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Everything posted by nifa
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Can we include this in R29?
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Is there already an approximate date for the last chance to include new art?
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===[TASK]=== Wooden Theatron for the Spartans (and Thebans)
nifa replied to wowgetoffyourcellphone's topic in Official tasks
Yes, I've been working on that too. 5th century rendition, made out of wood, for the Spartans. 350 BC Lycurgan phase theater of Dionysos, made out of stone, for the Athenians. I'm hoping for it to replace current model, if it's good enough in the end. My plan is to work simultaneously on several different Skenes and seatings, so that some of the factions can get its own theater. Athenians, Macedonians, Ptolemies and Seleucids basically use the same model right now. And there are a few things I can reuse over all models with slight changes. -
===[TASK]=== Wooden Theatron for the Spartans (and Thebans)
nifa replied to wowgetoffyourcellphone's topic in Official tasks
Got distracted, modelled the athenian theater of dionysos during the Lycurgan Phase instead. WIP, ao, props and details are coming at the end. For now I'd be happy about some feedback about layout, scale, historic accuracy. I chose a stoa with doric columns for the backside hall. For the front stage I'm not sure if doric or ionic columns are more accurate. Other side: The difficult part are the proportions. The actual, historic, Skene was actually way longer to the sides. I started with an accurate floor plan but I had to squeeze it in x-direction, while keeping the height. I also went with a much larger footprint. The smaller current Theatron looks odd imo. It's only buildable once in the game anyway. Still, it comes out a bit bigger than the Parthenon: Here's an older version of a round theatron that we could use for other factions: -
Is there a public repo for play0ad.com?
nifa replied to bowen951209's topic in Game Development & Technical Discussion
"Skene" also the name for an ancient greek building at the back of the stage -
===[TASK]=== Wooden Theatron for the Spartans (and Thebans)
nifa replied to wowgetoffyourcellphone's topic in Official tasks
For the record, there are two old models already in the game as actors (special/old/hellenes_theatre.xml): The left skene seems to be from lycurgan phase, the right one from hellenistic. See also: https://trac.wildfiregames.com/browser/art_source/trunk/concept art/structures/rtheater.jpg (roman theater) https://trac.wildfiregames.com/browser/art_source/trunk/concept art/structures/hellenes-specialbuilding-theatrondetail.jpg https://trac.wildfiregames.com/browser/art_source/trunk/concept art/structures/MDHafer-hellenestheatron001.jpg Seems to me like the first concepts were more accurate somehow -
Implementing forces in Unit Motion (HELP WANTED)
nifa replied to Atrik's topic in Game Development & Technical Discussion
lol, this video makes you realize what a vast improvement this is -
Implementing forces in Unit Motion (HELP WANTED)
nifa replied to Atrik's topic in Game Development & Technical Discussion
I think the difference would be the direction that the unit is pushed to: With the current pushing, it would move the same direction as the pusher, which means they will probably collide again. With the "clearing the path" mechanism, the second unit would make two steps into the direction it faces/ or into a direction with free space/ or a certain angle of the pushers movement direction, so hopefully avoiding another collision. I'm especially thinking of the elephant sliding another elephant scenario from the videos above. I don't know if this makes sense or if it's too costly but maybe one active instead of passive move could help solving the bottlenecks somehow Yeah, I'm a big fan -
Implementing forces in Unit Motion (HELP WANTED)
nifa replied to Atrik's topic in Game Development & Technical Discussion
ok, another random guess: Maybe we could use an additional force, where an idle unit clears the path for an allied moving unit, before they are colliding, when it's blocking the way? The blocking unit would just slighty move to the side, but only if there is space available -
Implementing forces in Unit Motion (HELP WANTED)
nifa replied to Atrik's topic in Game Development & Technical Discussion
I thought the defender is that one who's movement gets influenced by the attacker. So when two units collide they are both on the same time attacker and defender, depending on which movement is calculated. -
Implementing forces in Unit Motion (HELP WANTED)
nifa replied to Atrik's topic in Game Development & Technical Discussion
What if it used other geometric shapes, like a triangle e.g.? Or maybe even different shapes for the "attacker" and the "defender"? Like a triangle elephant pushing a rectangular elephant, the later would turn out of the way faster? -
nah, I could learn a lot from your work here :D Really cool! Didn't know all this was possible.
