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Posts
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Everything posted by nifa
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What would I have to pay attention to when making a map compatible with a24, or maybe even get it committed? Should I use the a23 altas editor or get the code for a24 atlas?
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@vladislavbelov? Would be so important to have that in a24, nothing is more frustrating than a crash without recent saving
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you can also use the ceasefire option to have peace at the beginning, set the AI behaviour to defensive or add another player as your ally, to make it easier Also if you are not already doing so, using ctrl and shift can be useful in many situations (aswell as other hotkeys)
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i like the ideas One could also show the specific gather rate near to the cursor, when you hover over a tree, a mine, an animal or a field? Or even show a specific attack chance near the cursor (eg. calculated from pierce attack of the attacker vs pierce defense of the enemy unit), when hovering over an enemy unit?
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Can we have this in a24 please?
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Is this bonus for spearman vs cavalry the only bonus against one particular unit in this game?
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I think this manual should be more prominent to get more people playing the svn version, pin it or put the link to https://trac.wildfiregames.com/wiki/BuildInstructionsGettingTheCode
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the icon of groups is too small to see that imo. Big icons for up to 6 unit types and the current icon size for more units?
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before after I think the visibility is much better for groups up to 6 units like this, eg you can see the health for each one like this for larger groups
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I think the best system would be to change the icon size with the number of selected units: 1-6 units of any type -> big icons for each more than 6 units of 1 type -> big icon with a number more than 6 units of more types -> icons getting smaller the more types of units there are
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Like this? @badosu what's your opinion on this? I moved the player name and the units name to the top, the health bar below the unit icon and added a few stats devided with the slashes
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some more thoughts on the central panel UI: 1. the icon when you have a group selected is too small. If you select one spearman there is a big picture, but with the second selected you only got a really small icon with the number on it. Sometimes hard to tell what unit it actually is. Also it's quite uncommon that you select more than 3 or 4 different types of units at the same time, so the space could get better used. The number is too small too. 2. It takes way to many steps to get to know the stats for a group of units. You would have to deselect them, then reselect a single unit 3. The space under the buildings is unused. When you choose a tree the right panel is gone, but when you choose a unit that can't build anything there is just a blank space, is that intented? 4. It's not possible to change the location or the size of the minimap, i don't know if this is desired. or switching between types of thematical maps (eg for specific resources) 5. stats are missing. Especially the stats for formations. I don't know about the status quo but if they gonna be implemented, there should be an information about how they affect the units stats 6. Also It would be nice to know the number of idle workers. Similar to the new numbers for the resources. And maybe a notification when a large number gets idle at once (like when the resource is all used). But i guess that's a different thing apart from that it's actually quite intuitive and gives you all the information needed
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you mean this? I think it's already quite filled, so one would have to make more space although the icons would already save space. One could also make it only for Champions at the space where the buildings are fyi this is how it looks in Cossacks:
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attack defence health Speed Status effects (maybe there are already existing icons?) all other are already in the game, although I would like to have the "gather" icons slightly changed from the "loot" icons (e.g. add an axe for wood or hammer for stone like in the mockup) they are taken from Maxicons on thenounproject and are under creative commons, i could give the link the third defence one is not good but i didnt find a better one fast should i modify them or make them colourful? i hope this is helpful, let me know
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yes i'm aware, would be used as a placeholder at first anyway
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i just used random icons from the internet, merged and modified them. In what size and file type do you need them?
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nice, how could i be of help?
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===[TASK]=== Splitting Maps to only showcase the "best"
nifa replied to Sturm's topic in Official tasks
as already said, i think "default" should be "land maps" and maybe "default" or "premium" could be a selection of ca. 10-15 best maps? more important "random" should be something like "randomly generated". Also wouldn't it be nice to have "random selection" on top of the lists to start on a random already existing one? for when you're too lazy to chose a map for a fast game when i started playing i was confused weather random meant randomly selected or randomly generated Also, is it possible to add the biome as a filter? -
true though but I think some historic information is what makes this game special
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If you're playing against KI offline it's quite useful since the game pauses anyway
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I agree, that's why I think what a unit builds and historic information should be hidden, nevertheless the list of what a unit builds should be replaced with icons like @wowgetoffyourcellphone said
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That would be great I had the same idea that the possible upgrades of a unit should be shown with the icon somewhere on this window. Like having 1. "trained by" like civic center and barracks icons 2. "builds" with the icons of the buildings that the unit can build 3. "upgrades" with the icons of the possible upgrades hovering over it would show a tooltip with the effects and where to research it
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The location of the upper germanic rhaetian limes between Rhine and Danube against germanic tribes The different stages of the Limes: 1. just a road with wooden watch towers inbetween forest 2. Palisades and wooden watch towers 3. palisades and watch towers of stone 4. ditch, earth wall and watch towers of stone Limes-Entwicklungsphasen.webp
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It's available, so far I only tried out some setups with earth walls and palisades like in the picture above. I'm not sure if or when I'll be able to actually create a whole map
