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Grautvornix

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Everything posted by Grautvornix

  1. I guess the issue is to define buildings that can be walked on. What if we "re-use" the mechanism (not the art) of fields? They can be built and be walked on and they might have an aura. Unfortunately they can be destroyed as well. Could that work?
  2. (shame on me but I am not really able to do so)
  3. Thanks for the good ideas! I don't know what we should do with all the great ideas - ideally we should create a repository for ideas for future discussion. These may currently look complex to implement but possibly at a later time they may become feasible. Anyway the game being only in its 20s; I am sure there is still a lot of potential Here is another collection and discussion hidden inside the forum: ... Says somebody who never contributed any thing to the code.
  4. But ... isn't this somehow suggesting - in addition to the subjective player view who is my ally and who is my foe as per my own diplomacy settings - that we have a way to show the actual/de facto alliances independent of my personal settings? My diplomacy settings express only my wish or my belief that I am neutral with or an ally to someone. It would be good to have a way to actually see who is related and how as factual status. I acknowledge this is now getting complex. Obviously, there is a difference between desired or perceived alliance and actual alliance. So it seem that either we need to enter into that additional complexity or we need to update diplomacy settings automatically when the status changes.
  5. Thanks! Sounds indeed kind of related. The diplomacy system is something possibly using different actors - human players and PETRA. When you as a player start a diplomacy process the game has possibly kind of a timer and never checks if the process itself was not applicable anymore or some state has changed substantially? Could I as the initiator of alliance building change my state and the AI would react correctly? (like switching from alliance to neutral and back. Would I get the same request for tribute or a different one or would PETRA deny an alliance?) In my reported case I would guess that there might be two competing processes that both don't really consider status change: a diplomacy process initiated by me asking for alliance and in consequence having to pay tributes. a second, independent process initiated by PETRA AI that is asking for an alliance for free (randomly triggered?) Does anyone know? Otherwise I would be curious and will be testing what happens in various cases. Will keep you posted.
  6. Unfortunately that did not work as I get the exact same error message by eventviewer (error 0xc000007b - cannot start application...) Hope that my finding on my exploit filter settings helps debugging, if needed at all. Most likely I am the only one stupid enough to change these settings without knowing about the consequences Sorry for the trouble!
  7. @Itms@Stan` Many thanks for your hints and willingness to support me in this issue! Suggest to close #7576.
  8. In fact, within Windows Security/App & Browser Control/Exploit Protection/Program Settings, I needed to add "0ad-0.27.0-win32.exe". Within the program specific exemptions, I had to override the system setting "Force randomization for images (Mandatory ASLR)" forcing it to OFF. (They say this is "forcing relocation of images not compiled with /DYNAMICBASE" whatever that means...) But that fixed it. I believe it might be my mistake as I tampered with the exploit protection previously, putting "Force randomization for images" to "ON by default". (Default seems to be "OFF"). Hopefully someone can make sense of that; it might be obvious for the programming team. Apologies for the big story! As usual the bug is located between screen and chair... I guess we can close the thread as well as the ticket #7576.
  9. Did a lot of testing and it seems it has something to do with the exploit protection on my Win10 system. Most likely not an error of the installer or but of my local config. Will keep you posted...
  10. Isn't that somehow done via the nightly build (SVN-Version) ? (Ok no big changes but this is how new version get pushed)
  11. Thanks for trying to support! Really appreciate it! None of the rc worked; only the svn version and previous A26 install. I am on Win10 home Version 22H2 build 19045.5440 including latest update 2025-01. No update seems to be missing. Would like to install to my D: partition (more than 1 TB free), but C: has only 220 GB free. RAM: 8 GB. Installer just does not start (also not as admin). Potentially an issue with my security settings. Just there is no prompt or the like except for the error message itself.
  12. Yep, general Win 10 error 0xc000007b cannot install application. No problem for SVN, but since the RC's and for the released version it shows that error. Interestingly, on Win 11 (another PC) it works like a charm. Edit: Oops, error number is 0xc000007b
  13. Frankly, I have the same issue - while I am able to play SVN version 143 (should be identical to the release) the A27 release won't even install on Win10 (not as user, nor as admin. All updates done incl. visual C++ environment and .net environment, chdsk, sfc, dism, etc.) Thought this could be related to some application security settings but did not find anything I'd consider unusual. Fortunately the SVN version is working well, so I can survive .
  14. Sorry to hear. Could you be a bit more specific what it is exactly that you criticise?
  15. AN ULTRA BIG THANK YOU TO ALL DEVELOPERSA AND THE ENTIRE 0AD TEAM!!!! Very well done!
  16. Almost (800/1000), but in between he offered the alliance for free (which I never saw before), so I accepted and he confirmed. After that he reminded me of paying the remaining tribute. Most likely a glitch somewhere in the code? Concurrent processes? First time I saw it. Interesting enough that I was not able to confirm we actually had an alliance after he confirmed it (before we were just neutral) other than researching the "view your ally's map" technology. Basically it may be seen as an element of suspense or strategy to only know the diplomatic relationship I set myself and not the actual status. Like sometimes (rarely) a previously neutral civ declares war on me and becomes an enemy but I cannot fight back until I switch my own diplomatic relationship from neutral to "adversary". Hence I am not sure this is actually a bug but possibly intended?
  17. Stupid me - it is certainly not overwritten! Here it is (hope these are the correct files) commands.txtmetadata.json Thanks @phosit for looking into this!
  18. Unfortunately not - my son was playing in between and the file is overwritten. I will keep an eye on it and whenever I find that again I'll submit the replay. Should've stored it right away.
  19. This is cool indeed! Sounds like a pragmatic way of implementing something that otherwise is too complex to arrange within the game. I like it!
  20. Right and it certainly will follow a different colouring scheme in desert/mountain/snow biomes...
  21. Small observation on Alpha 27 RC2 (may not be new, may not be a bug by any means, just did not experience it before): While still paying my tributes to create an alliance, my potential new ally offered the alliance right away for free (while I did not finish paying). I certainly accepted. and then I had a strange combination of messages "welcome as my new ally" and "if you are not paying the tribute, there will be no alliance" afterwards. Seems that there are rare occasions where two concurrent processes appear. Did anyone experience the same? The only way to verify that an alliance is actually in place seems to be by researching the "uncover your ally's map" feature. My own diplomacy settings of alliance/neutral/adversary are certainly only single-sided settings and do not reflect the actual mutual state in game. (i.e. believing we are allied does not mean we are in fact - visible when a previous neutral partner cancels neutrality and starts attacking while my own diplomacy settings are not yet changed to "adversary". this has to be done manually). I would be interested to know if there are other means to know the real actual status. Thank you very much!
  22. You are right - apologies for misplacing the proposal in the wrong thread! An also, before we add the visualization of such aura we need to implement the feature in the game mechanics. Just a few more words on the visualization concept: Obviously, this cannot be an "aura marker" like for the temple or towers as the terrain is not a selectable unit. For me it would appear most intuitive if I place the fields in a greener area in the desert, e.g. around an oasis, and not onto pure sand or rock area (same for paved areas around CC and roads of course - or is there a penalty already?). I am aware that we do have already the prepared farmland terrain feature (looking great and inviting to build a farm) on non-desert maps. On desert maps, this might look strange if an oasis would be surrounded by prepared farmland with trees on it. Could we possibly visualize good farmland by slightly darker sand with a bit of green? I mean basically, the area surrounding the oasis itself should be suitable up to a certain distance. In addition we would then also need kind of a tooltip for such things (could be part of the tips & tricks page by @Vanthaand @ShadowOfHassen.
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