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Ok nice! You could also bake from highpoly to lowpoly to keep the details in a normal map or bake ao into the diffuse
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Cool stuff! Did you make the models or did you take them from somewhere?
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The shininess is defined by the spec map, and it should be dark where the hay roof is uv-mapped. Maybe you are using different materials in the .xml actor files and in some cases spec map is not taken into account and in some cases it is?
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Implementing forces in Unit Motion (HELP WANTED)
nifa replied to Atrik's topic in Game Development & Technical Discussion
This seems interesting! Another thought I had when watching the elephant videos (probably unrelated): All soldiers going back to idle at the same time when the elephant dies looks so abruptly, maybe there could be some randomness (like some cheering, some idle) or random delay. -
Implementing forces in Unit Motion (HELP WANTED)
nifa replied to Atrik's topic in Game Development & Technical Discussion
Thanks, yes it's better. Calvary movement looks smooth too. In the catapult video those 2 guys walking in circles looks strange, but I guess it has nothing to do with the question here. Yes I want to do that some day when I have more time, thanks for the offer, I will get back to you -
Implementing forces in Unit Motion (HELP WANTED)
nifa replied to Atrik's topic in Game Development & Technical Discussion
Too bad it's not possible to make a mod, unfortunately I don't have it compiled. I like what I see in the videos. The ship's movement looks really natural. The timing in the other two videos might be not 100 percent on point (on the elephant attack too late, on the catapult impact too early?). I think it's nice and I wanna encourage anyone who is able to test it -
Implementing forces in Unit Motion (HELP WANTED)
nifa replied to Atrik's topic in Game Development & Technical Discussion
I'm excited to hear this is going forward! Is there a way you could provide a mod for easy testing purposes if it's not too much work? That would be awesome. -
Moved prop_apron (the cloth) from tropaion_post.xml to tropaion.xml, which means that tropaion_post can be a small tropaion without a stone base. Also added a different bronze base to the post and gave the shields around the base more geometry, so they look less polygonal, as requested by @Thalatta tropaion_0.28.3.zip
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Here's the updated mod. I changed the positions of the three prop-points in the mesh tropaion_post.dae, all other files are untouched. Sure, would be nice if someone made a pull request. tropaion_0.28.2.zip
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===[TASK]=== Wooden Theatron for the Spartans (and Thebans)
nifa replied to wowgetoffyourcellphone's topic in Official tasks
I've got access, thanks! Looks nice too, I will add this one then -
===[TASK]=== Wooden Theatron for the Spartans (and Thebans)
nifa replied to wowgetoffyourcellphone's topic in Official tasks
There is also one on one of the scaffolds, it has a nice texture that I'm using. And for the wooden skene I took the texture of the roman siege wall Are you sure it is unique, it seems to fit to the timeframe, why wouldn't it be build the same way in Athens? I can try to come a bit closer to the picture, but I think a lot of the visual reconstructions are approximations too. Okay, I will get rid of it for the early version and use a compound pully for a later one then. I might add these guys to a later version too: Sophocles: https://open.smk.dk/en/artwork/image/KAS633?q=Portrait of the Greek tragedian Sophocles&page=0&filters=has_3d_file%3Atrue Two other dudes that could resemble the guys which actually had a statue in the theater of Dionysos: https://open.smk.dk/en/artwork/image/KAS240?q=menippus&page=0&filters=has_3d_file%3Atrue https://open.smk.dk/en/artwork/image/KAS629?q=demosthenes&page=0&filters=has_3d_file%3Atrue -
===[TASK]=== Wooden Theatron for the Spartans (and Thebans)
nifa replied to wowgetoffyourcellphone's topic in Official tasks
https://www.academia.edu/8717811/Deus_Ex_Machina_Mechanism_Reconstruction_in_the_Theater_of_Phlius_Corinthia
