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Grautvornix

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Everything posted by Grautvornix

  1. OK, so a single campaign would last around 7 months? And then be repeated/intensified the following year? That's what I call long-lasting gaming fun!
  2. We would need increasing MTU (i.e. transfer multiple packets of information at once in one longer data packet - I know it cannot work in an RTS)
  3. While that is true, there is also the case where I can keep my resources flowing in by means of some traderoute in the background while I am using my entire army to attack. No need to keep citizens for wood chopping or the like.
  4. That's a phantastic idea! I like it. Just we need to look at options to better manage potential packet loss.
  5. Unfortunately, I don't think there is a simple and single answer. Different strategies can be used that lead to success or to failure. It is you who need to decide according your preference and according to the game situation: which civ you play and which opponents you have - also different if you fight against AI or human opponents. As an example, spamming units fast (rushing) while ignoring the economy can be risky. Turtling and not moving forward quickly enough for proper defense can also cause failure. Focussing on champions only is not a guarantee to win either. There seems to be no single strategy that is guaranteed to win - and that is actually great as it allows differnt playstyles.
  6. Thanks for these great ideas! I suggest we continue collecting proposals for a while and then try narrowing it down and have a poll in the end. Before naming, there would certainly be the question, if the next release will be as comprehensive as Agni with substantial changes of art, gameplay, balance, game engine, and/or civs (and take as long to define and develop).
  7. ... and after all these years, it is also a historical character (though not from the period in question , I am afraid)
  8. This is certainly only of value if the chariot was faster (including pathfinding) than a pedestrian, and in the end more powerful (renders greater damage) than horse archers/javelineers.
  9. With release 27 just being release it might be a bit early, but the homepage was calling for proposals to name release 28, starting with the letter "B". Could not resist this call So lets start from the game itself: Boudicca Brennus Brasidas And also: Belenos: Wikipedia is stating that "Belenus (Gaulish: Belenos, Belinos) is an ancient Celtic healing god. The cult of Belenus stretched from the Italian Peninsula to the British Isles, with a main sanctuary located at Aquileia, on the Adriatic coast. Through interpretatio romana, Belenus was often identified with Apollo, although his cult seems to have preserved a certain degree of autonomy during the Roman period" Could not resist to also ask ChatGPT: Bocchus (reigned c. 110–80 BC) was the King of Mauretania, a Berber kingdom in North Africa, during the late 2nd century BC. He is best known for his involvement in the Jugurthine War (112–105 BC), a conflict between Rome and Jugurtha, the King of Numidia. Initially, Bocchus was an ally and father-in-law of Jugurtha, but after several conflicts with Roman forces, he switched sides. In 105 BC, Bocchus betrayed Jugurtha, handing him over to the Romans—specifically to the Roman general Lucius Cornelius Sulla, who was serving under Gaius Marius. This act ended the war and secured Bocchus a favorable treaty with Rome. As a reward, Rome recognized him as the legitimate ruler of Mauretania. His actions helped Rome expand its influence in North Africa, and his descendants, including Bocchus II, continued to rule Mauretania under Roman oversight. Bagadates I (reigned c. 290–280 BC) – The first known Persian satrap of Persis under the Seleucid Empire after the fall of the Achaemenids. He helped maintain Persian traditions under Greek rule and laid the foundation for the later Frataraka dynasty in Persis. Boiorix (d. c. 101 BC) was a king of the Cimbri, a Germanic tribe that, along with the Teutones, launched a major migration and series of invasions into Roman territory in the late 2nd century BC.The Cimbri and their allies inflicted several crushing defeats on Rome, including the Battle of Arausio (105 BC), where tens of thousands of Roman soldiers were killed. However, Rome eventually regrouped under Gaius Marius, who reformed the army and decisively defeated the invading tribes. In 101 BC, at the Battle of Vercellae, Marius and his co-consul Quintus Lutatius Catulus faced Boiorix and the Cimbri in northern Italy. The Romans, now better prepared, won a massive victory, reportedly killing over 100,000 Cimbri warriors. Boiorix is believed to have died in the battle, fighting alongside his men. His death marked the end of the Cimbri threat to Rome, and the survivors were either enslaved or integrated into Roman territories. Bhadrabahu (c. 4th century