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Everything posted by nifa
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You can find the meshes here: https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/art/meshes I don't think the units are suitable for 3D printing though, you might try to print one of the statues instead.
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I like the idea. Not all graphs start at zero and go up to the right though, maybe zooming in could be a different approach.
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I'd like to have a grid underlay for the line charts in the summary. Also it would be cool if "battles" were shown, like in AoE. So when a certain percentage of the total kills happen within a few minutes, the spot is marked on the graph.
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Adding storylines to scenarios and campaigns
nifa replied to Vantha's topic in Game Development & Technical Discussion
Epic! -
=[TASK]= The Pantheon of Marcus Agrippa
nifa replied to wowgetoffyourcellphone's topic in Official tasks
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Athenian olive mill/press @Thorfinn the Shallow Minded @wowgetoffyourcellphone@real_tabasco_sauce and whoever is interested, mod file is attached, let me know what you think At the corner I tried to stack a three spart_path decals on top of the dirt decal, but sometimes they are hidden by the dirt decal. Is there a way to define priority of the decals in the actor file? olive_mill.zip
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only one I found that is CC0 and at least has some similarity with Nike is this one: https://open.smk.dk/en/artwork/image/KAS1604?q=*&page=5&filters=has_3d_file%3Atrue
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These are the artefacts that I wanted to get rid of. The face at the nose was too small so it didn't bake there and just appeared black. In the first version I just moved it in the uv layout, but it still wasn't clean. So now I used an island margin of 0.001 instead of 0.004, then scaled up the uv islands of the caryatids, and packed again. This time nature is included. I also imported the cypress. The bake worked in blender but somehow it doesn't show in atlas: Also the bake of the climbing plants highlights the edges a little too much: So these are the old and the new ao now: I've attached the new version with the updated meshes, ao map and the nature actor file. I don't think it's much of a difference, only the caryatids faces are a little cleaner. I don't really see an impact from the inclusion of the cypresses, maybe it's got to do something with the materials? I'm not sure if I'm using the right ones. About the island margin, as long as I don't want to scale further down, I don't need a higher margin, or do I? 2117024587_erechtheion0_28.3.zip
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If you're exporting it the right way blender will tell you that you exported 2 objects, so prop points are counted there. Other than that, no idea, sry. Maybe you'll find something in here: https://wildfiregames.com/forum/topic/19739-prop-points-guide-and-faq/
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When exporting, select the prop point empty first and then the parent object while holding Ctrl
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Looks nice. Maybe turn it a little so it grows away from the building, towards the sun?
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Alright thanks, I will make a new UV2 and bake asap. Is there a deadline for the release already?
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Right now everything is baked on the same ao map. So it needs to be scaled down, which might increase the artifacts? So it's better to split it into two seperate ao maps, maybe one for the statue set and one for the rest? Nature props don't need ao or do they?
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Thanks, yes I'd love that. The olive tree actor was too large and not the most beautiful and I didn't find a fitting one. Shrinking an aleppo pine is a nice idea, they look "gnarled" to represent an old tree. Also I'd prefer the smaller cypresses of the randomly chosen ones, but that's not too important. For future purposes, what are the best settings for ambient occlusion baking? I baked on a 2048x2048 image with an island margin of 0.004. I excluded the nature props. It gave me some artifacts on the smallest faces of the statues, propably because resolution is so low that a single pixel is bigger than a face on the ao uv map. What would you think could be a purpose of the building? Another wonder or special building for athenians?
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Maybe someone would like to make a model with MakeHuman.
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Civ: Germans (Cimbri, Suebians, Goths)
nifa replied to wowgetoffyourcellphone's topic in Delenda Est
Thanks. From an artistical point of view, filling a boat with props isn't that difficult, all models are existing already. I'm not sure how to display it in a bog though. -
Civ: Germans (Cimbri, Suebians, Goths)
nifa replied to wowgetoffyourcellphone's topic in Delenda Est
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Not sure, that mesh looks like there's a lot of sculpting left to be done, especially at the arms
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the destroyed army camp looks like a placeholder to me
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Could we make a wonder for the germanic tribes out of these assets too? As far as I know they had some kind of burial mound too and the cimbri are still missing one
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Erechtheion and carytids from the acropolis in athens https://en.wikipedia.org/wiki/Erechtheion https://en.wikipedia.org/wiki/Caryatid https://www.artstation.com/artwork/lxY91a 1228892164_erechtheion0_28.1.zip licence
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(I deleted what you are quoting before you commented.) I added these two babas because of a misunderstanding and I'm not insisting on keeping them. I asked to add a stone baba here and I interpreted your answer here as an approval, I guess because I thought stone baba are just the female sitting ones, not the male standing ones (I guess because "baba" in slavic languages refers to a female person). So no reason for hard feelings. So if you think they are ahistorical and others agree to get them out, no problem.
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True. I was afraid it wouldn't look "wonderly" enough Maybe in this case elevate the gravel base a bit?
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As I said, I started this over a year ago, so when I took it back up, I might have forgotten details about earlier discussions. As far as what I remember, although these stone babas aren't necessarily scythians, the scythians had similar ones too, so I figured if there's not much artistic difference, we could use a HP model from later times. Sculpting is a ton of work, so if there is an existing similar model, it's always welcome, even if it's not 100 % accurate. What about the other sitting baba, is it also historically wrong? Anyway, I spent a lot of time to recreate the other steles you suggested here: https://wildfiregames.com/forum/topic/20550-civ-scythians/?do=findComment&comment=561420 I'm open for references and historical advice
