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alre

Balancing Advisors
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Everything posted by alre

  1. I also think that conquering ability of champions is an issue and should be nerfed. it's not very realistic either. siege engines however, are far from necessary in 0ad, regardless of the type of units you are using, and that's more like a feature of the game I think.
  2. some things can't be in a mod. however, all checks can be fouled with the right expertise, and little enough effort.
  3. I doubt a two story house would be more representative than 1-story houses, how common were they? At the moment only Carthage has 2-story houses, by virtue of phoenicians apparently being the first to employ them.
  4. I can reproduce this on A26: - put units in defensive stance while idle (or not, I suppose) - tell them to garrison something - make sure that the garrisoned unit/building doesn't have a rally point set, and ungarrison it in any way the unit will move towards the previous idle position. this is very broken, needs fix. Possibly just add an instruction to forget this.heldPosition when garrisoning in UnitAI.js. thanks for reporting.
  5. mmmmh seems impossible. I'll try to reproduce later. I insist you stay, you're a good tester, and it's nice to have a clown in the bunch . btw I'm not a dev. things are silent because there are very few active devs.
  6. an example? said who? your doctor? if you don't like using some stance, don't use it, it's that simple. you don't need to change it for everyone else, not simply on the basis that you and I don't like it.
  7. - I don't get point #1, what's the change wrt current behaviour? - seems points #2 and #3 are solved if you only use aggressive and never defensive. I don't personally recommend defensive and I think noone uses it pvp, but it's more popular on single player - #4 could be a good point. I never personally had that kind of problems because I queue commands quite often (as everyone playing pvp) btw there are written tutorials for enhancing your game, not a whole game manual though, that would be very heavy and, I suspect, not very popular.
  8. I strongly support a further reduction in cc cost. a couple of possible nerfs that could go along with the reduction in cost/build time: - no housing bonus: the baseline 20 pop is hardcorded instead - max arrows reduced (currently is 23, could be half that number and that wouldn't make a difference in early game, as for late game, I say it would be a balance improvement actually)
  9. I believe simply changing the range won't have a big impact on the game, maybe just in pike vs pike scenarios... one should test it. I'd say let's have melee rebalance first. btw I don't get why we are all stuck waiting for a27, instead of pushing forward the community mod.
  10. are you telling us you never noticed that mace have pikemen instead of spearmen, with different stats and longer attack range?
  11. nah, late game food is pretty easy to float. will to fight is a good tech because of the 1500 cost in metal and stone. you got to go take that stone.
  12. do you know you can see stats from a replay without starting the replay? I mean from the game.
  13. do you have any evidence or just reporting a rumor? mmmh no. the endless debate may be bad for the game though, especially since there is never a hint of any actual solution.
  14. AoM campaign was gorgeus. AoE3 campaign looks a lot like AoM, AoE4 campaign looks very silly.
  15. @Dunedan if I understand correctly, to test the code one would need a linux server? Is there maybe a dev/qas environment already up to meddle with somehow?
  16. you are right about many things: - SP material and overall experience needs work - the AI needs work - siege needs work but you are so deaf and busy listening to yourself that you you keep missing the point: the game needs work but lacks the people who put the work.
  17. agree. I remember there was a point between a24 and a26 that we stopped playing many maps we liked, like unknown, frontier, stronghold, rivolet, rheinland... and the reason is wood generation. I am not sure if something changed in those maps, or if it's mainland that was improved to the point that these other maps looked that worse by comparison.
  18. hoarding res is actually considered a sign of bad eco. I can understand the appeal of such line of reasoning for anyone who wishes to change the game without having to actually understand it first. everything you are saying about RTS has been written in this same forum dozens of time already. so much for thinking outside the box.
  19. no reason to wait, test it already. you can use a26, or you can use the release candidate. whit who would you test it?
  20. agree. there is indeed some work being done in that regard, and improving variety of the game is one of the goals. right now - I'm not sure why - not much is moving, but you can partecipate to the testing and general work ig you want. what's your level (lobby ranking)? I reccomend you to take a look at how this thread and its history:
  21. if you reward players that do something different from current meta, you are just changing a build order with another. creating a variety of strategies takes a bit more than that. all the techs that improve gathering of any resource.
  22. I'm convinced that a better system would not prevent discussions at all. Also I think that a TG rating system would be relatively easy to implement and potentially very useful. Actually, 1v1 rating can be improved as well at little cost. What I don't know is who and how is managing the rating bot. what would it take to have a pr accepted?
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