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nifa

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Everything posted by nifa

  1. I think you can report it here and read the first post for information first
  2. @Mr.lie I was wondering why your videos aren't listed on youtube? I think they are great and could be a good advertisement for the game?
  3. thanks for the information! I installed tortoise svn, visual studio 2019 and the compiler for 2017 and got the code. Took some time but it all worked. Do I need another workload in visual studio since the gui is in javascript? Now I'll try to get comfortable with visual studio
  4. I think so Maybe you can give me some links to read and to get familiar with it?
  5. what makes it difficult is that "costs" is relevant for all units, while "gather rates" and "loot" are only for workers
  6. yes, I agree. That's how it is now. Actually knowing the classes is often enough to know what they can build Champion, Calvary (Slave in DE) -> nothing Infantry, Worker, Citizen -> all (military in DE) buildings Women/Citizen in DE -> civil buildings I think no one ever looked that up in these paragraphes
  7. somehow like this? "Builds" and "history" being dropdown menus
  8. hey, i think this is really important, is this still in consideration to make the unit stats visualization better? Tbh this was one of the things that bothered me when playing the game as a beginner, not really knowing which units to choose. I think changing the unit window to a more table like structure, using symbols instead of written text, and hiding irrelevant information like what they can build (or information you only read once like history) under drop down menus could do a lot. I think there are lot of good ideas in this thread already and a common agreement that there's room for improvement. Unfortunately i have no programming skills but i could maybe get into designing the icons and i have some ideas if wanted?
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