hey, i think this is really important, is this still in consideration to make the unit stats visualization better? Tbh this was one of the things that bothered me when playing the game as a beginner, not really knowing which units to choose.
I think changing the unit window to a more table like structure, using symbols instead of written text, and hiding irrelevant information like what they can build (or information you only read once like history) under drop down menus could do a lot.
I think there are lot of good ideas in this thread already and a common agreement that there's room for improvement. Unfortunately i have no programming skills but i could maybe get into designing the icons and i have some ideas if wanted?