BC) – A revered Jain monk and teacher, known as the spiritual leader of Chandragupta Maurya (the founder of the Maurya Empire). He played a crucial role in spreading Jainism in India. Bhimasena (mythological, but influential in Indian history) – One of the Pandava brothers in the Mahabharata. While mythological, Bhima was considered a symbol of strength and heroism, and he was often cited as an ideal warrior in later Indian military traditions. Bituitus (2nd century BC) was a king of the Arverni, a powerful Gallic tribe in what is now central France. He ruled during the late 2nd century BC and is best remembered for his war against Rome. In 125 BC, Rome became involved in conflicts with the Gallic tribes in southern Gaul, particularly the Allobroges and the Arverni. Bituitus led his warriors against the Romans but was decisively defeated in 121 BC by the Roman general Quintus Fabius Maximus Allobrogicus at the Battle of the Isère River. After his defeat, Bituitus was captured and taken to Rome, where he was paraded in a triumph before being held as a prisoner. His kingdom was weakened, and much of southern Gaul fell under Roman control, leading to the establishment of the Roman province of Gallia Narbonensis. Interestingly, Roman sources describe Bituitus as riding into battle on a silver-plated chariot, possibly as a display of wealth and power.
  10. In order to increase chariot value, would it be useful to allow garrisoning one or two additional soldiers on the chariot in order to increase its damage (e.g. number of javelins thrown at a time)? I learnt that, historically, chariots were also used as "taxi to the frontline", and that would allow increasing the number of passengers hence also the no. of javelins.
  11. Actually, I have to apologize - the game already has this feature...stupid me
  12. Frankly, for my simple SP gameplay, capturing is quite a convenient and fun strategy as it enables getting a foothold in enemy territory and also get resources (=new troops) from nearby.
  13. In DelendaEst there is the additional concept of slaves (with a limited lifetime due to the hard life they are forced to endure). Could that be the additional working unit you are looking for?
  14. Personnally I prefer a full crew (I know that while for towers this makes sense, for fields, the efficiency degrades the more workers are on a field). But this is not about providing for best efficiency but to assign workers automatically to populate a building or field.
  15. Well, I have seen a lot of discussion also on game balance. Each time new features are introduced, the game may need careful re-balancing. Changing a great game appears quite delicate for me. Hence it is a super idea to have a communiuty mode for trying out things and introducing new stuff only after thorough testing.
  16. Did you try the other sound volume sliders (ui volume, action volume, ambient volume, etc.) ? Frankly, I often play completely without sound as the constant voice confirming an assignment is abit too much for me. Sometimes I enable a bit of the very nice soundtrack music in the background, however.
  17. If you simply select(left-click) the field, you will see in the center part various stats including the number of activer wokers out of the max number (next to the hammer symbol), e.g. 4/5. Same for any other resources (e.g. mines, trees, stone quarries). Regarding the "overflow" I usually assign wokers to one filed and with the "shift"-key pressed (next task) right-click on to further fields, one after another so that excess workers would go and work on the next field if one is already full. I have to admit that this is probably not very elegant but it works.
  18. (Don't get it - is there an automatic swearword correction? I meant to write da_mn_ed but it corrects me to "darned".)
  19. Apart from the definition - wouldn't it be good to just anounce for each players which mods are being used in a game? Cheating means also using an advantage and not visible/usable for others. (This is obviously still leaving headroom for covert cheats buried into something else, but I am afraid that tehere is no such thing as abolute protection) I'd like to propose putting all the energy that goes into such discussions into gameplay development instead .
  20. You are certainly right generally - but it may depend also a bit on the actual situation - if that catapult is going to destroy your defense tower, wall or fortress in no time, it might be important to suppress that first.
  21. I believe this occurs only as kind of "loot" when destroying your enemy's buildings (and killing some enemy soldiers as well) plus when you kill someone carrying goods (workers, women, traders, ships). This is oit particularly recycling as I believe it is not related to the original cost of a unit/building.
  22. Absolutely - and I do appreciate that! This threat therefore may be not particularly useful anymore
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