
Grautvornix
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Everything posted by Grautvornix
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We could encourage farming with a graded incentive: very poor results on pavement / stone poor results on sand or snow good results on green soil (grassland) excellent results on prepared fam land (the areas that have already plowed soil) Downside would be that maps would need an additional parameter (soil fertility for differnt areas - farmland concept extended). Let me know your thoughts! Best regards, Grautvornix Side note: This would then also address (kind of) my proposal for water as additional resource (i.e. oasis in desert maps has an farming advantage over pure sand), cf. this thread: Oh, and of course the ar4ea around a CC then needs to be paved.
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Why is the 0 A.D community so small?
Grautvornix replied to Doctor Moist's topic in General Discussion
So instead of calling it "ALPHA" we call it "Early Access" to better match industry's habits ? -
Well just building farms and only gathering wood is a possible strategy. However, it is not guaranteed at all that you would have sufficient wood resources to gather. Depends a lot on the map and on your opponents. A bit of trading might be needed. And a minimum of defence as well. Ah, and what about additional techs? Oops, now you are in the game...
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ok, thanks, that clarifies it for me!
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Did you install a newer version of 0AD than the previously installed one? In this case you might need to remove all old replays and savegames.
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Ah ok! Thank you very much!
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Ah, sorry, all this is about DE, should've read the header (Home/0 A.D./Game Modification/Delenda Est) I was reporting my observations from 0.26 vanilla. Apologies!
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Not that my opnion matters here by any means, but I am a bit puzzled here. I would hate it if spectators provided my opponent player info on my status or movements. As I wrote: this is a bit like in a card game when spectators talk openly about my hand and my opponents would thus know which cards I have. Learning a lot in these days... Always thought spectators were really just monitoring the game being played and maybe exchange comments amongst themselves. Does it make any sense as is? (I do apologize for this off-topic discussion)
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Ah ok. Noob question: Do you confirm that spectators can chat with players during the game? Strange, this appears to me a bit like watching a poker game and being able to see all cards while being able to talk to players. Isn't that a bit interfering with the game? Wouldn't it be better if spectator comments were visible amongst spectators only? (or were you referring to comments within the forum - that's another story of course)
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Welcoime to the forum! Well, I am only playing against AI and it almost always has farms. Maybe you are referring to animal stables? I think AI doesn't build them. AI civs get food from farming fields and hunting (and bartering later on) as far as I have observed..
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Chaps, this a is only a game, not war. Winning or loosing a game is in fact just that. It does not mean anything in real life. So, try to be civilized, act like decent grown-ups and make an effort to not insult each others. Should be not that difficult. (and - maybe I am missing something - but I still don't understand why a spectator can be considered disturbing enough to request him to be banned from speccing)
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Why is the 0 A.D community so small?
Grautvornix replied to Doctor Moist's topic in General Discussion
What if if declared the long development cycle and the many fixed bugs/new features for Alpha 0.027 as the reason to be the next release the first releasable version? (i.e. getting rid of any ALPHA notion) Would we break anything? Would trust be lost? Don't really think so. I guess we might be able to break catch22 in some sense. Of course we continue to rely on an active user community for the game to further evolve. -
Why is the 0 A.D community so small?
Grautvornix replied to Doctor Moist's topic in General Discussion
Sorry, my mistake. -
Why is the 0 A.D community so small?
Grautvornix replied to Doctor Moist's topic in General Discussion
IMHO the game is great. It works and is fun to play. Subject to further evolution of course. New features might be implemented all the time. So why not be bold and remove the Alpha status, say when publishing 0.27. Would be interested to hear everyone's opinion! (Note to possibly consider: from my product development team (completely different industry though) a product development being really finalized means that the product is actually obsolete soon or already as good as dead, no future) -
Why is the 0 A.D community so small?
Grautvornix replied to Doctor Moist's topic in General Discussion
Well, such proposals can be discussed of course, but I would probably not label them blocking to reach beta phase. Would simple game renaming really make such a big difference? Possibly - we might just not indicate at all, that the game is not final, but instead describe that it is subject to constant eveolution and the community is invited to participate to that. This would potentially turn a slightly negative aspect ("alpha phase" sounding completely immature) into something more positive. Clearly, the game can be well played and enjoyed and it is mature enough to even conduct MP games and tournaments. -
You guys are doing a phantastic job! Just wanted to express that.
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Planned Disruption - Migration to git and Gitea
Grautvornix replied to Itms's topic in Announcements / News
Wishing you all the success and luck I can in performing the migration! (holding my breath while keeping my fingers crossed) (and looking forward to some svn update mechanism. I know am am being greedy and unreasonably impatient, but you folks have achieved a marvellous game evolution over the past >10 years and I am eager to see more!!!) -
Why is the 0 A.D community so small?
Grautvornix replied to Doctor Moist's topic in General Discussion
What might give us some push is a good review articles in major magazines such as c't in Germany (sorry my perspective). I never saw any review in there. The beauty of 0AD is its historically largely accurate background, its really, really, really beautiful graphics, and a gameplay that can be either simple in SP (as I am playing), and very demanding in MP tournament style. You can play it with a mouse alone as well as with sophisticated key settings. Both can be fun. It is adaptable to your individual capability and is always fun! If it is not, change the settings, select a stronger AI, download one of the various mods, or go and join an MP. The only (small) complaint one might have is that it appears a tiny wee bit more complicated to install new maps (except for those offered via mod.io). I can only speculate why we don't have more new maps: Is it possibly map making that is too complicated? (admittedly never tried myself) Did we break compatibility too often (in the past) so older maps are not playable anymore? Is the mod.io release process to stringent? (saw quite a few maps outside mod.io) Do we have too high standards? Having played several versions of settlers before, I enjoyed MANY user-generated maps, e.g. collected by https://www.siedler-maps.de/ (in Germany at least, active since >25 years and counting). So it is possible. -
Well, as far as I have been able to observe, there was a dispute about several, if not each and every, changes. As a consequence, it was decided to test improvements/changes in a community mod before they will be integtrated into the game. Please note that the Community Mod is much less disputed than the vanilla game as it is "just a mod" and players can chose to use it or not . BTW, another very successful mod (completely undisputed) is Delenda Est by @wowgetoffyourcellphone. Best regards, Grautvornix
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Still a bit ignorant as only playing for myself enkoying a beautiful game. I wonder if rated games are really that important in life... probably getting old. Sigh!
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Frankly, also being a non-competitive player, I am somehow puzzled about the many issues that 1on1/multiplayer games seems to have due to people using different mods. If your opponent has mod that gives him a competitive edge, so what. The game is less fun, maybe, but should also be much less fun for that guy (no real contest). After all, this is not a real competition that actually matters, isn't it? We are enjoying a beatiful game for leisure. (This is also why I am personally agains any trophy money) Let us keep this game fun. There is a world out there that is deadly serious already. If you want serious competion, go out and do it in the real world. My two cents.
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That's phantastic! Although yet no fully completed, I'd vote for including it into the mod.io or even SVN as part of vanilla version so everyone can get inspired.. Excellent job! Well done!
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ABSOLUTELY STUNNING!
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@ShadowOfHassen@Vantha That would be marvellous, indeed - and another clear and visible improvement compared to A26.
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I had a similar observation a while ago - no mod would install and just break after a it downloaded telling me it failed (folder was empty afterwards). The reason was identified (thanks to @Vantha!) that I had remainders (= saved games) of an old installation (0.25) on my harddisk and this conflicted with the mods somehow. Removing them solved the issue. @nababuSuggest to have a look as well, maybe it helps!