suebians, Goths)
Genava55 replied to wowgetoffyourcellphone's topic in Delenda Est
Is it me or we still see the valknut in the background? -
Civ: Germans (Cimbri, Suebians, Goths)
Genava55 replied to wowgetoffyourcellphone's topic in Delenda Est
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Civ: Germans (Cimbri, Suebians, Goths)
Genava55 replied to wowgetoffyourcellphone's topic in Delenda Est
It's @wowgetoffyourcellphone that is deciding, it is his mod. -
Extra units references
Genava55 replied to Lion.Kanzen's topic in Tutorials, references and art help
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===[COMMITTED]=== Celtic Unit Helmets
Genava55 replied to Alexandermb's topic in Completed Art Tasks
Nice! I like it. Do you want to add the cheek protections? Tell me if you need anything. -
The word phalanx is only meaning a tight formation working as a wall with spear hedge. The word has been applied several times for the Gauls. But clearly the Greeks and the Hellenes were those that push the concept to its maximum.
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===[COMMITTED]=== Celtic Unit Helmets
Genava55 replied to Alexandermb's topic in Completed Art Tasks
That's nice. Largely good enough. -
===[COMMITTED]=== Celtic Unit Helmets
Genava55 replied to Alexandermb's topic in Completed Art Tasks
It is one of the Monte Bibele helmets (there are several decorated helmets from there this is why you can find differences between the helmet patterns, Rome at War is mixing two helmets but it is not that much a problem): A few tentative of reconstruction of different helmets here
