Grautvornix
Community Members-
Posts
497 -
Joined
-
Last visited
-
Days Won
3
Everything posted by Grautvornix
-
Tips and Tricks page
Grautvornix replied to Vantha's topic in Game Development & Technical Discussion
Oh! I was not aware of that! Thought they can only go into elephant stables and and fortresses. -
Tips and Tricks page
Grautvornix replied to Vantha's topic in Game Development & Technical Discussion
Same should be done with fishing boats, right? Isn't there even a recreation rate of fish? -
Thanks a lot! Very helpful indeed!"
-
hello please fix the iberian wall glitch
Grautvornix replied to Barcodes's topic in Gameplay Discussion
... but possibly walls could reduce the range of projectiles fired across so that you cannot kill everyone inside? -
Cheeky comment: If even A23 was already well playable (which I can confirm), why do we consider the game in A27 still in ALPHA ? Sorry, could not resist...
-
[Proposal] Separate the game into 2 specialized sections
Grautvornix replied to Lion.Kanzen's topic in Gameplay Discussion
Good point! Noticed that there are indeed two different ways to play the game! -
Narrative Campaign General Discussion?
Grautvornix replied to Lion.Kanzen's topic in Gameplay Discussion
Sounds great - for a cool "prequel" to the introductory tutorial! -
Why is the 0 A.D community so small?
Grautvornix replied to Doctor Moist's topic in General Discussion
Humble suggestion to improve the 0AD homepage: Wouldn't it be useful to update the revision log on the 0AD homepage (at least once a month- while nightly built, so potentially manually mentioning the major changes in SVN) ? Currently it still looks like development has stalled - which is not true at all. You know: "do good stuff and talk about it" -
Happy and prosperous New Year to everyone in the 0AD community!
-
Sounds cool to have really good maps as part of the main game! It is indeed important to have high quality maps visibly associated to the game. However, I'd be in favour of keeping also the more mediocre maps accessible in vanilla to preserve variety, e.g. as "user supplied maps, maps to be improved etc. As I reported already: with the game "settlers" the mapping community alone kept the (commercial) game alive for more than 25 years and still counting (cf. www.siedler-maps.de/ ) It would be lovely to see mapping community for 0aD as active as for the various settlers games... Possibly, 0aD - while being a game strongly linked to actual history - might also provide imaginary maps scenarios that come with a conundrum to solve (e.g. there is not enough of one resource, you find the right place for your CC, create the right alliances etc. etc.) Apologies for this excursion,particularly as I am not (yet) able to provide my own maps. Still slow in learning...
-
Increasing social media markting effort for 0ad visibility
Grautvornix replied to Darkcity's topic in General Discussion
I'm loving it! -
1.) Water should always be usable for naval purposes (sideflank your enemy, access a new region, access new resources...) 2.) It might be an obstacle that can be crossed (by verssels anyway but also by bridges? Just saying...) and also
-
Yep, I get your point. No worries!
-
From an SP perspective, I should add, that constrained maps (where some resource, or space, or anything else is scarce) can be also also quite fascinating in its own way. Players need to carefully plan their build sequence and cannot just follow e.g. a standard boom strategy.
-
Frankly (while I do agree that there are large differences in map quality), I am not so much in favour of dumping exisitng maps. This game delivers its fascination from historical reference, the number of Civs, and the diverse, beautiful maps. Dumping the less beautiful half of them would certainly increase average quality but als reduce variety. In fact I am already missing a few maps that used to be available in A23 etc. Part of the fun as an SP is a large number of very different maps to try with different Civs. Lastly, a bad map has at least the potential to trigger improvement. Instead, could we possibly mark the 50% bad maps as "maps for proposed improvement" or would you consider this pointless/hopeless?
-
Mercenary camps and Neutral buildings.
Grautvornix replied to Lion.Kanzen's topic in Gameplay Discussion
I like the idea of caves as a map element as well. If you happen to discover one it could be a "wormhole" to another part of the map. But I also like the idea of roads ("flat" walls on land that can be walked on) and bridges (walls in water that can be walked on).- 86 replies
-
- 1
-
-
- mercenaries
- strategic
- (and 5 more)
-
Just a small observation: 0AD homepage does not list any updates since August 2024. Visiting the website it looks like project is stalled which is obviously not true at all. I know that the migration to Gitea is not complete an there might be some issues with the revision logs (not visible in SVN update either, says only "nightly build" instead - or am I doing something wrong?).
-
Modern vs Older RTS Discuss
Grautvornix replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
And don't forget that some casual SP enjoy building up a Civ on a beautiful map and have only occasional conflicts until the final showdown. It is certainly not competitive but another way to have fun. -
Why is the 0 A.D community so small?
Grautvornix replied to Doctor Moist's topic in General Discussion
Indeed, this game is far from being unfinished although there are many ideas and discussions of extending and further improving it. Frankly, the game works well and is fun to play (both SP or MP). So , I do support the proposal to rephrase that disclaimer from essentially saying: "this game is unfinished and will not completely work, has potentially bugs", etc. to something more positive like: "this game is a full featured early release that is constantly improved and extended by an active community. Many extensions are already available for download as mods, and there is even guidance material available how to adapt the game by yourself and therefore contribute to this community project." Plus I would really suggest renaming the next version from "0AD Alpha 0.0.27" to "0AD 1.0" (and no alpha). I do acknowledge this might be seen as a bit bold marketing but THIS GAME IS ALREADY AWESOME RIGHT NOW and will get even better! Sorry, I had a need to express my view . -
Hero Death Notification
Grautvornix replied to Vantha's topic in Game Development & Technical Discussion
Too bad! Nice try... -
Hero Death Notification
Grautvornix replied to Vantha's topic in Game Development & Technical Discussion
One thought: what if you connect the two sentences like: "<hero's name> has fallen in battle and crossed River Styx to meet Hades" In this way we might be able to avoid the linguistic male/female "complexity"... -
0 A.D. Way Too Difficult After Latest Update???
Grautvornix replied to bigsmit19's topic in Gameplay Discussion
@Gurken Khanwell described! @bigsmit19I typically do similar things (fields surrounded by houses so that women gatheres can seek shelter quickly). Houses generally make a good barrier against attackers also next to the CC. Attackers would go at the houses first while the CC is firing arrows at them - buys you some time to train some new troops. If I build a tower, I fully staff it and then surround it completely by houses so that attacking enemies can be decimated by the tower while they make their go at the houses. In addition to that - if you focus more on building your economy and using many women with only a limited army - I would probably garrison all my soldiers in the CC when attacked. Particularly in the initial phases, it is almost not possible to conquer or destroy a garrisoned CC and your enemy would waste his forces. Bottom line: if you feel weak, don't attack and only fight back carefully from the relative safety of your CC. Unless you have significant forces, don't move next to your enemy's towers or CC as they would deal significant damage. If you take over a tower, man it immediately. It will provide nice backup for your operation and decimate the enemy even after you left their territory. Attack a CC only when you have large upgraded forces and siege units. Hope this helps a bit, and hope you continue to have fun with the game!
