@alre I'll be monitoring network traffic. Ofc we could never found the Origin IP since ddos should be made through VPN and from many devices but at least I could confirm with facts that what happened to me was a DDOS and not some ISP connection issue. Ofc, they are others elements all host ddos victims has in common like hosting games very often with some "very known ppl" of the community, or being involved in trouble with the same ppl (or I should say the same person with different nicknames). But i think its important to, at least, confirm that this is in fact a DDOS and not some other issue as I said before.
Yesterday I was doing some test about game's network consumption. And after three games in a row i concluded that in a regular 20minutes game, there is about 4,5 MBytes received and about 0.08Mbytes of sent data. I attached two screenshot of the program i used to see that. (IP's has been erased for me manually to avoid share information)
First Screen: U can see amount of data transfered in bytes right before starting game with all ppl on lobby rdy up to play.
Second Screen: U can see amount of data transfered in bytes right after game finished.
I've to say i'm surprised bc its really a small amount of data received and even less sent by my pyrogenesis.exe process. I was specting more sent data since I was hosting, but I'm no developer nor IT manager so I'm aware I'm missing too many details. Also i was specting to see more IP communications bc i though that connection between players and host were directly and not through 0ad server, or at least both. But as I already said I'm no dev so.
I also supossing that all network monitor has to be done from the router or maybe before data reach It through some device and not AFTER the router send the data to my PC in the local network. But now all I can do is start monitoring network traffic in my PC until I learn how to monitor the router itself.
Finally, @Dizaka tell something about make a python script to make more human friendly the data alocated in mainlog.html file. I have some skills with python and C syntax so maybe u can help me with that to make that script and depurate this log file.
Any advice is welcome.
I couln't check amount of network activity in the ddos moment, bc game freez and the TCPView updated faster than my Print Screen key got hitted so that info is missing.
I know this is no new information for whom were suffering this ddos @#$% but I want to let know dev's and all ppl taking care of this that i want to help in any way i can.
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